Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Pyromancer + Rogue

How well does this team play together?

Very good team combination

Team rank #71 of 703Relative partner fit #6 of 37 (Rogue)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • consistency and tempo sits 0.75 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Seraph + Shadow Thief

Even matchup

This matchup is closest to a neutral outcome.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

This is your plan

  1. 1

    Pyromancer: Switch to Scorch the Earth! instead of a single-target route.

    After roll 2 the 5 dice for Scorch the Earth! are reachable and several opponents remain in play.

    Scorch the Earth! hits all opponents for a documented 12 damage each.

    If only one opponent is available, take the single-target route with the higher documented damage.

  2. 2

    Rogue: Keep 5× Ion and reroll all dice not needed, aiming at High Altitude! (5 dice).

    If after roll 1 5× Ion for High Altitude! are reachable.

    High Altitude! deals a documented 11 damage and applies influence, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Skybound.

Watch this when rolling

Pyromancer

  • Switch to Scorch the Earth! instead of a single-target route.

    After roll 2 the 5 dice for Scorch the Earth! are reachable and several opponents remain in play.

    If only one opponent is available, take the single-target route with the higher documented damage.

  • Keep a large straight and reroll all dice not needed, aiming at Ignite (5 dice).

    If after roll 1 a large straight for Ignite are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Scorch the Earth!.

  • Keep a small straight and reroll all dice not needed, aiming at Hot Streak (4 dice).

    If after roll 1 a small straight for Hot Streak are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Scorch the Earth!.

Rogue

  • Keep 5× Ion and reroll all dice not needed, aiming at High Altitude! (5 dice).

    If after roll 1 5× Ion for High Altitude! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Skybound.

  • Keep 2× Soar + 2× Ion and reroll all dice not needed, aiming at Skybound (4 dice).

    If after roll 1 2× Soar + 2× Ion for Skybound are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to High Altitude!.

  • Keep a small straight and reroll all dice not needed, aiming at Absorption (4 dice).

    If after roll 1 a small straight for Absorption are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to High Altitude!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Meteorite can weaken opposing attacks.
  • Leach is the documented healing option.
  • Sass can weaken opposing attacks.

Partners and alternatives

Pyromancer: Relative partner fit #6 of 37 (Rogue)

Rogue applies influence, ionic energy; their recorded effects add pressure and control windows to Pyromancer's existing routes.

Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

These partners fit better