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Doctor Strange

Marvel · Complexity: 5/6 · Health / CP (1v1): 50 / 2 CP

Community-derived: this data does not come from official boards and is less certain.

How to play Doctor Strange

Overview & game plan

A spell-slinger: prepare spells onto the Book of Vishanti and cast them at the right moment – power through preparation.

If after roll 1 5× Amulet for All-Seeing Eye! are reachable. Keep 5× Amulet and reroll all dice not needed, aiming at All-Seeing Eye! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Wand of Watoomb. All-Seeing Eye! deals a documented 16 damage, so the 5 committed dice stay on the table.

Strengths

  • Augury: 8 damage from just 4 symbols plus Déjà Vu (redo an entire roll phase)
  • Wand of Watoomb: Crimson Bands + 5 undefendable + up to 2 spells
  • Crimson Bands locks enemy cards for an entire roll phase
  • Premonition makes card income plannable

Weaknesses

  • Cloak of Levitation prevents less than 1 on average
  • Complexity 5: bad spell management = wasted turns

Dice & symbols

🌀 Mandala · 2/6 (faces 1, 2)📖 Tome · 2/6 (faces 3, 4)🧥 Mantle · 1/6 (faces 5)🧿 Amulet · 1/6 (faces 6)

Most likely attack

Astral Incursion
Normal

Requirement: 1× 🌀 Mandala + 1× 📖 Tome + 1× 🧥 Mantle + 1× 🧿 Amulet · Chance: 62.5%

Damage: about 8 damage

Attacks & odds

AbilityRequirementChanceDamageDamage typeEffects
Augury2× 📖 Tome + 2× 🧿 Amulet45.5%8 damageNormal
Universal Awareness4× 📖 Tome53.6%
Astral Incursion1× 🌀 Mandala + 1× 📖 Tome + 1× 🧥 Mantle + 1× 🧿 Amulet62.5%about 8 damageNormalcrimson bands
Mystic BoltsSmall straight (4 in a row)58.7%about 9 damageNormal
Wand of Watoomb4× 🧿 Amulet10.4%about 11 damageUndefendablecrimson bands
Binding2× 🌀 Mandala + 2× 🧥 Mantle46%9 damageNormalcrimson bands
All-Seeing Eye!
Ultimate
5× 🧿 Amulet1.3%about 16 damageUltimate

How you defend

Cloak of Levitation: 2 dice – mantle prevents 2, amulet counters 3, mandala 1, tome grants Premonition (~0.7 prevented). Your defense is control: Crimson Bands before the enemy card turn.

Concrete dice decisions

  • If after roll 1 5× Amulet for All-Seeing Eye! are reachable. Keep 5× Amulet and reroll all dice not needed, aiming at All-Seeing Eye! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Wand of Watoomb. All-Seeing Eye! deals a documented 16 damage, so the 5 committed dice stay on the table.
  • If after roll 1 4× Amulet for Wand of Watoomb are reachable. Keep 4× Amulet and reroll all dice not needed, aiming at Wand of Watoomb (4 dice). If fewer than 4 matching dice remain after roll 1, switch to All-Seeing Eye!. Wand of Watoomb deals a documented 11 damage and bypasses the defence roll, so the 4 committed dice stay on the table.
  • If after roll 1 a small straight for Mystic Bolts are reachable. Keep a small straight and reroll all dice not needed, aiming at Mystic Bolts (4 dice). If fewer than 4 matching dice remain after roll 1, switch to All-Seeing Eye!. Mystic Bolts deals a documented 12 damage, so the 4 committed dice stay on the table.
  • If after roll 1 2× Mandala + 2× Mantle for Binding are reachable. Keep 2× Mandala + 2× Mantle and reroll all dice not needed, aiming at Binding (4 dice). If fewer than 4 matching dice remain after roll 1, switch to All-Seeing Eye!. Binding deals a documented 9 damage, so the 4 committed dice stay on the table.
  • If after roll 1 2× Tome + 2× Amulet for Augury are reachable. Keep 2× Tome + 2× Amulet and reroll all dice not needed, aiming at Augury (4 dice). If fewer than 4 matching dice remain after roll 1, switch to All-Seeing Eye!. Augury deals a documented 8 damage, so the 4 committed dice stay on the table.

Concrete playing rules

Resources

  • Spells (Buch von Vishanti): 5 spell cards with prepare and cast effects: Flames of Faltine (+damage, starting spell), Bolts of Balthakk (direct damage), Vapors of Valtorr (healing), Chains of Krakkan (Crimson Bands), Rings of Raggador (Premonition). 1 prepare per turn. From hand (once per turn), Universal Awareness and Wand of Watoomb also from the discard pile. Cast only via abilities (Mystic Bolts, Wand, ultimate): always keep at least one damage spell prepared, or your best turns cast into nothing.
  • Déjà Vu / Premonition: Déjà Vu (max 1): end the offensive roll phase and start it COMPLETELY over. Premonition (max 3): draw extra cards in income. Augury, Universal Awareness, Rings of Raggador. Déjà Vu when the big turn (4× amulet) is not there after 3 attempts – even AFTER opponents altered your dice.

Statuses & timing

  • Not publicly verified as a current official V2 rules source; do not infer gameplay data.
  • Not publicly verified as a current official V2 rules source; do not infer gameplay data.
  • Spells (Buch von Vishanti): From hand (once per turn), Universal Awareness and Wand of Watoomb also from the discard pile.
  • Spells (Buch von Vishanti): Cast only via abilities (Mystic Bolts, Wand, ultimate): always keep at least one damage spell prepared, or your best turns cast into nothing.
  • Déjà Vu / Premonition: Augury, Universal Awareness, Rings of Raggador.
  • Déjà Vu / Premonition: Déjà Vu when the big turn (4× amulet) is not there after 3 attempts – even AFTER opponents altered your dice.

Avoid these mistakes

No reliable data is available for this section.

Works well with

Partner rankings

  1. Shadow ThiefRank #1/37 · Very good choiceShadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  2. HuntressRank #2/37 · Solid choiceHuntress applies Nyra's Bond (Nyra's Bond, Nyra's Bond), Bleed (Bleed); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Huntress adds Animalistic (5 damage, normal), Savage (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  3. TreantRank #3/37 · Solid choiceTreant applies Barbed Vine (Barbed Vine), Wellspring (Wellspring); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Treant adds Splinter (7 damage, normal), Overgrowth (8 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  4. Cursed PirateRank #4/37 · Solid choiceCursed Pirate applies Cursed Doubloon (Cursed Doubloon, Cursed Form), Powder Keg (Powder Keg, Powder Keg); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Cursed Pirate adds Cutlass Strike (7 damage, normal), X Marks the Spot (6 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  5. PaladinRank #5/37 · Solid choicePaladin applies Crit (Crit), Protect (Protect); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Paladin adds Righteous Combat (7 damage, normal), Mighty Prayer (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  6. Moon ElfRank #6/37 · Solid choiceMoon Elf applies Blind (Blind), Evasive (Evasive); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Moon Elf adds Longbow (7 damage, normal), Demising Shot (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  7. GunslingerRank #7/37 · Solid choiceGunslinger applies Reload (Reload), Bounty (Bounty); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Gunslinger adds Revolver (5 damage, normal), Bounty Hunter (1 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  8. MonkRank #8/37 · Solid choiceMonk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Monk adds Fist Strike (8 damage, normal), Combo Strike (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  9. PyromancerRank #9/37 · Solid choicePyromancer applies Burn (Burn, Burn), Fire Mastery (Fire Mastery, Fire Mastery); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Pyromancer adds Fireball (8 damage, normal), Burning Soul (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  10. ArtificerRank #10/37 · Solid choiceArtificer applies Synth (Synth, Synth), Nanite (Nanite, Nanobot); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Artificer adds Spanner Strike (6 damage, normal), Eureka (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  11. NinjaRank #11/37 · Poor fitNinja applies Delayed Poison (Delayed Poison, Delayed Poison), Smoke Bomb (Smoke Bomb); their recorded effects add pressure and control windows to Doctor Strange's existing routes.Ninja adds Slash (7 damage, normal), Walk the Line (12 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  12. IcemanRank #12/37 · Poor fitIceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  13. RavenessRank #13/37 · Poor fitRaveness applies feather, hex; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  14. Black PantherRank #14/37 · Poor fitBlack Panther applies kinetic-energy, vibranium-suit; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Black Panther adds Vibranium Claws (6 damage, normal), Stealth Strike (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  15. RogueRank #15/37 · Poor fitRogue applies influence, ionic energy; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  16. CyclopsRank #16/37 · Poor fitCyclops applies battle-plan, support; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  17. GambitRank #17/37 · Poor fitGambit applies molecular-acceleration, dissolution; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Gambit adds Bo Staff (7 damage, normal), Bojutsu (2 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  18. SeraphRank #18/37 · Poor fitSeraph applies flight, blinding-light; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  19. LokiRank #19/37 · Poor fitLoki applies illusion, bag of tricks; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Loki adds Mockery (8 damage, normal), Confuddle (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  20. PsylockeRank #20/37 · Poor fitPsylocke applies paralyze, agility; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Psylocke adds Lunge (7 damage, normal), Devise (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  21. TacticianRank #21/37 · Poor fitTactician applies tactical advantage, constrict; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Tactician adds Saber Strike (6 damage, normal), Carpet Bomb (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  22. Headless HorsemanRank #22/37 · Poor fitHeadless Horseman applies dreadful, grim-pursuit; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Headless Horseman adds Cleave (7 damage, normal), Reap (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  23. Scarlet WitchRank #23/37 · Poor fitScarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  24. Jean GreyRank #24/37 · Poor fitJean Grey applies force field, acuity; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Jean Grey adds Mind Attack (6 damage, normal), Psychic Multiplier (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  25. BarbarianRank #25/37 · Poor fitBarbarian applies concussion, stun; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  26. Vampire LordRank #26/37 · Poor fitVampire Lord applies blood-power, mesmerize; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Vampire Lord adds Gouge (7 damage, normal), Glamour (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  27. KrampusRank #27/37 · Poor fitKrampus applies coal, gift; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Krampus adds Swat (7 damage, normal), Bad Tidings (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  28. Black WidowRank #28/37 · Poor fitBlack Widow applies covert ops, agility; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Black Widow adds Baton Strike (7 damage, normal), Widows Gauntlets (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  29. NecromancerRank #29/37 · Poor fitNecromancer applies decrep-ify, resurrect; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Necromancer adds Shear (5 damage, normal), Harvest (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  30. SantaRank #30/37 · Poor fitSanta applies cheer, egg-nog; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Santa adds Trim Your Tree (8 damage, normal), Festivities (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  31. ThorRank #31/37 · Poor fitThor applies guard break, electrokinesis; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Thor adds Hammered (7 damage, undefendable), Odinforce (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  32. SamuraiRank #32/37 · Poor fitSamurai applies shame, honor; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Samurai adds Katana Slice (7 damage, normal), Wakizashi (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  33. Pale LadyRank #33/37 · Poor fitPale Lady applies moonShard, bleed; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Pale Lady adds Scratch (6 damage, normal), The Hunt (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  34. WolverineRank #34/37 · Poor fitWolverine applies rage, alpha; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Wolverine adds Adamantium Claws (6 damage, normal), Regenerate (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  35. Captain MarvelRank #35/37 · Poor fitCaptain Marvel applies cosmic-ray, cosmic-flare; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Captain Marvel adds Photon Punch (7 damage, normal), Inner Light (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  36. Spider-Man (Miles Morales)Rank #36/37 · Poor fitSpider-Man (Miles Morales) applies combo, webbed; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Spider-Man (Miles Morales) adds Punch (6 damage, normal), C-C-C-Combo (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.
  37. DeadpoolRank #37/37 · Poor fitDeadpool applies donut, onomatopoeia; their recorded effects add pressure and control windows to Doctor Strange's existing routes.Deadpool adds Finger Guns (7 damage, normal), Donut Hole (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Doctor Strange.

Not rated yet: Storm