Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Seraph + Psylocke

How well does this team play together?

Solid team combination

Team rank #398 of 703Relative partner fit #24 of 37 (Psylocke)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • consistency and tempo sits 0.53 standard deviations above the field average and supports this playstyle.
  • consistency and tempo sits 0.13 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    similar

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Even matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Cursed Pirate + Shadow Thief

Even matchup

This matchup is closest to a neutral outcome.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

This is your plan

  1. 1

    Seraph: Keep 5× Pendant and reroll all dice not needed, aiming at Split the Heavens! (5 dice).

    If after roll 1 5× Pendant for Split the Heavens! are reachable.

    Split the Heavens! deals a documented 13 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Highest Power.

  2. 2

    Psylocke: Keep 5× Starlight and reroll all dice not needed, aiming at Otherworlder! (5 dice).

    If after roll 1 5× Starlight for Otherworlder! are reachable.

    Otherworlder! deals a documented 11 damage and applies paralyze, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Blade Dance.

Watch this when rolling

Seraph

  • Keep 5× Pendant and reroll all dice not needed, aiming at Split the Heavens! (5 dice).

    If after roll 1 5× Pendant for Split the Heavens! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Highest Power.

  • Keep 4× Pendant and reroll all dice not needed, aiming at Highest Power (4 dice).

    If after roll 1 4× Pendant for Highest Power are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Split the Heavens!.

  • Keep 1× Blade + 1× Wings + 1× Cross + 1× Pendant and reroll all dice not needed, aiming at Holy Smite (4 dice).

    If after roll 1 1× Blade + 1× Wings + 1× Cross + 1× Pendant for Holy Smite are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Split the Heavens!.

Psylocke

  • Keep 5× Starlight and reroll all dice not needed, aiming at Otherworlder! (5 dice).

    If after roll 1 5× Starlight for Otherworlder! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Blade Dance.

  • Keep 4× Starlight and reroll all dice not needed, aiming at Blade Dance (4 dice).

    If after roll 1 4× Starlight for Blade Dance are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Otherworlder!.

  • Keep 2× Blade + 2× Mind and reroll all dice not needed, aiming at Paralysis (4 dice).

    If after roll 1 2× Blade + 2× Mind for Paralysis are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Otherworlder!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 0/4.
  • Survival coverage 0/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Highest Power can weaken opposing attacks.
  • Parry can weaken opposing attacks.

Partners and alternatives

Seraph: Relative partner fit #24 of 37 (Psylocke)

Psylocke applies paralyze, agility; their recorded effects add pressure and control windows to Seraph's existing routes.

Psylocke adds Lunge (7 damage, normal), Devise (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

These partners fit better

  • Shadow Thief · #1 of 37 · Very good choice

    Shadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Seraph's existing routes.

    Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Huntress · #2 of 37 · Solid choice

    Huntress applies Nyra's Bond (Nyra's Bond, Nyra's Bond), Bleed (Bleed); their recorded effects add pressure and control windows to Seraph's existing routes.

    Huntress adds Animalistic (5 damage, normal), Savage (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Treant · #3 of 37 · Solid choice

    Treant applies Barbed Vine (Barbed Vine), Wellspring (Wellspring); their recorded effects add pressure and control windows to Seraph's existing routes.

    Treant adds Splinter (7 damage, normal), Overgrowth (8 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Cursed Pirate · #4 of 37 · Solid choice

    Cursed Pirate applies Cursed Doubloon (Cursed Doubloon, Cursed Form), Powder Keg (Powder Keg, Powder Keg); their recorded effects add pressure and control windows to Seraph's existing routes.

    Cursed Pirate adds Cutlass Strike (7 damage, normal), X Marks the Spot (6 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Paladin · #5 of 37 · Solid choice

    Paladin applies Crit (Crit), Protect (Protect); their recorded effects add pressure and control windows to Seraph's existing routes.

    Paladin adds Righteous Combat (7 damage, normal), Mighty Prayer (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Moon Elf · #6 of 37 · Solid choice

    Moon Elf applies Blind (Blind), Evasive (Evasive); their recorded effects add pressure and control windows to Seraph's existing routes.

    Moon Elf adds Longbow (7 damage, normal), Demising Shot (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Gunslinger · #7 of 37 · Solid choice

    Gunslinger applies Reload (Reload), Bounty (Bounty); their recorded effects add pressure and control windows to Seraph's existing routes.

    Gunslinger adds Revolver (5 damage, normal), Bounty Hunter (1 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Pyromancer · #8 of 37 · Solid choice

    Pyromancer applies Burn (Burn, Burn), Fire Mastery (Fire Mastery, Fire Mastery); their recorded effects add pressure and control windows to Seraph's existing routes.

    Pyromancer adds Fireball (8 damage, normal), Burning Soul (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Artificer · #9 of 37 · Solid choice

    Artificer applies Synth (Synth, Synth), Nanite (Nanite, Nanobot); their recorded effects add pressure and control windows to Seraph's existing routes.

    Artificer adds Spanner Strike (6 damage, normal), Eureka (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Monk · #10 of 37 · Solid choice

    Monk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Seraph's existing routes.

    Monk adds Fist Strike (8 damage, normal), Combo Strike (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Iceman · #11 of 37 · Poor fit

    Iceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Seraph's existing routes.

    Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Raveness · #12 of 37 · Poor fit

    Raveness applies feather, hex; their recorded effects add pressure and control windows to Seraph's existing routes.

    Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Ninja · #13 of 37 · Poor fit

    Ninja applies Delayed Poison (Delayed Poison, Delayed Poison), Smoke Bomb (Smoke Bomb); their recorded effects add pressure and control windows to Seraph's existing routes.

    Ninja adds Slash (7 damage, normal), Walk the Line (12 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Black Panther · #14 of 37 · Poor fit

    Black Panther applies kinetic-energy, vibranium-suit; their recorded effects add pressure and control windows to Seraph's existing routes.

    Black Panther adds Vibranium Claws (6 damage, normal), Stealth Strike (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Cyclops · #15 of 37 · Poor fit

    Cyclops applies battle-plan, support; their recorded effects add pressure and control windows to Seraph's existing routes.

    Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Headless Horseman · #16 of 37 · Poor fit

    Headless Horseman applies dreadful, grim-pursuit; their recorded effects add pressure and control windows to Seraph's existing routes.

    Headless Horseman adds Cleave (7 damage, normal), Reap (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Rogue · #17 of 37 · Poor fit

    Rogue applies influence, ionic energy; their recorded effects add pressure and control windows to Seraph's existing routes.

    Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Loki · #18 of 37 · Poor fit

    Loki applies illusion, bag of tricks; their recorded effects add pressure and control windows to Seraph's existing routes.

    Loki adds Mockery (8 damage, normal), Confuddle (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Gambit · #19 of 37 · Poor fit

    Gambit applies molecular-acceleration, dissolution; their recorded effects add pressure and control windows to Seraph's existing routes.

    Gambit adds Bo Staff (7 damage, normal), Bojutsu (2 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Tactician · #20 of 37 · Poor fit

    Tactician applies tactical advantage, constrict; their recorded effects add pressure and control windows to Seraph's existing routes.

    Tactician adds Saber Strike (6 damage, normal), Carpet Bomb (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Jean Grey · #21 of 37 · Poor fit

    Jean Grey applies force field, acuity; their recorded effects add pressure and control windows to Seraph's existing routes.

    Jean Grey adds Mind Attack (6 damage, normal), Psychic Multiplier (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Krampus · #22 of 37 · Poor fit

    Krampus applies coal, gift; their recorded effects add pressure and control windows to Seraph's existing routes.

    Krampus adds Swat (7 damage, normal), Bad Tidings (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.

  • Necromancer · #23 of 37 · Poor fit

    Necromancer applies decrep-ify, resurrect; their recorded effects add pressure and control windows to Seraph's existing routes.

    Necromancer adds Shear (5 damage, normal), Harvest (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Seraph.