Back to all heroes

Captain Marvel

Marvel · Complexity: 2/6 · Health / CP (1v1): 50 / 2 CP

Community-derived: this data does not come from official boards and is less certain.

How to play Captain Marvel

Overview & game plan

A cosmic bruiser: stack energy tokens and season every hit with Cosmic Ray.

If after roll 1 5× Hala Star for Binary Blast! are reachable. Keep 5× Hala Star and reroll all dice not needed, aiming at Binary Blast! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Aurora Wave. Binary Blast! deals a documented 12 damage, so the 5 committed dice stay on the table.

Strengths

  • Cosmic Ray: after attacking roll 2 dice, add the better one as bonus (up to +6)
  • Cosmic Flare ticks 1 damage on ALL opponents each upkeep
  • Radiance turns a defense die to 6 – plannable defense
  • Photon Punch lands almost always with 3 of 6 photon faces

Weaknesses

  • Energy Refraction prevents less than 1 on average
  • No healing, no avoidance – she wins races, not sieges

Dice & symbols

💥 Photon · 3/6 (faces 1, 2, 3) Ascend · 2/6 (faces 4, 5) Hala Star · 1/6 (faces 6)

Most likely attack

Photon Punch
Normal

Requirement: 3× 💥 Photon · Chance: 98.4%

Damage: 5 damage

Attacks & odds

AbilityRequirementChanceDamageDamage typeEffects
Photon Punch3× 💥 Photon98.4%5 damageNormal
Inner Light2× 💥 Photon + 2× ✴ Hala Star49.5%4 damagePure
Barrel Roll1× 💥 Photon + 3× ⚡ Ascend71.5%about 8 damageNormal
Aurora Wave2× 💥 Photon + 1× ⚡ Ascend + 2× ✴ Hala Star31.7%Sum of 2 diceNormal
PhotonicSmall straight (4 in a row)58.7%7 damageNormal
Supernova4× ✴ Hala Star10.4%5 damageUndefendable
Light TorpedoLarge straight (5 in a row)24.9%7 damageUndefendable
Binary Blast!
Ultimate
5× ✴ Hala Star1.3%12 damageUltimate

How you defend

Energy Refraction: 4 dice – per Hala Star prevent 1 AND deal 1 back (~0.7), 2 ascends grant Cosmic Flare. With Radiance you can force one die onto the Hala Star (6).

Concrete dice decisions

  • If after roll 1 5× Hala Star for Binary Blast! are reachable. Keep 5× Hala Star and reroll all dice not needed, aiming at Binary Blast! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Aurora Wave. Binary Blast! deals a documented 12 damage, so the 5 committed dice stay on the table.
  • If after roll 1 2× Photon + 1× Ascend + 2× Hala Star for Aurora Wave are reachable. Keep 2× Photon + 1× Ascend + 2× Hala Star and reroll all dice not needed, aiming at Aurora Wave (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Binary Blast!. Aurora Wave deals a documented 12 damage, so the 5 committed dice stay on the table.
  • If after roll 1 1× Photon + 3× Ascend for Barrel Roll are reachable. Keep 1× Photon + 3× Ascend and reroll all dice not needed, aiming at Barrel Roll (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Binary Blast!. Barrel Roll deals a documented 8 damage, so the 4 committed dice stay on the table.
  • If after roll 1 a small straight for Photonic are reachable. Keep a small straight and reroll all dice not needed, aiming at Photonic (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Binary Blast!. Photonic deals a documented 7 damage, so the 4 committed dice stay on the table.
  • If after roll 1 3× Photon for Photon Punch are reachable. Keep 3× Photon and reroll all dice not needed, aiming at Photon Punch (3 dice). If fewer than 3 matching dice remain after roll 1, switch to Binary Blast!. Photon Punch deals a documented 5 damage, so the 3 committed dice stay on the table.

Concrete playing rules

Resources

  • Cosmic Flare / Radiance: Flare (max 3): 1 damage to ALL opponents per token per upkeep. Radiance (max 2): turn one defense die to 6. Flare: Supernova +2, Barrel Roll, a Photon Punch four-of-a-kind, 4 ascends on defense. Radiance: Inner Light, Photonic, Supernova, ultimate. Flare runs automatically. Save Radiance for defense against the next big attack.

Statuses & timing

  • Not publicly verified as a current official V2 rules source; do not infer gameplay data.
  • Not publicly verified as a current official V2 rules source; do not infer gameplay data.
  • Cosmic Ray: Supernova, Aurora Wave, Barrel Roll (Hala Star bonus), Light Torpedo, ultimate.
  • Cosmic Ray: On every hit of 5+ – on average +4.5 from the better of 2 dice.
  • Cosmic Flare / Radiance: Flare: Supernova +2, Barrel Roll, a Photon Punch four-of-a-kind, 4 ascends on defense. Radiance: Inner Light, Photonic, Supernova, ultimate.
  • Cosmic Flare / Radiance: Flare runs automatically. Save Radiance for defense against the next big attack.

Avoid these mistakes

No reliable data is available for this section.

Works well with

Partner rankings

  1. Shadow ThiefRank #1/37 · Very good choiceShadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Captain Marvel's existing routes.Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  2. HuntressRank #2/37 · Solid choiceHuntress applies Nyra's Bond (Nyra's Bond, Nyra's Bond), Bleed (Bleed); their recorded effects add pressure and control windows to Captain Marvel's existing routes.Huntress adds Animalistic (5 damage, normal), Savage (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  3. Cursed PirateRank #3/37 · Solid choiceCursed Pirate applies Cursed Doubloon (Cursed Doubloon, Cursed Form), Powder Keg (Powder Keg, Powder Keg); their recorded effects add pressure and control windows to Captain Marvel's existing routes.Cursed Pirate adds Cutlass Strike (7 damage, normal), X Marks the Spot (6 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  4. TreantRank #4/37 · Solid choiceTreant applies Barbed Vine (Barbed Vine), Wellspring (Wellspring); their recorded effects add pressure and control windows to Captain Marvel's existing routes.Treant adds Splinter (7 damage, normal), Overgrowth (8 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  5. GunslingerRank #5/37 · Solid choiceGunslinger applies Reload (Reload), Bounty (Bounty); their recorded effects add pressure and control windows to Captain Marvel's existing routes.Gunslinger adds Revolver (5 damage, normal), Bounty Hunter (1 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  6. Moon ElfRank #6/37 · Solid choiceMoon Elf applies Blind (Blind), Evasive (Evasive); their recorded effects add pressure and control windows to Captain Marvel's existing routes.Moon Elf adds Longbow (7 damage, normal), Demising Shot (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  7. IcemanRank #7/37 · Poor fitIceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  8. PyromancerRank #8/37 · Poor fitPyromancer applies Burn (Burn, Burn), Fire Mastery (Fire Mastery, Fire Mastery); their recorded effects add pressure and control windows to Captain Marvel's existing routes.Pyromancer adds Fireball (8 damage, normal), Burning Soul (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  9. PaladinRank #9/37 · Poor fitPaladin applies Crit (Crit), Protect (Protect); their recorded effects add pressure and control windows to Captain Marvel's existing routes.Paladin adds Righteous Combat (7 damage, normal), Mighty Prayer (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  10. RavenessRank #10/37 · Poor fitRaveness applies feather, hex; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  11. Black PantherRank #11/37 · Poor fitBlack Panther applies kinetic-energy, vibranium-suit; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Black Panther adds Vibranium Claws (6 damage, normal), Stealth Strike (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  12. RogueRank #12/37 · Poor fitRogue applies influence, ionic energy; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  13. CyclopsRank #13/37 · Poor fitCyclops applies battle-plan, support; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  14. SeraphRank #14/37 · Poor fitSeraph applies flight, blinding-light; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  15. GambitRank #15/37 · Poor fitGambit applies molecular-acceleration, dissolution; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Gambit adds Bo Staff (7 damage, normal), Bojutsu (2 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  16. MonkRank #16/37 · Poor fitMonk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Monk adds Fist Strike (8 damage, normal), Combo Strike (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  17. PsylockeRank #17/37 · Poor fitPsylocke applies paralyze, agility; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Psylocke adds Lunge (7 damage, normal), Devise (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  18. ArtificerRank #18/37 · Poor fitArtificer applies Synth (Synth, Synth), Nanite (Nanite, Nanobot); their recorded effects add pressure and control windows to Captain Marvel's existing routes.Artificer adds Spanner Strike (6 damage, normal), Eureka (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  19. Scarlet WitchRank #19/37 · Poor fitScarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  20. TacticianRank #20/37 · Poor fitTactician applies tactical advantage, constrict; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Tactician adds Saber Strike (6 damage, normal), Carpet Bomb (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  21. LokiRank #21/37 · Poor fitLoki applies illusion, bag of tricks; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Loki adds Mockery (8 damage, normal), Confuddle (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  22. Headless HorsemanRank #22/37 · Poor fitHeadless Horseman applies dreadful, grim-pursuit; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Headless Horseman adds Cleave (7 damage, normal), Reap (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  23. Black WidowRank #23/37 · Poor fitBlack Widow applies covert ops, agility; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Black Widow adds Baton Strike (7 damage, normal), Widows Gauntlets (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  24. Jean GreyRank #24/37 · Poor fitJean Grey applies force field, acuity; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Jean Grey adds Mind Attack (6 damage, normal), Psychic Multiplier (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  25. BarbarianRank #25/37 · Poor fitBarbarian applies concussion, stun; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  26. Vampire LordRank #26/37 · Poor fitVampire Lord applies blood-power, mesmerize; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Vampire Lord adds Gouge (7 damage, normal), Glamour (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  27. Doctor StrangeRank #27/37 · Poor fitDoctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  28. KrampusRank #28/37 · Poor fitKrampus applies coal, gift; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Krampus adds Swat (7 damage, normal), Bad Tidings (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  29. SamuraiRank #29/37 · Poor fitSamurai applies shame, honor; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Samurai adds Katana Slice (7 damage, normal), Wakizashi (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  30. NecromancerRank #30/37 · Poor fitNecromancer applies decrep-ify, resurrect; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Necromancer adds Shear (5 damage, normal), Harvest (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  31. Pale LadyRank #31/37 · Poor fitPale Lady applies moonShard, bleed; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Pale Lady adds Scratch (6 damage, normal), The Hunt (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  32. SantaRank #32/37 · Poor fitSanta applies cheer, egg-nog; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Santa adds Trim Your Tree (8 damage, normal), Festivities (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  33. ThorRank #33/37 · Poor fitThor applies guard break, electrokinesis; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Thor adds Hammered (7 damage, undefendable), Odinforce (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  34. NinjaRank #34/37 · Poor fitNinja applies Delayed Poison (Delayed Poison, Delayed Poison), Smoke Bomb (Smoke Bomb); their recorded effects add pressure and control windows to Captain Marvel's existing routes.Ninja adds Slash (7 damage, normal), Walk the Line (12 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  35. Spider-Man (Miles Morales)Rank #35/37 · Poor fitSpider-Man (Miles Morales) applies combo, webbed; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Spider-Man (Miles Morales) adds Punch (6 damage, normal), C-C-C-Combo (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  36. WolverineRank #36/37 · Poor fitWolverine applies rage, alpha; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Wolverine adds Adamantium Claws (6 damage, normal), Regenerate (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.
  37. DeadpoolRank #37/37 · Poor fitDeadpool applies donut, onomatopoeia; their recorded effects add pressure and control windows to Captain Marvel's existing routes.Deadpool adds Finger Guns (7 damage, normal), Donut Hole (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.

Not rated yet: Storm