Treant
Season 1 · Complexity: 6/6 · Health / CP (1v1): 50 / 2 CP
How to play Treant
Overview & game plan
If after roll 1 5× Swirl for Wake the Forest! are reachable. Keep 5× Swirl and reroll all dice not needed, aiming at Wake the Forest! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Call of the Wild. Wake the Forest! deals a documented 10 damage and applies Barbed Vine, so the 5 committed dice stay on the table.
Strengths
- Fertilize (passive) grows 1 free Spirit every round
- Rooted prevents ~2.5 on average and grows Spirits doing it
- Dryad = +3 on any attack or prevent 1 negative status
- Wellspring & Sapling heal back reliably
Weaknesses
- The most complex hero in the game (level 6)
- Early turns are tame – you need 2–3 turns of setup
Dice & symbols
Most likely attack
Requirement: 3× 🪵 Branch · Chance: 98.4%
Damage: 5 damage
Attacks & odds
| Ability | Requirement | Chance | Damage | Damage type | Effects |
|---|---|---|---|---|---|
| Splinter | 3× 🪵 Branch | 98.4% | 5 damage | Normal | barbed-vine |
| Tend | 2× 🍃 Leaf + 2× 🌀 Nature Swirl | 45.8% | – | – | barbed-vine |
| Overgrowth | 2× 🪵 Branch + 3× 🍃 Leaf | 48.5% | about 8 damage | Undefendable | – |
| Vengeful Vines | Small straight (4 in a row) | 58.7% | 7 damage | Normal | barbed-vine |
| Nature's Grasp | 4× 🌀 Nature Swirl | 10.4% | about 8 damage | Undefendable | – |
| Call of the Wild | Large straight (5 in a row) | 24.9% | 8 + 1 per 🪵 Branch (roll 4 dice) | Normal | – |
| Wake the Forest! Ultimate | 5× 🌀 Nature Swirl | 1.3% | 10 damage | Ultimate | barbed-vine |
How you defend
Rooted: 3 dice – prevent 1 per branch AND per leaf (~2.5 on average), each leaf also grows a Spirit.
Concrete dice decisions
- If after roll 1 5× Swirl for Wake the Forest! are reachable. Keep 5× Swirl and reroll all dice not needed, aiming at Wake the Forest! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Call of the Wild. Wake the Forest! deals a documented 10 damage and applies Barbed Vine, so the 5 committed dice stay on the table.
- If after roll 1 a large straight for Call of the Wild are reachable. Keep a large straight and reroll all dice not needed, aiming at Call of the Wild (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Wake the Forest!. Call of the Wild deals a documented 12 damage and applies Wellspring, so the 5 committed dice stay on the table.
- If after roll 1 4× Swirl for Nature's Grasp are reachable. Keep 4× Swirl and reroll all dice not needed, aiming at Nature's Grasp (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Wake the Forest!. Nature's Grasp deals a documented 8 damage and bypasses the defence roll, so the 4 committed dice stay on the table.
- If after roll 1 2× Branch + 3× Leaf for Overgrowth are reachable. Keep 2× Branch + 3× Leaf and reroll all dice not needed, aiming at Overgrowth (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Wake the Forest!. Overgrowth deals a documented 8 damage and bypasses the defence roll, so the 5 committed dice stay on the table.
- If after roll 1 a small straight for Vengeful Vines are reachable. Keep a small straight and reroll all dice not needed, aiming at Vengeful Vines (4 dice). If fewer than 4 matching dice remain after roll 1, switch to Wake the Forest!. Vengeful Vines deals a documented 7 damage and applies Barbed Vine, so the 4 committed dice stay on the table.
Concrete playing rules
Early game
Splinter as the baseline load, building Spirits via passive abilities.
Mid game
Use Vengeful Vines for the straight and Barbed Vine, deploy Overgrowth on good rolls.
Late game
Convert stored Spirits into Overgrowth bonus damage or work toward Wake the Forest!.
Resources
- Spirits: Companions in 3 forms: Seedling (max 3, 1 reroll), Sapling (max 2, heal 1 + 1 CP), Dryad (max 1, +3 attack or block 1 negative status). Fertilize 1 per upkeep (free), Tend +3, Nature's Grasp +2, Rooted 1 per leaf. Seedlings freely for rerolls towards 4× swirl targets; Dryad for +3 on Overgrowth/Splinter or against stun; Saplings when healing + CP matter.
Statuses & timing
- Barbed Vine: negative, triggered via Splinter (conditional), Tend, Vengeful Vines and Wake the Forest!.
- Wellspring: positive, no numeric cap recorded in the captured data.
- Tend (2 leaf + 2 nature swirl) deals no damage per the data set (damageType none) but inflicts Barbed Vine (~46%).
- Spirits: Fertilize 1 per upkeep (free), Tend +3, Nature's Grasp +2, Rooted 1 per leaf.
- Spirits: Seedlings freely for rerolls towards 4× swirl targets; Dryad for +3 on Overgrowth/Splinter or against stun; Saplings when healing + CP matter.
- Wellspring: Tend (to any player!), Call of the Wild per leaf, ultimate.
- Wellspring: Whenever it sits around and health is missing – it costs no action.
Avoid these mistakes
Works well with
- Shadow ThiefRank #1/37Shadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Treant's existing routes.Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- Cursed PirateRank #2/37Parlay disrupts the opposing response to Barbed Vine.Parlay disrupts the opposing response to Dryad.
- PaladinRank #3/37Paladin applies Crit (Crit), Protect (Protect); their recorded effects add pressure and control windows to Treant's existing routes.Paladin adds Righteous Combat (7 damage, normal), Mighty Prayer (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- MonkRank #4/37Monk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Treant's existing routes.Monk adds Fist Strike (8 damage, normal), Combo Strike (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- SeraphRank #5/37Seraph applies flight, blinding-light; their recorded effects add pressure and control windows to Treant's existing routes.Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
Partner rankings
- Shadow ThiefRank #1/37 · Very good choiceShadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Treant's existing routes.Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- Cursed PirateRank #2/37 · Solid choiceParlay disrupts the opposing response to Barbed Vine.Parlay disrupts the opposing response to Dryad.
- PaladinRank #3/37 · Solid choicePaladin applies Crit (Crit), Protect (Protect); their recorded effects add pressure and control windows to Treant's existing routes.Paladin adds Righteous Combat (7 damage, normal), Mighty Prayer (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- MonkRank #4/37 · Solid choiceMonk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Treant's existing routes.Monk adds Fist Strike (8 damage, normal), Combo Strike (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- SeraphRank #5/37 · Solid choiceSeraph applies flight, blinding-light; their recorded effects add pressure and control windows to Treant's existing routes.Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- BarbarianRank #6/37 · Solid choiceBarbarian applies concussion, stun; their recorded effects add pressure and control windows to Treant's existing routes.Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- Scarlet WitchRank #7/37 · Solid choiceScarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Treant's existing routes.Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- Moon ElfRank #8/37 · Solid choiceBlind disrupts the opposing response to Barbed Vine.Blind disrupts the opposing response to Dryad.
- RogueRank #9/37 · Solid choiceRogue applies influence, ionic energy; their recorded effects add pressure and control windows to Treant's existing routes.Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- PsylockeRank #10/37 · Solid choicePsylocke applies paralyze, agility; their recorded effects add pressure and control windows to Treant's existing routes.Psylocke adds Lunge (7 damage, normal), Devise (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- GambitRank #11/37 · Solid choiceGambit applies molecular-acceleration, dissolution; their recorded effects add pressure and control windows to Treant's existing routes.Gambit adds Bo Staff (7 damage, normal), Bojutsu (2 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- CyclopsRank #12/37 · Solid choiceCyclops applies battle-plan, support; their recorded effects add pressure and control windows to Treant's existing routes.Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- Doctor StrangeRank #13/37 · Solid choiceDoctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Treant's existing routes.Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- GunslingerRank #14/37 · Solid choiceKnockdown disrupts the opposing response to Barbed Vine.Knockdown disrupts the opposing response to Dryad.
- TacticianRank #15/37 · Solid choiceTactician applies tactical advantage, constrict; their recorded effects add pressure and control windows to Treant's existing routes.Tactician adds Saber Strike (6 damage, normal), Carpet Bomb (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- PyromancerRank #16/37 · Solid choiceKnockdown disrupts the opposing response to Barbed Vine.Knockdown disrupts the opposing response to Dryad.
- Black WidowRank #17/37 · Solid choiceBlack Widow applies covert ops, agility; their recorded effects add pressure and control windows to Treant's existing routes.Black Widow adds Baton Strike (7 damage, normal), Widows Gauntlets (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- LokiRank #18/37 · Solid choiceLoki applies illusion, bag of tricks; their recorded effects add pressure and control windows to Treant's existing routes.Loki adds Mockery (8 damage, normal), Confuddle (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- SamuraiRank #19/37 · Solid choiceSamurai applies shame, honor; their recorded effects add pressure and control windows to Treant's existing routes.Samurai adds Katana Slice (7 damage, normal), Wakizashi (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- IcemanRank #20/37 · Solid choiceIceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Treant's existing routes.Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- Pale LadyRank #21/37 · Solid choicePale Lady applies moonShard, bleed; their recorded effects add pressure and control windows to Treant's existing routes.Pale Lady adds Scratch (6 damage, normal), The Hunt (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- Vampire LordRank #22/37 · Solid choiceVampire Lord applies blood-power, mesmerize; their recorded effects add pressure and control windows to Treant's existing routes.Vampire Lord adds Gouge (7 damage, normal), Glamour (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- KrampusRank #23/37 · Solid choiceKrampus applies coal, gift; their recorded effects add pressure and control windows to Treant's existing routes.Krampus adds Swat (7 damage, normal), Bad Tidings (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- ArtificerRank #24/37 · Solid choiceArtificer applies Synth (Synth, Synth), Nanite (Nanite, Nanobot); their recorded effects add pressure and control windows to Treant's existing routes.Artificer adds Spanner Strike (6 damage, normal), Eureka (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- Spider-Man (Miles Morales)Rank #25/37 · Solid choiceSpider-Man (Miles Morales) applies combo, webbed; their recorded effects add pressure and control windows to Treant's existing routes.Spider-Man (Miles Morales) adds Punch (6 damage, normal), C-C-C-Combo (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- NecromancerRank #26/37 · Solid choiceNecromancer applies decrep-ify, resurrect; their recorded effects add pressure and control windows to Treant's existing routes.Necromancer adds Shear (5 damage, normal), Harvest (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- RavenessRank #27/37 · Solid choiceRaveness applies feather, hex; their recorded effects add pressure and control windows to Treant's existing routes.Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- WolverineRank #28/37 · Solid choiceWolverine applies rage, alpha; their recorded effects add pressure and control windows to Treant's existing routes.Wolverine adds Adamantium Claws (6 damage, normal), Regenerate (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- NinjaRank #29/37 · Solid choiceNinja applies Delayed Poison (Delayed Poison, Delayed Poison), Smoke Bomb (Smoke Bomb); their recorded effects add pressure and control windows to Treant's existing routes.Ninja adds Slash (7 damage, normal), Walk the Line (12 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- HuntressRank #30/37 · Solid choiceHuntress applies Nyra's Bond (Nyra's Bond, Nyra's Bond), Bleed (Bleed); their recorded effects add pressure and control windows to Treant's existing routes.Huntress adds Animalistic (5 damage, normal), Savage (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- Black PantherRank #31/37 · Poor fitBlack Panther applies kinetic-energy, vibranium-suit; their recorded effects add pressure and control windows to Treant's existing routes.Black Panther adds Vibranium Claws (6 damage, normal), Stealth Strike (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- Headless HorsemanRank #32/37 · Poor fitHeadless Horseman applies dreadful, grim-pursuit; their recorded effects add pressure and control windows to Treant's existing routes.Headless Horseman adds Cleave (7 damage, normal), Reap (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- Jean GreyRank #33/37 · Poor fitJean Grey applies force field, acuity; their recorded effects add pressure and control windows to Treant's existing routes.Jean Grey adds Mind Attack (6 damage, normal), Psychic Multiplier (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- SantaRank #34/37 · Poor fitSanta applies cheer, egg-nog; their recorded effects add pressure and control windows to Treant's existing routes.Santa adds Trim Your Tree (8 damage, normal), Festivities (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- ThorRank #35/37 · Poor fitThor applies guard break, electrokinesis; their recorded effects add pressure and control windows to Treant's existing routes.Thor adds Hammered (7 damage, undefendable), Odinforce (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- Captain MarvelRank #36/37 · Poor fitCaptain Marvel applies cosmic-ray, cosmic-flare; their recorded effects add pressure and control windows to Treant's existing routes.Captain Marvel adds Photon Punch (7 damage, normal), Inner Light (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
- DeadpoolRank #37/37 · Poor fitDeadpool applies donut, onomatopoeia; their recorded effects add pressure and control windows to Treant's existing routes.Deadpool adds Finger Guns (7 damage, normal), Donut Hole (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.
Not rated yet: Storm