Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Treant + Pyromancer

How well does this team play together?

Very good team combination

Team rank #12 of 703Relative partner fit #16 of 37 (Pyromancer)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • offensive pressure sits 0.48 standard deviations above the field average and supports this playstyle.
  • consistency and tempo sits 0.11 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    similar
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Moon Elf + Shadow Thief

Even matchup

This matchup is closest to a neutral outcome.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

This is your plan

  1. 1

    Treant: Keep 5× Swirl and reroll all dice not needed, aiming at Wake the Forest! (5 dice).

    If after roll 1 5× Swirl for Wake the Forest! are reachable.

    Wake the Forest! deals a documented 10 damage and applies Barbed Vine, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Call of the Wild.

  2. 2

    Pyromancer: Switch to Scorch the Earth! instead of a single-target route.

    After roll 2 the 5 dice for Scorch the Earth! are reachable and several opponents remain in play.

    Scorch the Earth! hits all opponents for a documented 12 damage each.

    If only one opponent is available, take the single-target route with the higher documented damage.

  3. 3

    Pyromancer + Treant: First Pyromancer, then Treant: Knockdown disrupts the opposing response to Barbed Vine.

    Both documented effects are available for the same game situation.

    This coordination is documented as an interaction between both characters.

Watch this when rolling

Treant

  • Keep 5× Swirl and reroll all dice not needed, aiming at Wake the Forest! (5 dice).

    If after roll 1 5× Swirl for Wake the Forest! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Call of the Wild.

  • Keep a large straight and reroll all dice not needed, aiming at Call of the Wild (5 dice).

    If after roll 1 a large straight for Call of the Wild are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Wake the Forest!.

  • Keep 4× Swirl and reroll all dice not needed, aiming at Nature's Grasp (4 dice).

    If after roll 1 4× Swirl for Nature's Grasp are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Wake the Forest!.

Pyromancer

  • Switch to Scorch the Earth! instead of a single-target route.

    After roll 2 the 5 dice for Scorch the Earth! are reachable and several opponents remain in play.

    If only one opponent is available, take the single-target route with the higher documented damage.

  • Keep a large straight and reroll all dice not needed, aiming at Ignite (5 dice).

    If after roll 1 a large straight for Ignite are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Scorch the Earth!.

  • Keep a small straight and reroll all dice not needed, aiming at Hot Streak (4 dice).

    If after roll 1 a small straight for Hot Streak are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Scorch the Earth!.

These effects work together

  • Knockdown disrupts the opposing response to Barbed Vine.
  • Knockdown disrupts the opposing response to Dryad.
  • Stun disrupts the opposing response to Barbed Vine.
  • Stun disrupts the opposing response to Dryad.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Rooted prevents ~2.5.
  • Meteorite can weaken opposing attacks.

Partners and alternatives

Treant: Relative partner fit #16 of 37 (Pyromancer)

Knockdown disrupts the opposing response to Barbed Vine.

Knockdown disrupts the opposing response to Dryad.

These partners fit better

  • Shadow Thief · #1 of 37 · Very good choice

    Shadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Treant's existing routes.

    Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.

  • Cursed Pirate · #2 of 37 · Solid choice

    Parlay disrupts the opposing response to Barbed Vine.

    Parlay disrupts the opposing response to Dryad.

  • Paladin · #3 of 37 · Solid choice

    Paladin applies Crit (Crit), Protect (Protect); their recorded effects add pressure and control windows to Treant's existing routes.

    Paladin adds Righteous Combat (7 damage, normal), Mighty Prayer (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Treant.

  • Monk · #4 of 37 · Solid choice

    Monk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Treant's existing routes.

    Monk adds Fist Strike (8 damage, normal), Combo Strike (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.

  • Seraph · #5 of 37 · Solid choice

    Seraph applies flight, blinding-light; their recorded effects add pressure and control windows to Treant's existing routes.

    Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.

  • Barbarian · #6 of 37 · Solid choice

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Treant's existing routes.

    Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Treant.

  • Scarlet Witch · #7 of 37 · Solid choice

    Scarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Treant's existing routes.

    Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.

  • Moon Elf · #8 of 37 · Solid choice

    Blind disrupts the opposing response to Barbed Vine.

    Blind disrupts the opposing response to Dryad.

  • Rogue · #9 of 37 · Solid choice

    Rogue applies influence, ionic energy; their recorded effects add pressure and control windows to Treant's existing routes.

    Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Treant.

  • Psylocke · #10 of 37 · Solid choice

    Psylocke applies paralyze, agility; their recorded effects add pressure and control windows to Treant's existing routes.

    Psylocke adds Lunge (7 damage, normal), Devise (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Treant.

  • Gambit · #11 of 37 · Solid choice

    Gambit applies molecular-acceleration, dissolution; their recorded effects add pressure and control windows to Treant's existing routes.

    Gambit adds Bo Staff (7 damage, normal), Bojutsu (2 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Treant.

  • Cyclops · #12 of 37 · Solid choice

    Cyclops applies battle-plan, support; their recorded effects add pressure and control windows to Treant's existing routes.

    Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.

  • Doctor Strange · #13 of 37 · Solid choice

    Doctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Treant's existing routes.

    Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.

  • Gunslinger · #14 of 37 · Solid choice

    Knockdown disrupts the opposing response to Barbed Vine.

    Knockdown disrupts the opposing response to Dryad.

  • Tactician · #15 of 37 · Solid choice

    Tactician applies tactical advantage, constrict; their recorded effects add pressure and control windows to Treant's existing routes.

    Tactician adds Saber Strike (6 damage, normal), Carpet Bomb (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Treant.