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Seraph

Season 2 · Complexity: 3/6 · Health / CP (1v1): 50 / 2 CP

How to play Seraph

Overview & game plan

An angelic striker: heavy blade hits, flexible healing and Flight dodges on a 6.

If after roll 1 5× Pendant for Split the Heavens! are reachable. Keep 5× Pendant and reroll all dice not needed, aiming at Split the Heavens! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Highest Power. Split the Heavens! deals a documented 13 damage, so the 5 committed dice stay on the table.

Strengths

  • Holy Blade lands reliably with 3 of 6 blade faces (5–7)
  • Holy Presence ticks 1 damage on ALL opponents each upkeep
  • Blessing of Divinity (ultimate) survives the killing blow at 1

Weaknesses

  • Angelic Mantle prevents only ~1 on average
  • Pendant is the rarest face: Highest Power (4×) and the ultimate (5×) are reroll projects

Dice & symbols

Blade · 3/6 (faces 1, 2, 3)🪽 Wings · 1/6 (faces 4) Cross · 1/6 (faces 5)🛡 Angelic Pendant · 1/6 (faces 6)

Most likely attack

Holy Blade
Normal

Requirement: 3× ⚔ Blade · Chance: 98.4%

Damage: 5 damage

Attacks & odds

AbilityRequirementChanceDamageDamage typeEffects
Holy Blade3× ⚔ Blade98.4%5 damageNormal
Glorious3× ⚔ Blade + 1× 🪽 Wings77.2%6 damageNormal
Purify2× ✝ Cross + 1× 🛡 Angelic Pendant54.3%about 5 damageUndefendable
Holy Smite1× ⚔ Blade + 1× 🪽 Wings + 1× ✝ Cross + 1× 🛡 Angelic Pendant53.7%2 per ⚔ Blade (roll 4 dice)Undefendable
TriumphantSmall straight (4 in a row)58.7%about 7 damageUndefendable
Highest Power4× 🛡 Angelic Pendant10.4%8 damageNormalblinding-light
Archangel's WillLarge straight (5 in a row)24.9%8 damageNormalblinding-light
Split the Heavens!
Ultimate
5× 🛡 Angelic Pendant1.3%13 damageUltimate

How you defend

Angelic Mantle: 1 die – prevent 1/2/3 on wing/cross/pendant or counter 2 on a blade (~1 prevented on average). Your real defense is Flight tokens.

Concrete dice decisions

  • If after roll 1 5× Pendant for Split the Heavens! are reachable. Keep 5× Pendant and reroll all dice not needed, aiming at Split the Heavens! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Highest Power. Split the Heavens! deals a documented 13 damage, so the 5 committed dice stay on the table.
  • If after roll 1 4× Pendant for Highest Power are reachable. Keep 4× Pendant and reroll all dice not needed, aiming at Highest Power (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Split the Heavens!. Highest Power deals a documented 8 damage and applies blinding-light, so the 4 committed dice stay on the table.
  • If after roll 1 1× Blade + 1× Wings + 1× Cross + 1× Pendant for Holy Smite are reachable. Keep 1× Blade + 1× Wings + 1× Cross + 1× Pendant and reroll all dice not needed, aiming at Holy Smite (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Split the Heavens!. Holy Smite deals a documented 8 damage and bypasses the defence roll, so the 4 committed dice stay on the table.
  • If after roll 1 a small straight for Triumphant are reachable. Keep a small straight and reroll all dice not needed, aiming at Triumphant (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Split the Heavens!. Triumphant deals a documented 7 damage and bypasses the defence roll, so the 4 committed dice stay on the table.
  • If after roll 1 3× Blade + 1× Wings for Glorious are reachable. Keep 3× Blade + 1× Wings and reroll all dice not needed, aiming at Glorious (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Split the Heavens!. Glorious deals a documented 6 damage, so the 4 committed dice stay on the table.

Concrete playing rules

Mid game

Use Purify / Holy Smite / Triumphant for reliable undefendable damage.

Late game

Use Highest Power / Archangel's Will for Blinding Light, Split the Heavens! as the closing turn.

Statuses & timing

  • Blinding Light: negative, triggered by Highest Power and Archangel's Will.
  • Flight: Glorious, Highest Power, Archangel's Will, ultimate, Holy Smite with a wing.
  • Flight: Throwing several at once raises the 6 odds (1 token ≈ 31%, 2 ≈ 52%) – go double against big hits.

Avoid these mistakes

No reliable data is available for this section.

Works well with

Partner rankings

  1. Shadow ThiefRank #1/37 · Very good choiceShadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Seraph's existing routes.Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  2. HuntressRank #2/37 · Solid choiceHuntress applies Nyra's Bond (Nyra's Bond, Nyra's Bond), Bleed (Bleed); their recorded effects add pressure and control windows to Seraph's existing routes.Huntress adds Animalistic (5 damage, normal), Savage (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  3. TreantRank #3/37 · Solid choiceTreant applies Barbed Vine (Barbed Vine), Wellspring (Wellspring); their recorded effects add pressure and control windows to Seraph's existing routes.Treant adds Splinter (7 damage, normal), Overgrowth (8 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  4. Cursed PirateRank #4/37 · Solid choiceCursed Pirate applies Cursed Doubloon (Cursed Doubloon, Cursed Form), Powder Keg (Powder Keg, Powder Keg); their recorded effects add pressure and control windows to Seraph's existing routes.Cursed Pirate adds Cutlass Strike (7 damage, normal), X Marks the Spot (6 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  5. PaladinRank #5/37 · Solid choicePaladin applies Crit (Crit), Protect (Protect); their recorded effects add pressure and control windows to Seraph's existing routes.Paladin adds Righteous Combat (7 damage, normal), Mighty Prayer (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  6. Moon ElfRank #6/37 · Solid choiceMoon Elf applies Blind (Blind), Evasive (Evasive); their recorded effects add pressure and control windows to Seraph's existing routes.Moon Elf adds Longbow (7 damage, normal), Demising Shot (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  7. GunslingerRank #7/37 · Solid choiceGunslinger applies Reload (Reload), Bounty (Bounty); their recorded effects add pressure and control windows to Seraph's existing routes.Gunslinger adds Revolver (5 damage, normal), Bounty Hunter (1 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  8. PyromancerRank #8/37 · Solid choicePyromancer applies Burn (Burn, Burn), Fire Mastery (Fire Mastery, Fire Mastery); their recorded effects add pressure and control windows to Seraph's existing routes.Pyromancer adds Fireball (8 damage, normal), Burning Soul (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  9. ArtificerRank #9/37 · Solid choiceArtificer applies Synth (Synth, Synth), Nanite (Nanite, Nanobot); their recorded effects add pressure and control windows to Seraph's existing routes.Artificer adds Spanner Strike (6 damage, normal), Eureka (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  10. MonkRank #10/37 · Solid choiceMonk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Seraph's existing routes.Monk adds Fist Strike (8 damage, normal), Combo Strike (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  11. IcemanRank #11/37 · Poor fitIceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Seraph's existing routes.Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  12. RavenessRank #12/37 · Poor fitRaveness applies feather, hex; their recorded effects add pressure and control windows to Seraph's existing routes.Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  13. NinjaRank #13/37 · Poor fitNinja applies Delayed Poison (Delayed Poison, Delayed Poison), Smoke Bomb (Smoke Bomb); their recorded effects add pressure and control windows to Seraph's existing routes.Ninja adds Slash (7 damage, normal), Walk the Line (12 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  14. Black PantherRank #14/37 · Poor fitBlack Panther applies kinetic-energy, vibranium-suit; their recorded effects add pressure and control windows to Seraph's existing routes.Black Panther adds Vibranium Claws (6 damage, normal), Stealth Strike (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  15. CyclopsRank #15/37 · Poor fitCyclops applies battle-plan, support; their recorded effects add pressure and control windows to Seraph's existing routes.Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  16. Headless HorsemanRank #16/37 · Poor fitHeadless Horseman applies dreadful, grim-pursuit; their recorded effects add pressure and control windows to Seraph's existing routes.Headless Horseman adds Cleave (7 damage, normal), Reap (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  17. RogueRank #17/37 · Poor fitRogue applies influence, ionic energy; their recorded effects add pressure and control windows to Seraph's existing routes.Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  18. LokiRank #18/37 · Poor fitLoki applies illusion, bag of tricks; their recorded effects add pressure and control windows to Seraph's existing routes.Loki adds Mockery (8 damage, normal), Confuddle (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  19. GambitRank #19/37 · Poor fitGambit applies molecular-acceleration, dissolution; their recorded effects add pressure and control windows to Seraph's existing routes.Gambit adds Bo Staff (7 damage, normal), Bojutsu (2 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  20. TacticianRank #20/37 · Poor fitTactician applies tactical advantage, constrict; their recorded effects add pressure and control windows to Seraph's existing routes.Tactician adds Saber Strike (6 damage, normal), Carpet Bomb (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  21. Jean GreyRank #21/37 · Poor fitJean Grey applies force field, acuity; their recorded effects add pressure and control windows to Seraph's existing routes.Jean Grey adds Mind Attack (6 damage, normal), Psychic Multiplier (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  22. KrampusRank #22/37 · Poor fitKrampus applies coal, gift; their recorded effects add pressure and control windows to Seraph's existing routes.Krampus adds Swat (7 damage, normal), Bad Tidings (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  23. NecromancerRank #23/37 · Poor fitNecromancer applies decrep-ify, resurrect; their recorded effects add pressure and control windows to Seraph's existing routes.Necromancer adds Shear (5 damage, normal), Harvest (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  24. PsylockeRank #24/37 · Poor fitPsylocke applies paralyze, agility; their recorded effects add pressure and control windows to Seraph's existing routes.Psylocke adds Lunge (7 damage, normal), Devise (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  25. Vampire LordRank #25/37 · Poor fitVampire Lord applies blood-power, mesmerize; their recorded effects add pressure and control windows to Seraph's existing routes.Vampire Lord adds Gouge (7 damage, normal), Glamour (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  26. Doctor StrangeRank #26/37 · Poor fitDoctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Seraph's existing routes.Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  27. Black WidowRank #27/37 · Poor fitBlack Widow applies covert ops, agility; their recorded effects add pressure and control windows to Seraph's existing routes.Black Widow adds Baton Strike (7 damage, normal), Widows Gauntlets (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  28. SantaRank #28/37 · Poor fitSanta applies cheer, egg-nog; their recorded effects add pressure and control windows to Seraph's existing routes.Santa adds Trim Your Tree (8 damage, normal), Festivities (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  29. ThorRank #29/37 · Poor fitThor applies guard break, electrokinesis; their recorded effects add pressure and control windows to Seraph's existing routes.Thor adds Hammered (7 damage, undefendable), Odinforce (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  30. BarbarianRank #30/37 · Poor fitBarbarian applies concussion, stun; their recorded effects add pressure and control windows to Seraph's existing routes.Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  31. SamuraiRank #31/37 · Poor fitSamurai applies shame, honor; their recorded effects add pressure and control windows to Seraph's existing routes.Samurai adds Katana Slice (7 damage, normal), Wakizashi (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  32. Scarlet WitchRank #32/37 · Poor fitScarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Seraph's existing routes.Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  33. Captain MarvelRank #33/37 · Poor fitCaptain Marvel applies cosmic-ray, cosmic-flare; their recorded effects add pressure and control windows to Seraph's existing routes.Captain Marvel adds Photon Punch (7 damage, normal), Inner Light (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  34. WolverineRank #34/37 · Poor fitWolverine applies rage, alpha; their recorded effects add pressure and control windows to Seraph's existing routes.Wolverine adds Adamantium Claws (6 damage, normal), Regenerate (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  35. Pale LadyRank #35/37 · Poor fitPale Lady applies moonShard, bleed; their recorded effects add pressure and control windows to Seraph's existing routes.Pale Lady adds Scratch (6 damage, normal), The Hunt (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  36. Spider-Man (Miles Morales)Rank #36/37 · Poor fitSpider-Man (Miles Morales) applies combo, webbed; their recorded effects add pressure and control windows to Seraph's existing routes.Spider-Man (Miles Morales) adds Punch (6 damage, normal), C-C-C-Combo (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.
  37. DeadpoolRank #37/37 · Poor fitDeadpool applies donut, onomatopoeia; their recorded effects add pressure and control windows to Seraph's existing routes.Deadpool adds Finger Guns (7 damage, normal), Donut Hole (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

Not rated yet: Storm