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Headless Horseman

Outcasts · Complexity: 4/6 · Health / CP (1v1): 50 / 2 CP

Community-derived: this data does not come from official boards and is less certain.

How to play Headless Horseman

Overview & game plan

A haunting snowball: stack Dreadful, send the Head wandering – his big turns grow with the stockpile.

If after roll 1 5× Scare for Dreadful Charge! are reachable. Keep 5× Scare and reroll all dice not needed, aiming at Dreadful Charge! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Spectral Assault. Dreadful Charge! deals a documented 14 damage, so the 5 committed dice stay on the table.

Strengths

  • Spectral Assault scales with Dreadful: 8 base + 1 die per token (~10+)
  • The defense grows too: 1 die + 1 per Dreadful (up to 5)
  • Grim Pursuit: an extra roll attempt OR +1–5 after the attack
  • Haunted Head + Terrorize: 3 undefendable, isolated source, free target choice

Weaknesses

  • At 0–1 Dreadful he is below average – the stockpile IS the hero
  • No healing, no avoidance

Dice & symbols

🪓 Axe · 3/6 (faces 1, 2, 3)Ω Horseshoe · 2/6 (faces 4, 5)🎃 Scare · 1/6 (faces 6)

Most likely attack

Cleave
Normal

Requirement: 3× 🪓 Axe · Chance: 98.4%

Damage: 4 damage

Attacks & odds

AbilityRequirementChanceDamageDamage typeEffects
Cleave3× 🪓 Axe98.4%4 damageNormal
Reap3× Ω Horseshoe + 1× 🎃 Scare60.2%3 damageUndefendable
Ride Down3× 🪓 Axe + 2× Ω Horseshoe62.9%6 damageNormal
Sow DespairSmall straight (4 in a row)58.7%7 damageNormal
Horrify4× 🎃 Scare10.4%6 damageUndefendable
Spectral Assault3× 🪓 Axe + 2× 🎃 Scare31.4%about 10 damageUndefendable
Dreadful Charge!
Ultimate
5× 🎃 Scare1.3%14 damageUltimate

How you defend

Hallowed Reckoning: 1 die + 1 per Dreadful (max 5) – 1 counter per axe, 1 prevention per horseshoe PAIR, scares grant Dreadful. At 4+ Dreadful a real deterrent (~2 prevented + 2 counter).

Concrete dice decisions

  • If after roll 1 5× Scare for Dreadful Charge! are reachable. Keep 5× Scare and reroll all dice not needed, aiming at Dreadful Charge! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Spectral Assault. Dreadful Charge! deals a documented 14 damage, so the 5 committed dice stay on the table.
  • If after roll 1 3× Axe + 2× Scare for Spectral Assault are reachable. Keep 3× Axe + 2× Scare and reroll all dice not needed, aiming at Spectral Assault (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Dreadful Charge!. Spectral Assault deals a documented 10 damage and bypasses the defence roll, so the 5 committed dice stay on the table.
  • If after roll 1 a small straight for Sow Despair are reachable. Keep a small straight and reroll all dice not needed, aiming at Sow Despair (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Dreadful Charge!. Sow Despair deals a documented 7 damage, so the 4 committed dice stay on the table.
  • If after roll 1 4× Scare for Horrify are reachable. Keep 4× Scare and reroll all dice not needed, aiming at Horrify (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Dreadful Charge!. Horrify deals a documented 6 damage and bypasses the defence roll, so the 4 committed dice stay on the table.
  • If after roll 1 3× Axe + 2× Horseshoe for Ride Down are reachable. Keep 3× Axe + 2× Horseshoe and reroll all dice not needed, aiming at Ride Down (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Dreadful Charge!. Ride Down deals a documented 6 damage, so the 5 committed dice stay on the table.

Concrete playing rules

Early game

Build Dreadful and Grim Pursuit through safe turns.

Mid game

Keep the Head on an opponent, reach 4–5 Dreadful defense, and prepare Assault.

Late game

Combine Terrorize, Spectral Assault, and the ultimate in a short burst window.

Resources

  • Grim Pursuit: Max 3, each once per turn: 1 = extra roll attempt; 1 = after attacking roll 5 dice, +1 per horseshoe (4–5). Ride Down +2, Horrify, the passive (when your turn dealt no damage), Terrorize. The extra attempt on 4× scare chases; the damage roll (~+1.7) on every big hit.

Statuses & timing

  • Dreadful max 5; Grim Pursuit max 3 and once per turn; the Head creates the documented end-of-turn/upkeep pressure.
  • Terrorize at 4 Dreadful in upkeep; do not trigger at 0 Dreadful if it collapses defense.
  • 4 Dreadful = Terrorize/full-defense threshold; 5 Dreadful = highest defense and ultimate-symbol threshold.
  • Manage up to 3 Grim Pursuit as extra-roll/damage windows.
  • Dreadful: Reap +2, Horrify +3, Sow Despair +1–2, a Cleave four-of-a-kind, the Head on an opponent at turn end, ultimate +4.
  • Dreadful: Keep 3–4 as working stock for defense/Assault; only fire Terrorize when the Head gets productively re-placed.
  • Grim Pursuit: Ride Down +2, Horrify, the passive (when your turn dealt no damage), Terrorize.
  • Grim Pursuit: The extra attempt on 4× scare chases; the damage roll (~+1.7) on every big hit.

Avoid these mistakes

No reliable data is available for this section.

Works well with

Partner rankings

  1. Shadow ThiefRank #1/37 · Very good choiceShadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Headless Horseman's existing routes.Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  2. HuntressRank #2/37 · Very good choiceHuntress applies Nyra's Bond (Nyra's Bond, Nyra's Bond), Bleed (Bleed); their recorded effects add pressure and control windows to Headless Horseman's existing routes.Huntress adds Animalistic (5 damage, normal), Savage (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  3. Cursed PirateRank #3/37 · Very good choiceCursed Pirate applies Cursed Doubloon (Cursed Doubloon, Cursed Form), Powder Keg (Powder Keg, Powder Keg); their recorded effects add pressure and control windows to Headless Horseman's existing routes.Cursed Pirate adds Cutlass Strike (7 damage, normal), X Marks the Spot (6 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  4. GunslingerRank #4/37 · Solid choiceGunslinger applies Reload (Reload), Bounty (Bounty); their recorded effects add pressure and control windows to Headless Horseman's existing routes.Gunslinger adds Revolver (5 damage, normal), Bounty Hunter (1 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  5. Moon ElfRank #5/37 · Solid choiceMoon Elf applies Blind (Blind), Evasive (Evasive); their recorded effects add pressure and control windows to Headless Horseman's existing routes.Moon Elf adds Longbow (7 damage, normal), Demising Shot (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  6. IcemanRank #6/37 · Solid choiceIceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  7. PyromancerRank #7/37 · Solid choicePyromancer applies Burn (Burn, Burn), Fire Mastery (Fire Mastery, Fire Mastery); their recorded effects add pressure and control windows to Headless Horseman's existing routes.Pyromancer adds Fireball (8 damage, normal), Burning Soul (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  8. PaladinRank #8/37 · Solid choicePaladin applies Crit (Crit), Protect (Protect); their recorded effects add pressure and control windows to Headless Horseman's existing routes.Paladin adds Righteous Combat (7 damage, normal), Mighty Prayer (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  9. TreantRank #9/37 · Solid choiceTreant applies Barbed Vine (Barbed Vine), Wellspring (Wellspring); their recorded effects add pressure and control windows to Headless Horseman's existing routes.Treant adds Splinter (7 damage, normal), Overgrowth (8 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  10. RavenessRank #10/37 · Solid choiceRaveness applies feather, hex; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  11. RogueRank #11/37 · Solid choiceRogue applies influence, ionic energy; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  12. CyclopsRank #12/37 · Solid choiceCyclops applies battle-plan, support; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  13. GambitRank #13/37 · Solid choiceGambit applies molecular-acceleration, dissolution; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Gambit adds Bo Staff (7 damage, normal), Bojutsu (2 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  14. LokiRank #14/37 · Solid choiceLoki applies illusion, bag of tricks; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Loki adds Mockery (8 damage, normal), Confuddle (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  15. SeraphRank #15/37 · Solid choiceSeraph applies flight, blinding-light; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  16. TacticianRank #16/37 · Solid choiceTactician applies tactical advantage, constrict; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Tactician adds Saber Strike (6 damage, normal), Carpet Bomb (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  17. MonkRank #17/37 · Solid choiceMonk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Monk adds Fist Strike (8 damage, normal), Combo Strike (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  18. PsylockeRank #18/37 · Solid choicePsylocke applies paralyze, agility; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Psylocke adds Lunge (7 damage, normal), Devise (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  19. ArtificerRank #19/37 · Solid choiceArtificer applies Synth (Synth, Synth), Nanite (Nanite, Nanobot); their recorded effects add pressure and control windows to Headless Horseman's existing routes.Artificer adds Spanner Strike (6 damage, normal), Eureka (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  20. Jean GreyRank #20/37 · Solid choiceJean Grey applies force field, acuity; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Jean Grey adds Mind Attack (6 damage, normal), Psychic Multiplier (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  21. Scarlet WitchRank #21/37 · Solid choiceScarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  22. Black WidowRank #22/37 · Solid choiceBlack Widow applies covert ops, agility; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Black Widow adds Baton Strike (7 damage, normal), Widows Gauntlets (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  23. Vampire LordRank #23/37 · Solid choiceVampire Lord applies blood-power, mesmerize; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Vampire Lord adds Gouge (7 damage, normal), Glamour (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  24. BarbarianRank #24/37 · Solid choiceBarbarian applies concussion, stun; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  25. KrampusRank #25/37 · Solid choiceKrampus applies coal, gift; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Krampus adds Swat (7 damage, normal), Bad Tidings (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  26. Doctor StrangeRank #26/37 · Solid choiceDoctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  27. NecromancerRank #27/37 · Solid choiceNecromancer applies decrep-ify, resurrect; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Necromancer adds Shear (5 damage, normal), Harvest (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  28. SamuraiRank #28/37 · Solid choiceSamurai applies shame, honor; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Samurai adds Katana Slice (7 damage, normal), Wakizashi (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  29. Pale LadyRank #29/37 · Poor fitPale Lady applies moonShard, bleed; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Pale Lady adds Scratch (6 damage, normal), The Hunt (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  30. Spider-Man (Miles Morales)Rank #30/37 · Poor fitSpider-Man (Miles Morales) applies combo, webbed; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Spider-Man (Miles Morales) adds Punch (6 damage, normal), C-C-C-Combo (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  31. WolverineRank #31/37 · Poor fitWolverine applies rage, alpha; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Wolverine adds Adamantium Claws (6 damage, normal), Regenerate (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  32. NinjaRank #32/37 · Poor fitNinja applies Delayed Poison (Delayed Poison, Delayed Poison), Smoke Bomb (Smoke Bomb); their recorded effects add pressure and control windows to Headless Horseman's existing routes.Ninja adds Slash (7 damage, normal), Walk the Line (12 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  33. Captain MarvelRank #33/37 · Poor fitCaptain Marvel applies cosmic-ray, cosmic-flare; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Captain Marvel adds Photon Punch (7 damage, normal), Inner Light (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  34. DeadpoolRank #34/37 · Poor fitDeadpool applies donut, onomatopoeia; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Deadpool adds Finger Guns (7 damage, normal), Donut Hole (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  35. Black PantherRank #35/37 · Poor fitBlack Panther applies kinetic-energy, vibranium-suit; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Black Panther adds Vibranium Claws (6 damage, normal), Stealth Strike (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  36. SantaRank #36/37 · Poor fitSanta applies cheer, egg-nog; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Santa adds Trim Your Tree (8 damage, normal), Festivities (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.
  37. ThorRank #37/37 · Poor fitThor applies guard break, electrokinesis; their recorded effects add pressure and control windows to Headless Horseman's existing routes.Thor adds Hammered (7 damage, undefendable), Odinforce (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.

Not rated yet: Storm