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Pyromancer

Season 1 · Complexity: 3/6 · Health / CP (1v1): 50 / 2 CP

How to play Pyromancer

Overview & game plan

A glass-cannon mage: stack Fire Mastery, then detonate with Ignite and Meteorite.

If after roll 1 a large straight for Ignite are reachable. Keep a large straight and reroll all dice not needed, aiming at Ignite (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Scorch the Earth!. Ignite deals a documented 12 damage, so the 5 committed dice stay on the table.

Strengths

  • Fireball lands very reliably with 3 of 6 fire faces and builds Fire Mastery
  • Ignite scales to 14 damage at a full stack
  • Stun (Meteorite) and knockdown (ultimate) steal enemy turns

Weaknesses

  • Molten Armor blocks NOTHING – it only retaliates
  • Fire Mastery cools off: 1 token disappears every upkeep

Dice & symbols

🔥 Fire · 3/6 (faces 1, 2, 3) Blaze · 1/6 (faces 4)🌋 Fiery Soul · 1/6 (faces 5)💥 Meteor · 1/6 (faces 6)

Most likely attack

Fireball
Normal

Requirement: 3× 🔥 Fire · Chance: 98.4%

Damage: 4 damage

Attacks & odds

AbilityRequirementChanceDamageDamage typeEffects
Fireball3× 🔥 Fire98.4%4 damageNormal
Burning Soul2× 🌋 Fiery Soul69.9%1 per 🌋 Fiery SoulCollateralAll opponents
Pyroblast3× 🔥 Fire + 1× 💥 Meteor77.4%about 8 damageNormalburn, knockdown
Combustion1× 🔥 Fire + 1× ✸ Blaze + 1× 🌋 Fiery Soul + 1× 💥 Meteor53.4%about 9 damageUndefendable
Hot StreakSmall straight (4 in a row)58.7%about 9 damageNormal
Meteorite4× 💥 Meteor10.4%about 7 damageCollateralstun, All opponents
IgniteLarge straight (5 in a row)24.9%about 12 damageNormal
Scorch the Earth!
Ultimate
5× 💥 Meteor1.3%12 damageUltimateknockdown, burn, All opponents

How you defend

Molten Armor prevents nothing: 5 dice, 1 damage back per fire, 1 Fire Mastery per fiery soul.

Concrete dice decisions

  • If after roll 1 a large straight for Ignite are reachable. Keep a large straight and reroll all dice not needed, aiming at Ignite (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Scorch the Earth!. Ignite deals a documented 12 damage, so the 5 committed dice stay on the table.
  • If after roll 1 a small straight for Hot Streak are reachable. Keep a small straight and reroll all dice not needed, aiming at Hot Streak (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Scorch the Earth!. Hot Streak deals a documented 9 damage, so the 4 committed dice stay on the table.
  • If after roll 1 1× Fire + 1× Blast + 1× Meltdown + 1× Explosion for Combustion are reachable. Keep 1× Fire + 1× Blast + 1× Meltdown + 1× Explosion and reroll all dice not needed, aiming at Combustion (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Scorch the Earth!. Combustion deals a documented 9 damage and bypasses the defence roll, so the 4 committed dice stay on the table.
  • If after roll 1 3× Fire + 1× Explosion for Pyroblast are reachable. Keep 3× Fire + 1× Explosion and reroll all dice not needed, aiming at Pyroblast (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Scorch the Earth!. Pyroblast deals a documented 8 damage and applies Burn/Knockdown, so the 4 committed dice stay on the table.
  • If after roll 1 3× Fire for Fireball are reachable. Keep 3× Fire and reroll all dice not needed, aiming at Fireball (3 dice). If fewer than 3 matching dice remain after roll 1, switch to Scorch the Earth!. Fireball deals a documented 4 damage, so the 3 committed dice stay on the table.

Concrete playing rules

Early game

Fireball as the safe baseline load, letting Fire Mastery build.

Mid game

Choose Pyroblast/Combustion depending on the opponent's prevention.

Late game

Aim for straights (Ignite) and Scorch the Earth! as the burst window.

Resources

  • Fire Mastery: Max 5 tokens; 1 cools off each upkeep. Ignite deals 4 + 2 per token, Combustion 3 undefendable per token spent (max 4). Fireball +1, Burning Soul +2 per fiery soul, Hot Streak/Ignite/Meteorite +2, ultimate +3. Only fire Combustion at 3+ tokens (9+ undefendable); roll Ignite/Hot Streak at a high stack – never sit on the pile, it melts.

Statuses & timing

  • Burn: negative.
  • Knockdown, Stun: negative, triggered via Pyroblast (Knockdown), Meteorite (Stun) and the ultimate (Knockdown).
  • Fire Mastery: Fireball +1, Burning Soul +2 per fiery soul, Hot Streak/Ignite/Meteorite +2, ultimate +3.
  • Fire Mastery: Only fire Combustion at 3+ tokens (9+ undefendable); roll Ignite/Hot Streak at a high stack – never sit on the pile, it melts.

Avoid these mistakes

No reliable data is available for this section.

Works well with

Partner rankings

  1. Shadow ThiefRank #1/37 · Solid choiceKnockdown disrupts the opposing response to Counter Strike.Knockdown disrupts the opposing response to Sneak Attack.
  2. HuntressRank #2/37 · Solid choiceKnockdown disrupts the opposing response to Nyra.Stun disrupts the opposing response to Nyra.
  3. TreantRank #3/37 · Solid choiceKnockdown disrupts the opposing response to Barbed Vine.Knockdown disrupts the opposing response to Dryad.
  4. PaladinRank #4/37 · Solid choiceKnockdown disrupts the opposing response to Crit.Stun disrupts the opposing response to Crit.
  5. CyclopsRank #5/37 · Solid choiceCyclops applies battle-plan, support; their recorded effects add pressure and control windows to Pyromancer's existing routes.Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  6. RogueRank #6/37 · Solid choiceRogue applies influence, ionic energy; their recorded effects add pressure and control windows to Pyromancer's existing routes.Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  7. BarbarianRank #7/37 · Solid choiceBoth effects apply the same status – the benefit overlaps.Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Pyromancer's existing routes.
  8. RavenessRank #8/37 · Solid choiceRaveness applies feather, hex; their recorded effects add pressure and control windows to Pyromancer's existing routes.Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  9. Doctor StrangeRank #9/37 · Solid choiceDoctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Pyromancer's existing routes.Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  10. IcemanRank #10/37 · Solid choiceIceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Pyromancer's existing routes.Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  11. Cursed PirateRank #11/37 · Solid choiceKnockdown disrupts the opposing response to Cutlass.Stun disrupts the opposing response to Cutlass.
  12. SeraphRank #12/37 · Solid choiceSeraph applies flight, blinding-light; their recorded effects add pressure and control windows to Pyromancer's existing routes.Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  13. MonkRank #13/37 · Solid choiceBoth effects apply the same status – the benefit overlaps.Knockdown disrupts the opposing response to Serenity.
  14. GunslingerRank #14/37 · Solid choiceKnockdown disrupts the opposing response to Reload.Stun disrupts the opposing response to Reload.
  15. SamuraiRank #15/37 · Solid choiceSamurai applies shame, honor; their recorded effects add pressure and control windows to Pyromancer's existing routes.Samurai adds Katana Slice (7 damage, normal), Wakizashi (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  16. TacticianRank #16/37 · Solid choiceTactician applies tactical advantage, constrict; their recorded effects add pressure and control windows to Pyromancer's existing routes.Tactician adds Saber Strike (6 damage, normal), Carpet Bomb (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  17. GambitRank #17/37 · Solid choiceGambit applies molecular-acceleration, dissolution; their recorded effects add pressure and control windows to Pyromancer's existing routes.Gambit adds Bo Staff (7 damage, normal), Bojutsu (2 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  18. KrampusRank #18/37 · Equally rated recommendation · Solid choiceKrampus applies coal, gift; their recorded effects add pressure and control windows to Pyromancer's existing routes.Krampus adds Swat (7 damage, normal), Bad Tidings (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  19. LokiRank #18/37 · Equally rated recommendation · Solid choiceLoki applies illusion, bag of tricks; their recorded effects add pressure and control windows to Pyromancer's existing routes.Loki adds Mockery (8 damage, normal), Confuddle (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  20. Black WidowRank #20/37 · Solid choiceBlack Widow applies covert ops, agility; their recorded effects add pressure and control windows to Pyromancer's existing routes.Black Widow adds Baton Strike (7 damage, normal), Widows Gauntlets (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  21. PsylockeRank #21/37 · Solid choicePsylocke applies paralyze, agility; their recorded effects add pressure and control windows to Pyromancer's existing routes.Psylocke adds Lunge (7 damage, normal), Devise (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  22. Vampire LordRank #22/37 · Solid choiceVampire Lord applies blood-power, mesmerize; their recorded effects add pressure and control windows to Pyromancer's existing routes.Vampire Lord adds Gouge (7 damage, normal), Glamour (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  23. NecromancerRank #23/37 · Poor fitNecromancer applies decrep-ify, resurrect; their recorded effects add pressure and control windows to Pyromancer's existing routes.Necromancer adds Shear (5 damage, normal), Harvest (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  24. Scarlet WitchRank #24/37 · Poor fitScarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Pyromancer's existing routes.Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  25. ArtificerRank #25/37 · Poor fitKnockdown disrupts the opposing response to Nanobot.Stun disrupts the opposing response to Nanobot.
  26. Moon ElfRank #26/37 · Poor fitKnockdown disrupts the opposing response to Missed Me.Stun disrupts the opposing response to Missed Me.
  27. Spider-Man (Miles Morales)Rank #27/37 · Poor fitSpider-Man (Miles Morales) applies combo, webbed; their recorded effects add pressure and control windows to Pyromancer's existing routes.Spider-Man (Miles Morales) adds Punch (6 damage, normal), C-C-C-Combo (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  28. Pale LadyRank #28/37 · Poor fitPale Lady applies moonShard, bleed; their recorded effects add pressure and control windows to Pyromancer's existing routes.Pale Lady adds Scratch (6 damage, normal), The Hunt (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  29. WolverineRank #29/37 · Poor fitWolverine applies rage, alpha; their recorded effects add pressure and control windows to Pyromancer's existing routes.Wolverine adds Adamantium Claws (6 damage, normal), Regenerate (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  30. NinjaRank #30/37 · Poor fitKnockdown disrupts the opposing response to Shade Shift.Stun disrupts the opposing response to Shade Shift.
  31. Black PantherRank #31/37 · Poor fitBlack Panther applies kinetic-energy, vibranium-suit; their recorded effects add pressure and control windows to Pyromancer's existing routes.Black Panther adds Vibranium Claws (6 damage, normal), Stealth Strike (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  32. Headless HorsemanRank #32/37 · Poor fitHeadless Horseman applies dreadful, grim-pursuit; their recorded effects add pressure and control windows to Pyromancer's existing routes.Headless Horseman adds Cleave (7 damage, normal), Reap (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  33. SantaRank #33/37 · Poor fitSanta applies cheer, egg-nog; their recorded effects add pressure and control windows to Pyromancer's existing routes.Santa adds Trim Your Tree (8 damage, normal), Festivities (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  34. ThorRank #34/37 · Poor fitThor applies guard break, electrokinesis; their recorded effects add pressure and control windows to Pyromancer's existing routes.Thor adds Hammered (7 damage, undefendable), Odinforce (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  35. Jean GreyRank #35/37 · Poor fitJean Grey applies force field, acuity; their recorded effects add pressure and control windows to Pyromancer's existing routes.Jean Grey adds Mind Attack (6 damage, normal), Psychic Multiplier (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  36. Captain MarvelRank #36/37 · Poor fitCaptain Marvel applies cosmic-ray, cosmic-flare; their recorded effects add pressure and control windows to Pyromancer's existing routes.Captain Marvel adds Photon Punch (7 damage, normal), Inner Light (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.
  37. DeadpoolRank #37/37 · Poor fitDeadpool applies donut, onomatopoeia; their recorded effects add pressure and control windows to Pyromancer's existing routes.Deadpool adds Finger Guns (7 damage, normal), Donut Hole (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

Not rated yet: Storm