Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Samurai + Necromancer

How well does this team play together?

Poorly matched team combination

Team rank #590 of 703Relative partner fit #28 of 37 (Necromancer)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • consistency and tempo sits 0.25 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    similar

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Gambit + Treant

Even matchup

This matchup is closest to a neutral outcome.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Their area and collateral attacks reach several of your characters at once in this mode.
Analyze against this opponent

This is your plan

  1. 1

    Samurai: Keep 5× Sun and reroll all dice not needed, aiming at Shogun! (5 dice).

    If after roll 1 5× Sun for Shogun! are reachable.

    Shogun! deals a documented 13 damage and applies shame, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Masamune.

  2. 2

    Necromancer: Keep 5× Soul and reroll all dice not needed, aiming at Necro-Dancer! (5 dice).

    If after roll 1 5× Soul for Necro-Dancer! are reachable.

    Necro-Dancer! deals a documented 10 damage and applies decrep-ify, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Corpse Explosion.

Watch this when rolling

Samurai

  • Keep 5× Sun and reroll all dice not needed, aiming at Shogun! (5 dice).

    If after roll 1 5× Sun for Shogun! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Masamune.

  • Keep a large straight and reroll all dice not needed, aiming at Masamune (5 dice).

    If after roll 1 a large straight for Masamune are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Shogun!.

  • Keep 2× Katana + 3× Helmet and reroll all dice not needed, aiming at Solemnity (5 dice).

    If after roll 1 2× Katana + 3× Helmet for Solemnity are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Shogun!.

Necromancer

  • Keep 5× Soul and reroll all dice not needed, aiming at Necro-Dancer! (5 dice).

    If after roll 1 5× Soul for Necro-Dancer! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Corpse Explosion.

  • Keep 1× Scythe + 1× Bones + 2× Soul and reroll all dice not needed, aiming at Corpse Explosion (4 dice).

    If after roll 1 1× Scythe + 1× Bones + 2× Soul for Corpse Explosion are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Necro-Dancer!.

  • Keep 3× Bones + 2× Soul and reroll all dice not needed, aiming at Deadman's Party (5 dice).

    If after roll 1 3× Bones + 2× Soul for Deadman's Party are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Necro-Dancer!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 0/4.
  • Survival coverage 0/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Stand Tall prevents ~2.
  • Solemnity can weaken opposing attacks.
  • Necro-Dancer! can weaken opposing attacks.

Partners and alternatives

Samurai: Relative partner fit #28 of 37 (Necromancer)

Necromancer applies decrep-ify, resurrect; their recorded effects add pressure and control windows to Samurai's existing routes.

Necromancer adds Shear (5 damage, normal), Harvest (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

These partners fit better

  • Shadow Thief · #1 of 37 · Very good choice

    Shadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Samurai's existing routes.

    Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Huntress · #2 of 37 · Solid choice

    Huntress applies Nyra's Bond (Nyra's Bond, Nyra's Bond), Bleed (Bleed); their recorded effects add pressure and control windows to Samurai's existing routes.

    Huntress adds Animalistic (5 damage, normal), Savage (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Treant · #3 of 37 · Solid choice

    Treant applies Barbed Vine (Barbed Vine), Wellspring (Wellspring); their recorded effects add pressure and control windows to Samurai's existing routes.

    Treant adds Splinter (7 damage, normal), Overgrowth (8 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Cursed Pirate · #4 of 37 · Solid choice

    Cursed Pirate applies Cursed Doubloon (Cursed Doubloon, Cursed Form), Powder Keg (Powder Keg, Powder Keg); their recorded effects add pressure and control windows to Samurai's existing routes.

    Cursed Pirate adds Cutlass Strike (7 damage, normal), X Marks the Spot (6 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Paladin · #5 of 37 · Solid choice

    Paladin applies Crit (Crit), Protect (Protect); their recorded effects add pressure and control windows to Samurai's existing routes.

    Paladin adds Righteous Combat (7 damage, normal), Mighty Prayer (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Moon Elf · #6 of 37 · Solid choice

    Moon Elf applies Blind (Blind), Evasive (Evasive); their recorded effects add pressure and control windows to Samurai's existing routes.

    Moon Elf adds Longbow (7 damage, normal), Demising Shot (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Gunslinger · #7 of 37 · Solid choice

    Gunslinger applies Reload (Reload), Bounty (Bounty); their recorded effects add pressure and control windows to Samurai's existing routes.

    Gunslinger adds Revolver (5 damage, normal), Bounty Hunter (1 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Monk · #8 of 37 · Solid choice

    Monk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Samurai's existing routes.

    Monk adds Fist Strike (8 damage, normal), Combo Strike (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Pyromancer · #9 of 37 · Solid choice

    Pyromancer applies Burn (Burn, Burn), Fire Mastery (Fire Mastery, Fire Mastery); their recorded effects add pressure and control windows to Samurai's existing routes.

    Pyromancer adds Fireball (8 damage, normal), Burning Soul (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Artificer · #10 of 37 · Solid choice

    Artificer applies Synth (Synth, Synth), Nanite (Nanite, Nanobot); their recorded effects add pressure and control windows to Samurai's existing routes.

    Artificer adds Spanner Strike (6 damage, normal), Eureka (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Ninja · #11 of 37 · Poor fit

    Ninja applies Delayed Poison (Delayed Poison, Delayed Poison), Smoke Bomb (Smoke Bomb); their recorded effects add pressure and control windows to Samurai's existing routes.

    Ninja adds Slash (7 damage, normal), Walk the Line (12 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Iceman · #12 of 37 · Poor fit

    Iceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Samurai's existing routes.

    Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Raveness · #13 of 37 · Poor fit

    Raveness applies feather, hex; their recorded effects add pressure and control windows to Samurai's existing routes.

    Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Black Panther · #14 of 37 · Poor fit

    Black Panther applies kinetic-energy, vibranium-suit; their recorded effects add pressure and control windows to Samurai's existing routes.

    Black Panther adds Vibranium Claws (6 damage, normal), Stealth Strike (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Rogue · #15 of 37 · Poor fit

    Rogue applies influence, ionic energy; their recorded effects add pressure and control windows to Samurai's existing routes.

    Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Cyclops · #16 of 37 · Poor fit

    Cyclops applies battle-plan, support; their recorded effects add pressure and control windows to Samurai's existing routes.

    Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Gambit · #17 of 37 · Poor fit

    Gambit applies molecular-acceleration, dissolution; their recorded effects add pressure and control windows to Samurai's existing routes.

    Gambit adds Bo Staff (7 damage, normal), Bojutsu (2 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Seraph · #18 of 37 · Poor fit

    Seraph applies flight, blinding-light; their recorded effects add pressure and control windows to Samurai's existing routes.

    Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Headless Horseman · #19 of 37 · Poor fit

    Headless Horseman applies dreadful, grim-pursuit; their recorded effects add pressure and control windows to Samurai's existing routes.

    Headless Horseman adds Cleave (7 damage, normal), Reap (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Loki · #20 of 37 · Poor fit

    Loki applies illusion, bag of tricks; their recorded effects add pressure and control windows to Samurai's existing routes.

    Loki adds Mockery (8 damage, normal), Confuddle (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Tactician · #21 of 37 · Poor fit

    Tactician applies tactical advantage, constrict; their recorded effects add pressure and control windows to Samurai's existing routes.

    Tactician adds Saber Strike (6 damage, normal), Carpet Bomb (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Psylocke · #22 of 37 · Poor fit

    Psylocke applies paralyze, agility; their recorded effects add pressure and control windows to Samurai's existing routes.

    Psylocke adds Lunge (7 damage, normal), Devise (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Barbarian · #23 of 37 · Poor fit

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Samurai's existing routes.

    Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Jean Grey · #24 of 37 · Poor fit

    Jean Grey applies force field, acuity; their recorded effects add pressure and control windows to Samurai's existing routes.

    Jean Grey adds Mind Attack (6 damage, normal), Psychic Multiplier (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Scarlet Witch · #25 of 37 · Poor fit

    Scarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Samurai's existing routes.

    Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Krampus · #26 of 37 · Poor fit

    Krampus applies coal, gift; their recorded effects add pressure and control windows to Samurai's existing routes.

    Krampus adds Swat (7 damage, normal), Bad Tidings (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Samurai.

  • Vampire Lord · #27 of 37 · Poor fit

    Vampire Lord applies blood-power, mesmerize; their recorded effects add pressure and control windows to Samurai's existing routes.

    Vampire Lord adds Gouge (7 damage, normal), Glamour (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Samurai.