Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Pyromancer + Raveness

How well does this team play together?

Very good team combination

Team rank #138 of 703Relative partner fit #8 of 37 (Raveness)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • offensive pressure sits 0.41 standard deviations above the field average and supports this playstyle.
  • consistency and tempo sits 0.18 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Shadow Thief + Treant

Even matchup

This matchup is closest to a neutral outcome.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

This is your plan

  1. 1

    Pyromancer: Switch to Scorch the Earth! instead of a single-target route.

    After roll 2 the 5 dice for Scorch the Earth! are reachable and several opponents remain in play.

    Scorch the Earth! hits all opponents for a documented 12 damage each.

    If only one opponent is available, take the single-target route with the higher documented damage.

  2. 2

    Raveness: Keep 5× Raven Eye and reroll all dice not needed, aiming at Fantastic Terrors! (5 dice).

    If after roll 1 5× Raven Eye for Fantastic Terrors! are reachable.

    Fantastic Terrors! deals a documented 13 damage and applies hex, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Craven.

Watch this when rolling

Pyromancer

  • Switch to Scorch the Earth! instead of a single-target route.

    After roll 2 the 5 dice for Scorch the Earth! are reachable and several opponents remain in play.

    If only one opponent is available, take the single-target route with the higher documented damage.

  • Keep a large straight and reroll all dice not needed, aiming at Ignite (5 dice).

    If after roll 1 a large straight for Ignite are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Scorch the Earth!.

  • Keep a small straight and reroll all dice not needed, aiming at Hot Streak (4 dice).

    If after roll 1 a small straight for Hot Streak are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Scorch the Earth!.

Raveness

  • Keep 5× Raven Eye and reroll all dice not needed, aiming at Fantastic Terrors! (5 dice).

    If after roll 1 5× Raven Eye for Fantastic Terrors! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Craven.

  • Keep a small straight and reroll all dice not needed, aiming at Craven (4 dice).

    If after roll 1 a small straight for Craven are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fantastic Terrors!.

  • Keep 4× Raven Eye and reroll all dice not needed, aiming at Chamber (4 dice).

    If after roll 1 4× Raven Eye for Chamber are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fantastic Terrors!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 2/4.
  • Survival coverage 2/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Meteorite can weaken opposing attacks.
  • Nothing More prevents ~2.
  • Fantastic Terrors! can weaken opposing attacks.

Partners and alternatives

Pyromancer: Relative partner fit #8 of 37 (Raveness)

Raveness applies feather, hex; their recorded effects add pressure and control windows to Pyromancer's existing routes.

Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

These partners fit better

  • Shadow Thief · #1 of 37 · Solid choice

    Knockdown disrupts the opposing response to Counter Strike.

    Knockdown disrupts the opposing response to Sneak Attack.

  • Huntress · #2 of 37 · Solid choice

    Knockdown disrupts the opposing response to Nyra.

    Stun disrupts the opposing response to Nyra.

  • Treant · #3 of 37 · Solid choice

    Knockdown disrupts the opposing response to Barbed Vine.

    Knockdown disrupts the opposing response to Dryad.

  • Paladin · #4 of 37 · Solid choice

    Knockdown disrupts the opposing response to Crit.

    Stun disrupts the opposing response to Crit.

  • Cyclops · #5 of 37 · Solid choice

    Cyclops applies battle-plan, support; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Rogue · #6 of 37 · Solid choice

    Rogue applies influence, ionic energy; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Barbarian · #7 of 37 · Solid choice

    Both effects apply the same status – the benefit overlaps.

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Pyromancer's existing routes.