HU
Season 2
Huntress
Complexity: 5/6
Health / CP (1v1): 50 / 2 CP
How to play Huntress
Overview & game plan
A beast master: Nyra tanks and amplifies – while the tiger lives, everything hits +2.
If after roll 1 5× Tiger for Jungle Fury! are reachable. Keep 5× Tiger and reroll all dice not needed, aiming at Jungle Fury! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Feral. Jungle Fury! deals a documented 12 damage and applies bleed, so the 5 committed dice stay on the table.
Strengths
- +2 on EVERY attack while Nyra is active
- Nyra (5–7 health) soaks entire hits for you
- 1 damage to Nyra = 1 reroll per attack phase
Weaknesses
- Without Nyra you are naked: Maternal Bond prevents 0
- Small base numbers (Animalistic 3–5) – the value is in the +2 and bleed
Dice & symbols
🗡 Spear · 2/6 (faces 1, 2)🐾 Claw · 2/6 (faces 3, 4)🌀 Bonded Soul · 1/6 (faces 5)🐯 Saber Tooth · 1/6 (faces 6)
Most likely attack
Animalistic
Normal
Requirement: 3× 🗡 Spear · Chance: 84.2%
Damage: 3 damage
Attacks & odds
| Ability | Requirement | Chance | Damage | Damage type | Effects |
|---|---|---|---|---|---|
| Animalistic | 3× 🗡 Spear | 84.2% | 3 damage | Normal | – |
| Savage | 3× 🐾 Claw + 1× 🐯 Saber Tooth | 60.1% | about 5 damage | Normal | bleed |
| Resuscitate | 2× 🌀 Bonded Soul | 69.9% | healing: 3 damage | – | – |
| Feral Instincts | 3× 🗡 Spear + 1× 🌀 Bonded Soul | 60.1% | 2 damage | Undefendable | – |
| Onslaught | Small straight (4 in a row) | 58.7% | 4 damage | Normal | bleed |
| Feral | 4× 🐯 Saber Tooth | 10.4% | 5 damage · healing: 1 damage | Undefendable | – |
| Predatory Advance | 2× 🗡 Spear + 2× 🐾 Claw + 1× 🌀 Bonded Soul | 41.5% | 5 damage · healing: 1 damage | Normal | – |
| Jungle Fury! Ultimate | 5× 🐯 Saber Tooth | 1.3% | 12 damage | Ultimate | bleed |
How you defend
Maternal Bond: 3 dice – 0 prevention, but heal Nyra 1 per bond and retaliate (1 per spear, +2 per claw with Nyra active). Your protection is Nyra's dial.
Concrete dice decisions
- If after roll 1 5× Tiger for Jungle Fury! are reachable. Keep 5× Tiger and reroll all dice not needed, aiming at Jungle Fury! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Feral. Jungle Fury! deals a documented 12 damage and applies bleed, so the 5 committed dice stay on the table.
- If after roll 1 4× Tiger for Feral are reachable. Keep 4× Tiger and reroll all dice not needed, aiming at Feral (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Jungle Fury!. Feral deals a documented 5 damage and bypasses the defence roll, so the 4 committed dice stay on the table.
- If after roll 1 3× Claw + 1× Tiger for Savage are reachable. Keep 3× Claw + 1× Tiger and reroll all dice not needed, aiming at Savage (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Jungle Fury!. Savage deals a documented 5 damage and applies bleed, so the 4 committed dice stay on the table.
- If after roll 1 2× Spear + 2× Claw + 1× Bond for Predatory Advance are reachable. Keep 2× Spear + 2× Claw + 1× Bond and reroll all dice not needed, aiming at Predatory Advance (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Jungle Fury!. Predatory Advance deals a documented 5 damage, so the 5 committed dice stay on the table.
- If after roll 1 a small straight for Onslaught are reachable. Keep a small straight and reroll all dice not needed, aiming at Onslaught (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Jungle Fury!. Onslaught deals a documented 4 damage and applies bleed, so the 4 committed dice stay on the table.
Concrete playing rules
Resources
- Nyra: A companion with her own dial (start 5, max 7). Active: +2 on your attacks, she may soak entire hits for you (not ultimates), and 1 damage to her buys 1 reroll. Heal her via Resuscitate +3, Feral +1, Predatory Advance +1, Maternal Bond 1 per bond, Nyra's Bond 2. Let Nyra soak hits of 5+ when you are under pressure – but never drop her below 2 health without healing in reach.
- Nyra's Bond: Max 1 token: split incoming attack damage freely between you and Nyra, or heal Nyra by 2 at any time. Resuscitate, Feral Instincts, the Savage bonus die, ultimate. The split is gold against 7+ hits: Nyra takes the lion's share, you stay in business.
Statuses & timing
- Nyra's Bond: positive; per the burst note, +2 damage on every attack while Nyra is Active (Nyra starts Active).
- Bleed: negative, triggered by Savage (conditionally), Onslaught and Jungle Fury!.
- Do not keep spending Nyra's HP on rerolls once it is low (near 0 of max 7), or the +2 bonus is lost.
- Nyra: Heal her via Resuscitate +3, Feral +1, Predatory Advance +1, Maternal Bond 1 per bond, Nyra's Bond 2.
- Nyra: Let Nyra soak hits of 5+ when you are under pressure – but never drop her below 2 health without healing in reach.
- Nyra's Bond: Resuscitate, Feral Instincts, the Savage bonus die, ultimate.
- Nyra's Bond: The split is gold against 7+ hits: Nyra takes the lion's share, you stay in business.
Avoid these mistakes
No reliable data is available for this section.
Works well with
- Pale LadyRank #1/376 documented interactions between both effect sets (direct synergy 100).Adds new roles: damage.
- NinjaRank #2/37Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).Adds new roles: damage.
- IcemanRank #3/37Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).Adds new roles: damage.
- RavenessRank #4/37Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).Adds new roles: damage.
- SeraphRank #5/37Adds new roles: damage.Adds extra damage pressure (49 versus 42).