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Artificer

Season 2 · Complexity: 6/6 · Health / CP (1v1): 50 / 2 CP

How to play Artificer

Overview & game plan

An engineer: bank Synth, build Bots and let the machines deal the damage.

If after roll 1 5× Bolt for Maximum Power! are reachable. Keep 5× Bolt and reroll all dice not needed, aiming at Maximum Power! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Spanner Strike. Maximum Power! deals a documented 10 damage and applies Nanite/Nanite, so the 5 committed dice stay on the table.

Strengths

  • Eureka (2 wrenches + 3 gears) deals 7 damage AND banks 3 Synth
  • Shock Bot adds +3 to attacks, Heal Bot heals after big hits
  • Scrap Collector (passive): 1 free Synth every round; 4 Synth = 1 nanite
  • Overclock/ultimate fire built Bots for free

Weaknesses

  • Ratchet Up prevents NOTHING – only Synth and a nanite back
  • Highest complexity (6): without a Bot plan the kit fizzles

Dice & symbols

🔧 Wrench · 3/6 (faces 1, 2, 3) Gear · 2/6 (faces 4, 5) Bolt · 1/6 (faces 6)

Most likely attack

Spanner Strike
Normal

Requirement: 3× 🔧 Wrench · Chance: 98.4%

Damage: about 4 damage

Attacks & odds

AbilityRequirementChanceDamageDamage typeEffects
Spanner Strike3× 🔧 Wrench98.4%about 4 damageNormal
Schematics3× ⚙ Gear + 1× ⚡ Bolt60.1%healing: 2 damage
Eureka2× 🔧 Wrench + 3× ⚙ Gear48.6%7 damageNormal
JoltSmall straight (4 in a row)58.7%7 damageNormalnanite
Overclock4× ⚡ Bolt10.4%6 damageUndefendable
Zapppp!Large straight (5 in a row)24.9%9 damageNormalnanite
Maximum Power!
Ultimate
5× ⚡ Bolt1.3%10 damageUltimatenanite

How you defend

Ratchet Up: 4 dice – 0 prevention, but 1 Synth per gear and a nanite on the attacker if any bolt shows.

Concrete dice decisions

  • If after roll 1 5× Bolt for Maximum Power! are reachable. Keep 5× Bolt and reroll all dice not needed, aiming at Maximum Power! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Spanner Strike. Maximum Power! deals a documented 10 damage and applies Nanite/Nanite, so the 5 committed dice stay on the table.
  • If after roll 1 3× Wrench for Spanner Strike are reachable. Keep 3× Wrench and reroll all dice not needed, aiming at Spanner Strike (3 dice). If fewer than 3 matching dice remain after roll 1, switch to Maximum Power!. Spanner Strike deals a documented 6 damage and applies Synth, so the 3 committed dice stay on the table.
  • If after roll 1 a small straight for Jolt are reachable. Keep a small straight and reroll all dice not needed, aiming at Jolt (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Maximum Power!. Jolt deals a documented 7 damage and applies Nanite/Nanite, so the 4 committed dice stay on the table.
  • If after roll 1 a large straight for Zapppp! are reachable. Keep a large straight and reroll all dice not needed, aiming at Zapppp! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Maximum Power!. Zapppp! deals a documented 9 damage and applies Nanite/Nanite, so the 5 committed dice stay on the table.
  • If after roll 1 4× Bolt for Overclock are reachable. Keep 4× Bolt and reroll all dice not needed, aiming at Overclock (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Maximum Power!. Overclock deals a documented 6 damage and bypasses the defence roll, so the 4 committed dice stay on the table.

Concrete playing rules

Early game

Use Schematics for healing/build-up while bolt is rare.

Late game

Work toward bolt-heavy rolls for Overclock/Maximum Power!.

Statuses & timing

  • Nanite: negative, inflicted by Jolt, Zapppp! and Maximum Power!.
  • Synth: 1 per upkeep (passive), Eureka +3, Schematics +4, Spanner Strike bonus die per bolt.
  • Synth: Shock Bot first (permanent +3), then Heal Bot; with 4 spare set a nanite. Never sit at 7.
  • Bots: Build with Synth in the main phase.
  • Bots: Overclock, Zapppp! and Maximum Power! activate Bots for FREE – save the detonation for those turns.

Avoid these mistakes

No reliable data is available for this section.

Works well with

Partner rankings

  1. Cursed PirateRank #1/37 · Solid choiceParlay disrupts the opposing response to Nanobot.Parlay disrupts the opposing response to Shock Bot.
  2. BarbarianRank #2/37 · Solid choiceBarbarian applies concussion, stun; their recorded effects add pressure and control windows to Artificer's existing routes.Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  3. Doctor StrangeRank #3/37 · Solid choiceDoctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Artificer's existing routes.Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  4. MonkRank #4/37 · Solid choiceMonk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Artificer's existing routes.Monk adds Fist Strike (8 damage, normal), Combo Strike (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  5. SeraphRank #5/37 · Solid choiceSeraph applies flight, blinding-light; their recorded effects add pressure and control windows to Artificer's existing routes.Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  6. TreantRank #6/37 · Solid choiceTreant applies Barbed Vine (Barbed Vine), Wellspring (Wellspring); their recorded effects add pressure and control windows to Artificer's existing routes.Treant adds Splinter (7 damage, normal), Overgrowth (8 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  7. Moon ElfRank #7/37 · Solid choiceBlind disrupts the opposing response to Nanobot.Entangle disrupts the opposing response to Nanobot.
  8. IcemanRank #8/37 · Solid choiceIceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Artificer's existing routes.Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  9. RavenessRank #9/37 · Solid choiceRaveness applies feather, hex; their recorded effects add pressure and control windows to Artificer's existing routes.Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  10. SamuraiRank #10/37 · Solid choiceSamurai applies shame, honor; their recorded effects add pressure and control windows to Artificer's existing routes.Samurai adds Katana Slice (7 damage, normal), Wakizashi (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  11. Scarlet WitchRank #11/37 · Solid choiceScarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Artificer's existing routes.Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  12. PyromancerRank #12/37 · Solid choiceKnockdown disrupts the opposing response to Nanobot.Stun disrupts the opposing response to Nanobot.
  13. Shadow ThiefRank #13/37 · Solid choiceShadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Artificer's existing routes.Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  14. HuntressRank #14/37 · Solid choiceHuntress applies Nyra's Bond (Nyra's Bond, Nyra's Bond), Bleed (Bleed); their recorded effects add pressure and control windows to Artificer's existing routes.Huntress adds Animalistic (5 damage, normal), Savage (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  15. Spider-Man (Miles Morales)Rank #15/37 · Solid choiceSpider-Man (Miles Morales) applies combo, webbed; their recorded effects add pressure and control windows to Artificer's existing routes.Spider-Man (Miles Morales) adds Punch (6 damage, normal), C-C-C-Combo (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  16. Pale LadyRank #16/37 · Solid choicePale Lady applies moonShard, bleed; their recorded effects add pressure and control windows to Artificer's existing routes.Pale Lady adds Scratch (6 damage, normal), The Hunt (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  17. WolverineRank #17/37 · Solid choiceWolverine applies rage, alpha; their recorded effects add pressure and control windows to Artificer's existing routes.Wolverine adds Adamantium Claws (6 damage, normal), Regenerate (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  18. NinjaRank #18/37 · Solid choiceNinja applies Delayed Poison (Delayed Poison, Delayed Poison), Smoke Bomb (Smoke Bomb); their recorded effects add pressure and control windows to Artificer's existing routes.Ninja adds Slash (7 damage, normal), Walk the Line (12 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  19. PaladinRank #19/37 · Poor fitPaladin applies Crit (Crit), Protect (Protect); their recorded effects add pressure and control windows to Artificer's existing routes.Paladin adds Righteous Combat (7 damage, normal), Mighty Prayer (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  20. GunslingerRank #20/37 · Poor fitKnockdown disrupts the opposing response to Nanobot.Knockdown disrupts the opposing response to Shock Bot.
  21. Headless HorsemanRank #21/37 · Poor fitHeadless Horseman applies dreadful, grim-pursuit; their recorded effects add pressure and control windows to Artificer's existing routes.Headless Horseman adds Cleave (7 damage, normal), Reap (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  22. CyclopsRank #22/37 · Poor fitCyclops applies battle-plan, support; their recorded effects add pressure and control windows to Artificer's existing routes.Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  23. RogueRank #23/37 · Poor fitRogue applies influence, ionic energy; their recorded effects add pressure and control windows to Artificer's existing routes.Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  24. ThorRank #24/37 · Poor fitThor applies guard break, electrokinesis; their recorded effects add pressure and control windows to Artificer's existing routes.Thor adds Hammered (7 damage, undefendable), Odinforce (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  25. SantaRank #25/37 · Poor fitSanta applies cheer, egg-nog; their recorded effects add pressure and control windows to Artificer's existing routes.Santa adds Trim Your Tree (8 damage, normal), Festivities (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  26. GambitRank #26/37 · Poor fitGambit applies molecular-acceleration, dissolution; their recorded effects add pressure and control windows to Artificer's existing routes.Gambit adds Bo Staff (7 damage, normal), Bojutsu (2 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  27. LokiRank #27/37 · Poor fitLoki applies illusion, bag of tricks; their recorded effects add pressure and control windows to Artificer's existing routes.Loki adds Mockery (8 damage, normal), Confuddle (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  28. PsylockeRank #28/37 · Poor fitPsylocke applies paralyze, agility; their recorded effects add pressure and control windows to Artificer's existing routes.Psylocke adds Lunge (7 damage, normal), Devise (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  29. TacticianRank #29/37 · Poor fitTactician applies tactical advantage, constrict; their recorded effects add pressure and control windows to Artificer's existing routes.Tactician adds Saber Strike (6 damage, normal), Carpet Bomb (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  30. Black WidowRank #30/37 · Poor fitBlack Widow applies covert ops, agility; their recorded effects add pressure and control windows to Artificer's existing routes.Black Widow adds Baton Strike (7 damage, normal), Widows Gauntlets (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  31. KrampusRank #31/37 · Poor fitKrampus applies coal, gift; their recorded effects add pressure and control windows to Artificer's existing routes.Krampus adds Swat (7 damage, normal), Bad Tidings (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  32. Vampire LordRank #32/37 · Poor fitVampire Lord applies blood-power, mesmerize; their recorded effects add pressure and control windows to Artificer's existing routes.Vampire Lord adds Gouge (7 damage, normal), Glamour (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  33. NecromancerRank #33/37 · Poor fitNecromancer applies decrep-ify, resurrect; their recorded effects add pressure and control windows to Artificer's existing routes.Necromancer adds Shear (5 damage, normal), Harvest (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  34. Captain MarvelRank #34/37 · Poor fitCaptain Marvel applies cosmic-ray, cosmic-flare; their recorded effects add pressure and control windows to Artificer's existing routes.Captain Marvel adds Photon Punch (7 damage, normal), Inner Light (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  35. DeadpoolRank #35/37 · Poor fitDeadpool applies donut, onomatopoeia; their recorded effects add pressure and control windows to Artificer's existing routes.Deadpool adds Finger Guns (7 damage, normal), Donut Hole (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  36. Black PantherRank #36/37 · Poor fitBlack Panther applies kinetic-energy, vibranium-suit; their recorded effects add pressure and control windows to Artificer's existing routes.Black Panther adds Vibranium Claws (6 damage, normal), Stealth Strike (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Artificer.
  37. Jean GreyRank #37/37 · Poor fitJean Grey applies force field, acuity; their recorded effects add pressure and control windows to Artificer's existing routes.Jean Grey adds Mind Attack (6 damage, normal), Psychic Multiplier (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Artificer.

Not rated yet: Storm