Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Pyromancer + Samurai

How well does this team play together?

Very good team combination

Team rank #107 of 703Relative partner fit #15 of 37 (Samurai)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • offensive pressure sits 0.35 standard deviations above the field average and supports this playstyle.
  • consistency and tempo sits 0.11 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Cursed Pirate + Huntress

Even matchup

This matchup is closest to a neutral outcome.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

This is your plan

  1. 1

    Pyromancer: Switch to Scorch the Earth! instead of a single-target route.

    After roll 2 the 5 dice for Scorch the Earth! are reachable and several opponents remain in play.

    Scorch the Earth! hits all opponents for a documented 12 damage each.

    If only one opponent is available, take the single-target route with the higher documented damage.

  2. 2

    Samurai: Keep 5× Sun and reroll all dice not needed, aiming at Shogun! (5 dice).

    If after roll 1 5× Sun for Shogun! are reachable.

    Shogun! deals a documented 13 damage and applies shame, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Masamune.

Watch this when rolling

Pyromancer

  • Switch to Scorch the Earth! instead of a single-target route.

    After roll 2 the 5 dice for Scorch the Earth! are reachable and several opponents remain in play.

    If only one opponent is available, take the single-target route with the higher documented damage.

  • Keep a large straight and reroll all dice not needed, aiming at Ignite (5 dice).

    If after roll 1 a large straight for Ignite are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Scorch the Earth!.

  • Keep a small straight and reroll all dice not needed, aiming at Hot Streak (4 dice).

    If after roll 1 a small straight for Hot Streak are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Scorch the Earth!.

Samurai

  • Keep 5× Sun and reroll all dice not needed, aiming at Shogun! (5 dice).

    If after roll 1 5× Sun for Shogun! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Masamune.

  • Keep a large straight and reroll all dice not needed, aiming at Masamune (5 dice).

    If after roll 1 a large straight for Masamune are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Shogun!.

  • Keep 2× Katana + 3× Helmet and reroll all dice not needed, aiming at Solemnity (5 dice).

    If after roll 1 2× Katana + 3× Helmet for Solemnity are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Shogun!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Meteorite can weaken opposing attacks.
  • Stand Tall prevents ~2.
  • Solemnity can weaken opposing attacks.

Partners and alternatives

Pyromancer: Relative partner fit #15 of 37 (Samurai)

Samurai applies shame, honor; their recorded effects add pressure and control windows to Pyromancer's existing routes.

Samurai adds Katana Slice (7 damage, normal), Wakizashi (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

These partners fit better

  • Shadow Thief · #1 of 37 · Solid choice

    Knockdown disrupts the opposing response to Counter Strike.

    Knockdown disrupts the opposing response to Sneak Attack.

  • Huntress · #2 of 37 · Solid choice

    Knockdown disrupts the opposing response to Nyra.

    Stun disrupts the opposing response to Nyra.

  • Treant · #3 of 37 · Solid choice

    Knockdown disrupts the opposing response to Barbed Vine.

    Knockdown disrupts the opposing response to Dryad.

  • Paladin · #4 of 37 · Solid choice

    Knockdown disrupts the opposing response to Crit.

    Stun disrupts the opposing response to Crit.

  • Cyclops · #5 of 37 · Solid choice

    Cyclops applies battle-plan, support; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Rogue · #6 of 37 · Solid choice

    Rogue applies influence, ionic energy; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Barbarian · #7 of 37 · Solid choice

    Both effects apply the same status – the benefit overlaps.

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Pyromancer's existing routes.

  • Raveness · #8 of 37 · Solid choice

    Raveness applies feather, hex; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Doctor Strange · #9 of 37 · Solid choice

    Doctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Iceman · #10 of 37 · Solid choice

    Iceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Cursed Pirate · #11 of 37 · Solid choice

    Knockdown disrupts the opposing response to Cutlass.

    Stun disrupts the opposing response to Cutlass.

  • Seraph · #12 of 37 · Solid choice

    Seraph applies flight, blinding-light; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Monk · #13 of 37 · Solid choice

    Both effects apply the same status – the benefit overlaps.

    Knockdown disrupts the opposing response to Serenity.

  • Gunslinger · #14 of 37 · Solid choice

    Knockdown disrupts the opposing response to Reload.

    Stun disrupts the opposing response to Reload.