Santa
Playstyle: Balanced · Complexity: 2/6 · Santa vs Krampus
Who is this character?
A jolly token machine: Cheer fixes the dice, Egg Nog pays for everything – he simply out-generates you.
How to play Santa
If after roll 1 5× Star for Comfort and Joy! are reachable. Keep 5× Star and reroll all dice not needed, aiming at Comfort and Joy! (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Naughty or Nice. Comfort and Joy! deals a documented 10 damage, so the 5 committed dice stay on the table.
Early game: Build Cheer and Egg Nog while using Trim Your Tree instead of risky high rolls.
Mid game: Convert resources into Holly Jolly or Naughty or Nice and adapt to healing/block.
Late game: Secure the ultimate or Comfort-and-Joy bonus phase to close; use healing to cover the defensive gap.
If after roll 1 2× Axe + 2× Bell + 1× Star for Naughty or Nice are reachable. Keep 2× Axe + 2× Bell + 1× Star and reroll all dice not needed, aiming at Naughty or Nice (5 dice). If fewer than 5 matching dice remain after roll 1, switch to Comfort and Joy!. Naughty or Nice deals a documented 11 damage, so the 5 committed dice stay on the table.
Fireside Chat 'loses' profitably: 8 damage + Egg Nog often beats the 6-damage win.
Playing Festivities in close duels – the CP gift to the opponent is real.
Rerolling Cheer for tiny improvements instead of saving the set-to-6.
Strengths
- Cheer: 1 token = a reroll, 3 tokens = set any die to a 6
- Egg Nog (spend 3): 2 undefendable OR 2 healing + CP/card
- Trim Your Tree scales steeply: 4/6/8
- Comfort and Joy!: 10 damage + a full bonus attack phase
Weaknesses
- Egg Noggin' It prevents NOTHING – just token restock
- Festivities and Naughty or Nice gift the opponent CP/Cheer
Key attacks
- Trim Your TreeStandard route
Reliable damage route for turns without special setup.
Take it as soon as 3× 🪓 Axe is mostly on the table after roll 1 (98% across all three rolls): safe damage beats rerolling working dice for a harder route.
3× 🪓 Axe · 4 damage
- FestivitiesBurst
High single-turn damage that locks several dice.
Only go for it when at most one symbol of 3× 🪓 Axe + 2× ★ Star is missing after roll 1 (31% across all three rolls); otherwise you give up an already safe route.
3× 🪓 Axe + 2× ★ Star · about 9 damage
- Fireside ChatBurst
High single-turn damage that locks several dice.
Only go for it when at most one symbol of 4× 🔔 Bell is missing after roll 1 (54% across all three rolls); otherwise you give up an already safe route.
4× 🔔 Bell · about 7 damage
- Naughty or NiceBurst
High single-turn damage that locks several dice.
Only go for it when at most one symbol of 2× 🪓 Axe + 2× 🔔 Bell + 1× ★ Star is missing after roll 1 (51% across all three rolls); otherwise you give up an already safe route.
2× 🪓 Axe + 2× 🔔 Bell + 1× ★ Star · about 11 damage
- Rosey CheeksBurst
High single-turn damage that locks several dice.
Only go for it when at most one symbol of Small straight (4 in a row) is missing after roll 1 (59% across all three rolls); otherwise you give up an already safe route.
Small straight (4 in a row) · about 8 damage
- Holly JollyBurst
High single-turn damage that locks several dice.
Only go for it when at most one symbol of 4× ★ Star is missing after roll 1 (10% across all three rolls); otherwise you give up an already safe route.
4× ★ Star · 6 damage
- Reindeer GamesBurst
High single-turn damage that locks several dice.
Only go for it when at most one symbol of Large straight (5 in a row) is missing after roll 1 (25% across all three rolls); otherwise you give up an already safe route.
Large straight (5 in a row) · about 9 damage
- Comfort and Joy!Finisher
Ultimate: the board's highest damage value with the hardest requirement.
Do not force 5× ★ Star (1% across all three rolls): only when the requirement is reachable after roll 1 is giving up the safe route worth it.
5× ★ Star · 10 damage
Key statuses & resources
- Cheer: Max 3: 1 = reroll a die, 3 = set a die to 6. Rosey Cheeks/Reindeer Games add +1 per held Cheer. Rosey Cheeks, Holly Jolly +2, Reindeer Games, a Fireside Chat win, Egg Noggin' It per star. The 3-token fix for 4× star chases and the ultimate – rerolls only when a turn depends on it.
- Egg Nog: Max 5: spend 3 and roll – 1–3: 2 undefendable (isolated source), 4–5: 2 healing + 1 CP, 6: 2 healing + a card. Usable any time. Festivities +2, Holly Jolly +3, Reindeer Games +2, a Fireside Chat loss, Egg Noggin' It per bell, ultimate +4. At 5 dump 3 immediately – the stack overflows otherwise; every result is value.
- Cheer max 3; Egg Nog max 5. Both are pools, not statuses on the opponent.
- Exact duration/removal of non-damaging card/token effects is kept to the internal set sources; no extra status effect is inferred.
- 3 Cheer = set-a-die-to-6 fix; 3 Egg Nog = usable roll; 5 Egg Nog = spend before overcap.
- 4 stars and 5 stars are the relevant undefendable/ultimate thresholds.
- Cheer: Rosey Cheeks, Holly Jolly +2, Reindeer Games, a Fireside Chat win, Egg Noggin' It per star.
- Cheer: The 3-token fix for 4× star chases and the ultimate – rerolls only when a turn depends on it.
- Egg Nog: Festivities +2, Holly Jolly +3, Reindeer Games +2, a Fireside Chat loss, Egg Noggin' It per bell, ultimate +4.
- Egg Nog: At 5 dump 3 immediately – the stack overflows otherwise; every result is value.
Abilities & board
Health: 50 · Starting CP: 2
Dice symbols
Level I abilities
- Trim Your TreeNormal
- Dice requirement:
- 3× 🪓 Axe
- Damage/healing:
- 4 damage
- FestivitiesNormal
- Dice requirement:
- 3× 🪓 Axe + 2× ★ Star
- Damage/healing:
- about 9 damage
- Fireside ChatUndefendable
- Dice requirement:
- 4× 🔔 Bell
- Damage/healing:
- about 7 damage
- Naughty or NiceNormal
- Dice requirement:
- 2× 🪓 Axe + 2× 🔔 Bell + 1× ★ Star
- Damage/healing:
- about 11 damage
- Rosey CheeksNormal
- Dice requirement:
- Small straight (4 in a row)
- Damage/healing:
- about 8 damage
- Holly JollyUndefendable
- Dice requirement:
- 4× ★ Star
- Damage/healing:
- 6 damage
- Reindeer GamesNormal
- Dice requirement:
- Large straight (5 in a row)
- Damage/healing:
- about 9 damage
Ultimate
- Comfort and Joy!Ultimate
- Dice requirement:
- 5× ★ Star
- Damage/healing:
- 10 damage
Defense
Egg Noggin' It The defense roll is made whenever you are attacked. It does not prevent damage directly. Egg Noggin' It: 4 dice – 0 prevention, but 1 Egg Nog per bell and 1 Cheer per star. He never blocks; he takes the hit and gets richer.
Resources
- CheerMax 3: 1 = reroll a die, 3 = set a die to 6. Rosey Cheeks/Reindeer Games add +1 per held Cheer. · Rosey Cheeks, Holly Jolly +2, Reindeer Games, a Fireside Chat win, Egg Noggin' It per star. · The 3-token fix for 4× star chases and the ultimate – rerolls only when a turn depends on it.
- Egg NogMax 5: spend 3 and roll – 1–3: 2 undefendable (isolated source), 4–5: 2 healing + 1 CP, 6: 2 healing + a card. Usable any time. · Festivities +2, Holly Jolly +3, Reindeer Games +2, a Fireside Chat loss, Egg Noggin' It per bell, ultimate +4. · At 5 dump 3 immediately – the stack overflows otherwise; every result is value.
Upgrades & cards
What changes?
- Trim Your TreeLevel II
- Damage: 6 damage instead of 4 damage
- Dice requirement: 4× 🪓 Axe instead of 3× 🪓 Axe
- Trim Your TreeLevel III
- Damage: 8 damage instead of 4 damage
- Dice requirement: 5× 🪓 Axe instead of 3× 🪓 Axe
Hero-specific cards
Not sufficiently verified
Works well with
- Seraph
Seraph adds the healing that Santa lacks.
- Gambit
Gambit adds the healing that Santa lacks.
- Shadow Thief
Shadow Thief adds the attack avoidance that Santa lacks.
Good matchups
- Cursed Pirate
Cursed Pirate lands ~5 damage per turn off Cursed Doubloons without a long ramp – more than Santa heals back.
- Gunslinger
Santa keeps Gunslinger tied up with attack denial, and Gunslinger already needs tight rolls.
- Pyromancer
Pyromancer lands ~6 damage per turn once Fire Mastery is up – more than Santa heals back.
Tough matchups
- Black Widow
Santa lands ~6 damage per turn off Cheer without a long ramp – and Black Widow has little to absorb it.
- Tactician
Tactician keeps Santa tied up with Constrict and Targeted, and Santa already needs tight rolls.
- Druid
Druid pushes damage through that Santa barely stops with Egg Noggin' It.
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