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Druid

Playstyle: Defensive · Complexity: 4/6 · Vanguard

Who is this character?

Balanced through shapeshifting: Shape Shift decides whether you absorb hits in Bear form, deal Maul damage in Cat form, or heal in base form.

How to play Druid

If after roll 1 4× Paw for Maul are reachable. Keep 4× Paw and reroll all dice not needed, aiming at Maul (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Wrath of Nature!. Maul deals a documented 12 damage, so the 4 committed dice stay on the table.

Early game: Wild Realignment and Ferocity: prepare the shift, keep base damage.

If after roll 1 5× Leaf for Wrath of Nature! are reachable. Keep 5× Leaf and reroll all dice not needed, aiming at Wrath of Nature! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Maul. Wrath of Nature! deals a documented 12 damage, so the 5 committed dice stay on the table.

Wild Realignment draws an extra card in Druid Form – the setup turn belongs in Druid rounds.

Staying 'parked' in Cat Form and eating the enemy burst without bear fur.

Hoarding Shape Shifts – two unused swaps are two wasted +2 rounds.

Strengths

  • Cat Form: +2 on EVERY attack plus a Wound on top
  • Bear Form turns Thick Hide into a real defense (4 dice, prevention per paw/leaf)
  • Protect the Forest: 6 undefendable + Regenerate + Shape Shift

Weaknesses

  • Small base damage (Ferocity 4–6) – without Cat Form the pressure is missing
  • In plain Druid Form Thick Hide blocks almost nothing (2 dice, only counters)

Key attacks

  • Ferocity
    Standard route

    Reliable damage route for turns without special setup.

    Take it as soon as 3× 🐅 Claw is mostly on the table after roll 1 (98% across all three rolls): safe damage beats rerolling working dice for a harder route.

    3× 🐅 Claw · 4 damage · wound

  • Wild Realignment
    Setup

    Setup attack: places effects that later turns rely on.

    Play it early while turns remain for the effect to pay off – as the last action of a close game Wild Realignment deals no damage.

    1× 🐅 Claw + 2× 🐻 Paw + 1× 🍃 Leaf

  • Nature's Cure
    Burst

    High single-turn damage that locks several dice.

    Only go for it when at most one symbol of 2× 🐅 Claw + 2× 🍃 Leaf is missing after roll 1 (49% across all three rolls); otherwise you give up an already safe route.

    2× 🐅 Claw + 2× 🍃 Leaf · 5 damage

  • Maul
    Burst

    High single-turn damage that locks several dice.

    Only go for it when at most one symbol of 4× 🐻 Paw is missing after roll 1 (54% across all three rolls); otherwise you give up an already safe route.

    4× 🐻 Paw · Sum of 2 dice

  • Forest's Call
    Burst

    High single-turn damage that locks several dice.

    Only go for it when at most one symbol of Small straight (4 in a row) is missing after roll 1 (59% across all three rolls); otherwise you give up an already safe route.

    Small straight (4 in a row) · 6 damage

  • Protect the Forest
    Burst

    High single-turn damage that locks several dice.

    Only go for it when at most one symbol of 4× 🍃 Leaf is missing after roll 1 (10% across all three rolls); otherwise you give up an already safe route.

    4× 🍃 Leaf · 6 damage

  • Forest's Answer
    Burst

    High single-turn damage that locks several dice.

    Only go for it when at most one symbol of Large straight (5 in a row) is missing after roll 1 (25% across all three rolls); otherwise you give up an already safe route.

    Large straight (5 in a row) · 7 damage

  • Wrath of Nature!
    Finisher

    Ultimate: the board's highest damage value with the hardest requirement.

    Do not force 5× 🍃 Leaf (1% across all three rolls): only when the requirement is reachable after roll 1 is giving up the safe route worth it.

    5× 🍃 Leaf · 12 damage

Key statuses & resources

  • Shape Shift (positive): spent to enter Cat Form.
  • Regenerate (positive) and Wound (negative, via Ferocity) are the recorded statuses.
  • Cat Form pays off once at least two more attack turns follow – +2 per attack amortizes the setup turn.
  • Shape Shift: Wild Realignment +2, Forest's Call, Protect the Forest, Forest's Answer, ultimate +2.
  • Shape Shift: Cat BEFORE your attack turn (+2 and Wound), Bear BEFORE dangerous enemy rounds – 'any time' includes mid-turn on their turn.

How you defend

Thick Hide: 2 dice, 1 counter per claw – in Bear Form 4 dice plus 1 prevention per paw and leaf (~1.3). The Bear is your defense, not the leaf.

Dice & symbols

🐅 Claw · 3/6 (faces 1, 2, 3)🐻 Paw · 2/6 (faces 4, 5)🍃 Leaf · 1/6 (faces 6)

Works well with

  • Shadow Thief

    Shadow Thief adds the attack avoidance that Druid lacks.

  • Huntress

    Huntress adds the healing that Druid lacks.

  • Cursed Pirate

    Cursed Pirate adds the attack denial that Druid lacks.

Good matchups

  • Gunslinger

    Druid keeps Gunslinger tied up with Wound, and Gunslinger already needs tight rolls.

  • Pyromancer

    Druid keeps Pyromancer tied up with Wound, and Pyromancer already needs tight rolls.

  • Cursed Pirate

    Druid pushes damage through that Cursed Pirate barely stops with Ahoy Matey.

Tough matchups

  • Storm

    Storm keeps Druid tied up with attack denial, and Druid already needs tight rolls.

  • Huntress

    Huntress keeps Druid tied up with Bleed, and Druid already needs tight rolls.

  • Forgemaster

    Forgemaster keeps Druid tied up with attack denial, and Druid already needs tight rolls.

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