Doctor Strange
Marvel · Complexity: 5/6 · Health / CP (1v1): 50 / 2 CP
How to play Doctor Strange
Overview & game plan
A spell-slinger: prepare spells onto the Book of Vishanti and cast them at the right moment – power through preparation.
If after roll 1 5× Amulet for All-Seeing Eye! are reachable. Keep 5× Amulet and reroll all dice not needed, aiming at All-Seeing Eye! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Wand of Watoomb. All-Seeing Eye! deals a documented 16 damage, so the 5 committed dice stay on the table.
Strengths
- Augury: 8 damage from just 4 symbols plus Déjà Vu (redo an entire roll phase)
- Wand of Watoomb: Crimson Bands + 5 undefendable + up to 2 spells
- Crimson Bands locks enemy cards for an entire roll phase
- Premonition makes card income plannable
Weaknesses
- Cloak of Levitation prevents less than 1 on average
- Complexity 5: bad spell management = wasted turns
Dice & symbols
Most likely attack
Requirement: 1× 🌀 Mandala + 1× 📖 Tome + 1× 🧥 Mantle + 1× 🧿 Amulet · Chance: 62.5%
Damage: about 8 damage
Attacks & odds
| Ability | Requirement | Chance | Damage | Damage type | Effects |
|---|---|---|---|---|---|
| Augury | 2× 📖 Tome + 2× 🧿 Amulet | 45.5% | 8 damage | Normal | – |
| Universal Awareness | 4× 📖 Tome | 53.6% | – | – | – |
| Astral Incursion | 1× 🌀 Mandala + 1× 📖 Tome + 1× 🧥 Mantle + 1× 🧿 Amulet | 62.5% | about 8 damage | Normal | crimson bands |
| Mystic Bolts | Small straight (4 in a row) | 58.7% | about 9 damage | Normal | – |
| Wand of Watoomb | 4× 🧿 Amulet | 10.4% | about 11 damage | Undefendable | crimson bands |
| Binding | 2× 🌀 Mandala + 2× 🧥 Mantle | 46% | 9 damage | Normal | crimson bands |
| All-Seeing Eye! Ultimate | 5× 🧿 Amulet | 1.3% | about 16 damage | Ultimate | – |
How you defend
Cloak of Levitation: 2 dice – mantle prevents 2, amulet counters 3, mandala 1, tome grants Premonition (~0.7 prevented). Your defense is control: Crimson Bands before the enemy card turn.
Concrete dice decisions
- If after roll 1 5× Amulet for All-Seeing Eye! are reachable. Keep 5× Amulet and reroll all dice not needed, aiming at All-Seeing Eye! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Wand of Watoomb. All-Seeing Eye! deals a documented 16 damage, so the 5 committed dice stay on the table.
- If after roll 1 4× Amulet for Wand of Watoomb are reachable. Keep 4× Amulet and reroll all dice not needed, aiming at Wand of Watoomb (4 dice). If fewer than 4 matching dice remain after roll 1, switch to All-Seeing Eye!. Wand of Watoomb deals a documented 11 damage and bypasses the defence roll, so the 4 committed dice stay on the table.
- If after roll 1 a small straight for Mystic Bolts are reachable. Keep a small straight and reroll all dice not needed, aiming at Mystic Bolts (4 dice). If fewer than 4 matching dice remain after roll 1, switch to All-Seeing Eye!. Mystic Bolts deals a documented 12 damage, so the 4 committed dice stay on the table.
- If after roll 1 2× Mandala + 2× Mantle for Binding are reachable. Keep 2× Mandala + 2× Mantle and reroll all dice not needed, aiming at Binding (4 dice). If fewer than 4 matching dice remain after roll 1, switch to All-Seeing Eye!. Binding deals a documented 9 damage, so the 4 committed dice stay on the table.
- If after roll 1 2× Tome + 2× Amulet for Augury are reachable. Keep 2× Tome + 2× Amulet and reroll all dice not needed, aiming at Augury (4 dice). If fewer than 4 matching dice remain after roll 1, switch to All-Seeing Eye!. Augury deals a documented 8 damage, so the 4 committed dice stay on the table.
Concrete playing rules
Resources
- Spells (Buch von Vishanti): 5 spell cards with prepare and cast effects: Flames of Faltine (+damage, starting spell), Bolts of Balthakk (direct damage), Vapors of Valtorr (healing), Chains of Krakkan (Crimson Bands), Rings of Raggador (Premonition). 1 prepare per turn. From hand (once per turn), Universal Awareness and Wand of Watoomb also from the discard pile. Cast only via abilities (Mystic Bolts, Wand, ultimate): always keep at least one damage spell prepared, or your best turns cast into nothing.
- Déjà Vu / Premonition: Déjà Vu (max 1): end the offensive roll phase and start it COMPLETELY over. Premonition (max 3): draw extra cards in income. Augury, Universal Awareness, Rings of Raggador. Déjà Vu when the big turn (4× amulet) is not there after 3 attempts – even AFTER opponents altered your dice.
Statuses & timing
- Not publicly verified as a current official V2 rules source; do not infer gameplay data.
- Not publicly verified as a current official V2 rules source; do not infer gameplay data.
- Spells (Buch von Vishanti): From hand (once per turn), Universal Awareness and Wand of Watoomb also from the discard pile.
- Spells (Buch von Vishanti): Cast only via abilities (Mystic Bolts, Wand, ultimate): always keep at least one damage spell prepared, or your best turns cast into nothing.
- Déjà Vu / Premonition: Augury, Universal Awareness, Rings of Raggador.
- Déjà Vu / Premonition: Déjà Vu when the big turn (4× amulet) is not there after 3 attempts – even AFTER opponents altered your dice.
Avoid these mistakes
Works well with
- Shadow ThiefRank #1/37Shadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- HuntressRank #2/37Huntress applies Nyra's Bond (Nyra's Bond, Nyra's Bond), Bleed (Bleed); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Huntress adds Animalistic (5 damage, normal), Savage (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- TreantRank #3/37Treant applies Barbed Vine (Barbed Vine), Wellspring (Wellspring); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Treant adds Splinter (7 damage, normal), Overgrowth (8 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- Cursed PirateRank #4/37Cursed Pirate applies Cursed Doubloon (Cursed Doubloon, Cursed Form), Powder Keg (Powder Keg, Powder Keg); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Cursed Pirate adds Cutlass Strike (7 damage, normal), X Marks the Spot (6 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- PaladinRank #5/37Paladin applies Crit (Crit), Protect (Protect); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Paladin adds Righteous Combat (7 damage, normal), Mighty Prayer (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
Partner rankings
- Shadow ThiefRank #1/37 · Very good choiceShadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- HuntressRank #2/37 · Solid choiceHuntress applies Nyra's Bond (Nyra's Bond, Nyra's Bond), Bleed (Bleed); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Huntress adds Animalistic (5 damage, normal), Savage (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- TreantRank #3/37 · Solid choiceTreant applies Barbed Vine (Barbed Vine), Wellspring (Wellspring); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Treant adds Splinter (7 damage, normal), Overgrowth (8 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- Cursed PirateRank #4/37 · Solid choiceCursed Pirate applies Cursed Doubloon (Cursed Doubloon, Cursed Form), Powder Keg (Powder Keg, Powder Keg); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Cursed Pirate adds Cutlass Strike (7 damage, normal), X Marks the Spot (6 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- PaladinRank #5/37 · Solid choicePaladin applies Crit (Crit), Protect (Protect); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Paladin adds Righteous Combat (7 damage, normal), Mighty Prayer (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- Moon ElfRank #6/37 · Solid choiceMoon Elf applies Blind (Blind), Evasive (Evasive); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Moon Elf adds Longbow (7 damage, normal), Demising Shot (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- GunslingerRank #7/37 · Solid choiceGunslinger applies Reload (Reload), Bounty (Bounty); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Gunslinger adds Revolver (5 damage, normal), Bounty Hunter (1 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- MonkRank #8/37 · Solid choiceMonk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Monk adds Fist Strike (8 damage, normal), Combo Strike (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- PyromancerRank #9/37 · Solid choicePyromancer applies Burn (Burn, Burn), Fire Mastery (Fire Mastery, Fire Mastery); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Pyromancer adds Fireball (8 damage, normal), Burning Soul (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- ArtificerRank #10/37 · Solid choiceArtificer applies Synth (Synth, Synth), Nanite (Nanite, Nanobot); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Artificer adds Spanner Strike (6 damage, normal), Eureka (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- NinjaRank #11/37 · Poor fitNinja applies Delayed Poison (Delayed Poison, Delayed Poison), Smoke Bomb (Smoke Bomb); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Ninja adds Slash (7 damage, normal), Walk the Line (12 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- IcemanRank #12/37 · Poor fitIceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- RavenessRank #13/37 · Poor fitRaveness applies feather, hex; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- Black PantherRank #14/37 · Poor fitBlack Panther applies kinetic-energy, vibranium-suit; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Black Panther adds Vibranium Claws (6 damage, normal), Stealth Strike (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- RogueRank #15/37 · Poor fitRogue applies influence, ionic energy; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- CyclopsRank #16/37 · Poor fitCyclops applies battle-plan, support; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- GambitRank #17/37 · Poor fitGambit applies molecular-acceleration, dissolution; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Gambit adds Bo Staff (7 damage, normal), Bojutsu (2 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- SeraphRank #18/37 · Poor fitSeraph applies flight, blinding-light; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- LokiRank #19/37 · Poor fitLoki applies illusion, bag of tricks; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Loki adds Mockery (8 damage, normal), Confuddle (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- PsylockeRank #20/37 · Poor fitPsylocke applies paralyze, agility; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Psylocke adds Lunge (7 damage, normal), Devise (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- TacticianRank #21/37 · Poor fitTactician applies tactical advantage, constrict; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Tactician adds Saber Strike (6 damage, normal), Carpet Bomb (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- Headless HorsemanRank #22/37 · Poor fitHeadless Horseman applies dreadful, grim-pursuit; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Headless Horseman adds Cleave (7 damage, normal), Reap (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- Scarlet WitchRank #23/37 · Poor fitScarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- Jean GreyRank #24/37 · Poor fitJean Grey applies force field, acuity; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Jean Grey adds Mind Attack (6 damage, normal), Psychic Multiplier (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- BarbarianRank #25/37 · Poor fitBarbarian applies concussion, stun; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- Vampire LordRank #26/37 · Poor fitVampire Lord applies blood-power, mesmerize; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Vampire Lord adds Gouge (7 damage, normal), Glamour (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- KrampusRank #27/37 · Poor fitKrampus applies coal, gift; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Krampus adds Swat (7 damage, normal), Bad Tidings (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- Black WidowRank #28/37 · Poor fitBlack Widow applies covert ops, agility; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Black Widow adds Baton Strike (7 damage, normal), Widows Gauntlets (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- NecromancerRank #29/37 · Poor fitNecromancer applies decrep-ify, resurrect; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Necromancer adds Shear (5 damage, normal), Harvest (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- SantaRank #30/37 · Poor fitSanta applies cheer, egg-nog; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Santa adds Trim Your Tree (8 damage, normal), Festivities (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- ThorRank #31/37 · Poor fitThor applies guard break, electrokinesis; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Thor adds Hammered (7 damage, undefendable), Odinforce (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- SamuraiRank #32/37 · Poor fitSamurai applies shame, honor; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Samurai adds Katana Slice (7 damage, normal), Wakizashi (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- Pale LadyRank #33/37 · Poor fitPale Lady applies moonShard, bleed; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Pale Lady adds Scratch (6 damage, normal), The Hunt (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- WolverineRank #34/37 · Poor fitWolverine applies rage, alpha; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Wolverine adds Adamantium Claws (6 damage, normal), Regenerate (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- Captain MarvelRank #35/37 · Poor fitCaptain Marvel applies cosmic-ray, cosmic-flare; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Captain Marvel adds Photon Punch (7 damage, normal), Inner Light (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- Spider-Man (Miles Morales)Rank #36/37 · Poor fitSpider-Man (Miles Morales) applies combo, webbed; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Spider-Man (Miles Morales) adds Punch (6 damage, normal), C-C-C-Combo (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
- DeadpoolRank #37/37 · Poor fitDeadpool applies donut, onomatopoeia; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Deadpool adds Finger Guns (7 damage, normal), Donut Hole (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
Not rated yet: Storm