Huntress
Playstyle: Balanced · Complexity: 5/6 · Season 2
Who is this character?
A beast master: Nyra tanks and amplifies – while the tiger lives, everything hits +2.
How to play Huntress
If after roll 1 5× Tiger for Jungle Fury! are reachable. Keep 5× Tiger and reroll all dice not needed, aiming at Jungle Fury! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Feral. Jungle Fury! deals a documented 12 damage and applies Bleed/Nyra's Bond, so the 5 committed dice stay on the table.
Mid game: Combine Onslaught / Predatory Advance to keep Bleed up and stabilize health.
Late game: Look for Feral / Jungle Fury! for saber-tooth burst, keep Nyra Active as long as possible.
If after roll 1 4× Tiger for Feral are reachable. Keep 4× Tiger and reroll all dice not needed, aiming at Feral (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Jungle Fury!. Feral deals a documented 5 damage and bypasses the defence roll, so the 4 committed dice stay on the table.
Onslaught with a large straight sets 2 bleeds at once – together they tick ~1.3 per upkeep on average.
Buying rerolls down to 1 Nyra health and losing her to chip damage – without her you lose the +2 and all defense.
Strengths
- +2 on EVERY attack while Nyra is active
- Nyra (5–7 health) soaks entire hits for you
- 1 damage to Nyra = 1 reroll per attack phase
Weaknesses
- Without Nyra you are naked: Maternal Bond prevents 0
- Small base numbers (Animalistic 3–5) – the value is in the +2 and bleed
Key attacks
- AnimalisticStandard route
Reliable damage route for turns without special setup.
Take it as soon as 3× 🗡 Spear is mostly on the table after roll 1 (84% across all three rolls): safe damage beats rerolling working dice for a harder route.
3× 🗡 Spear · 3 damage
- SavageStandard route
Reliable damage route for turns without special setup.
Take it as soon as 3× 🐾 Claw + 1× 🐯 Saber Tooth is mostly on the table after roll 1 (60% across all three rolls): safe damage beats rerolling working dice for a harder route.
3× 🐾 Claw + 1× 🐯 Saber Tooth · about 5 damage · bleed
- ResuscitateHealing
Healing instead of damage this turn.
Only take it once you have taken enough damage for the healing to land in full – at full health the turn is wasted.
2× 🌀 Bonded Soul · healing: 3 health
- Feral InstinctsStandard route
Reliable damage route for turns without special setup.
Take it as soon as 3× 🗡 Spear + 1× 🌀 Bonded Soul is mostly on the table after roll 1 (60% across all three rolls): safe damage beats rerolling working dice for a harder route.
3× 🗡 Spear + 1× 🌀 Bonded Soul · 2 damage
- OnslaughtControl
Control route: damage plus an effect against the opponent's next turn.
Worth it when the opponent is hunting their strong route next turn (59% across all three rolls): the effect beats a few extra damage points there.
Small straight (4 in a row) · 4 damage · bleed
- FeralHealing
Healing instead of damage this turn.
Only take it once you have taken enough damage for the healing to land in full – at full health the turn is wasted.
4× 🐯 Saber Tooth · 5 damage · healing: 1 health
- Predatory AdvanceHealing
Healing instead of damage this turn.
Only take it once you have taken enough damage for the healing to land in full – at full health the turn is wasted.
2× 🗡 Spear + 2× 🐾 Claw + 1× 🌀 Bonded Soul · 5 damage · healing: 1 health
- Jungle Fury!Finisher
Ultimate: the board's highest damage value with the hardest requirement.
Do not force 5× 🐯 Saber Tooth (1% across all three rolls): only when the requirement is reachable after roll 1 is giving up the safe route worth it.
5× 🐯 Saber Tooth · 12 damage · bleed
Key statuses & resources
- Nyra: A companion with her own dial (start 5, max 7). Active: +2 on your attacks, she may soak entire hits for you (not ultimates), and 1 damage to her buys 1 reroll. Heal her via Resuscitate +3, Feral +1, Predatory Advance +1, Maternal Bond 1 per bond, Nyra's Bond 2. Let Nyra soak hits of 5+ when you are under pressure – but never drop her below 2 health without healing in reach.
- Nyra's Bond: Max 1 token: split incoming attack damage freely between you and Nyra, or heal Nyra by 2 at any time. Resuscitate, Feral Instincts, the Savage bonus die, ultimate. The split is gold against 7+ hits: Nyra takes the lion's share, you stay in business.
- Bleed: negative, triggered by Savage (conditionally), Onslaught and Jungle Fury!.
- Do not keep spending Nyra's HP on rerolls once it is low (near 0 of max 7), or the +2 bonus is lost.
- Nyra: Heal her via Resuscitate +3, Feral +1, Predatory Advance +1, Maternal Bond 1 per bond, Nyra's Bond 2.
- Nyra: Let Nyra soak hits of 5+ when you are under pressure – but never drop her below 2 health without healing in reach.
- Nyra's Bond: Resuscitate, Feral Instincts, the Savage bonus die, ultimate.
- Nyra's Bond: The split is gold against 7+ hits: Nyra takes the lion's share, you stay in business.
Abilities & board
Health: 50 · Starting CP: 2
Dice symbols
Level I abilities
- AnimalisticNormal
- Dice requirement:
- 3× 🗡 Spear
- Damage/healing:
- 3 damage
- SavageNormal
- Dice requirement:
- 3× 🐾 Claw + 1× 🐯 Saber Tooth
- Damage/healing:
- about 5 damage
- Key effects:
- bleed
- Resuscitate
- Dice requirement:
- 2× 🌀 Bonded Soul
- Damage/healing:
- healing: 3 health
- Feral InstinctsUndefendable
- Dice requirement:
- 3× 🗡 Spear + 1× 🌀 Bonded Soul
- Damage/healing:
- 2 damage
- OnslaughtNormal
- Dice requirement:
- Small straight (4 in a row)
- Damage/healing:
- 4 damage
- Key effects:
- bleed
- FeralUndefendable
- Dice requirement:
- 4× 🐯 Saber Tooth
- Damage/healing:
- 5 damage · healing: 1 health
- Predatory AdvanceNormal
- Dice requirement:
- 2× 🗡 Spear + 2× 🐾 Claw + 1× 🌀 Bonded Soul
- Damage/healing:
- 5 damage · healing: 1 health
Ultimate
- Jungle Fury!Ultimate
- Dice requirement:
- 5× 🐯 Saber Tooth
- Damage/healing:
- 12 damage
- Key effects:
- bleed
Defense
Maternal Bond The defense roll is made whenever you are attacked. It does not prevent damage directly. Maternal Bond: 3 dice – 0 prevention, but heal Nyra 1 per bond and retaliate (1 per spear, +2 per claw with Nyra active). Your protection is Nyra's dial.
Special mechanics
- Nyra Companion CompanionNyra starts Active at 5 HP, can reach 7 HP, adds +2 to every Huntress attack, takes full normal hits, and loses 1 HP for an additional reroll. · Maximum: 7
- Nyra's Bond Token mechanicMaximum 1 Bond token: freely split incoming attack damage between Huntress and Nyra, or heal Nyra by 2 at any time. · Maximum: 1
- Bleed pressure Board mechanicSavage can conditionally apply Bleed; Onslaught and Jungle Fury! apply it directly. Up to 2 stacks tick during the opponent's upkeep. · Maximum: 2
Resources
- NyraA companion with her own dial (start 5, max 7). Active: +2 on your attacks, she may soak entire hits for you (not ultimates), and 1 damage to her buys 1 reroll. · Heal her via Resuscitate +3, Feral +1, Predatory Advance +1, Maternal Bond 1 per bond, Nyra's Bond 2. · Let Nyra soak hits of 5+ when you are under pressure – but never drop her below 2 health without healing in reach.
- Nyra's BondMax 1 token: split incoming attack damage freely between you and Nyra, or heal Nyra by 2 at any time. · Resuscitate, Feral Instincts, the Savage bonus die, ultimate. · The split is gold against 7+ hits: Nyra takes the lion's share, you stay in business.
Upgrades & cards
What changes?
- AnimalisticLevel II
- Damage: 4 damage instead of 3 damage
- Dice requirement: 4× 🗡 Spear instead of 3× 🗡 Spear
- AnimalisticLevel III
- Damage: 5 damage instead of 3 damage
- Dice requirement: 5× 🗡 Spear instead of 3× 🗡 Spear
- OnslaughtLevel II
- Damage: 7 damage instead of 4 damage
- Dice requirement: Large straight (5 in a row) instead of Small straight (4 in a row)
Hero-specific cards
Not sufficiently verified
This summary follows the current rules revision (2022 leaflet V3); older printings may differ.
Works well with
- Barbarian
Barbarian adds the attack denial that Huntress lacks.
- Cursed Pirate
Cursed Pirate adds the attack denial that Huntress lacks.
- Monk
Monk takes over damage and fills the open team role.
Good matchups
- Gunslinger
Huntress keeps Gunslinger tied up with Bleed, and Gunslinger already needs tight rolls.
- Pyromancer
Huntress keeps Pyromancer tied up with Bleed, and Pyromancer already needs tight rolls.
- Rogue
Huntress keeps Rogue tied up with Bleed, and Rogue already needs tight rolls.
Tough matchups
- Druid
Druid pushes damage through that Huntress barely stops with Maternal Bond.
- Storm
Huntress keeps Storm tied up with Bleed, and Storm already needs tight rolls.
- Forgemaster
Huntress keeps Forgemaster tied up with Bleed, and Forgemaster already needs tight rolls.
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