Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Pyromancer + Psylocke

How well does this team play together?

Very good team combination

Team rank #66 of 703Relative partner fit #21 of 37 (Psylocke)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • consistency and tempo sits 0.42 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Most even opponent

Gunslinger + Treant

Even matchup

This matchup is closest to a neutral outcome.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

This is your plan

  1. 1

    Pyromancer: Switch to Scorch the Earth! instead of a single-target route.

    After roll 2 the 5 dice for Scorch the Earth! are reachable and several opponents remain in play.

    Scorch the Earth! hits all opponents for a documented 12 damage each.

    If only one opponent is available, take the single-target route with the higher documented damage.

  2. 2

    Psylocke: Keep 5× Starlight and reroll all dice not needed, aiming at Otherworlder! (5 dice).

    If after roll 1 5× Starlight for Otherworlder! are reachable.

    Otherworlder! deals a documented 11 damage and applies paralyze, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Blade Dance.

Watch this when rolling

Pyromancer

  • Switch to Scorch the Earth! instead of a single-target route.

    After roll 2 the 5 dice for Scorch the Earth! are reachable and several opponents remain in play.

    If only one opponent is available, take the single-target route with the higher documented damage.

  • Keep a large straight and reroll all dice not needed, aiming at Ignite (5 dice).

    If after roll 1 a large straight for Ignite are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Scorch the Earth!.

  • Keep a small straight and reroll all dice not needed, aiming at Hot Streak (4 dice).

    If after roll 1 a small straight for Hot Streak are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Scorch the Earth!.

Psylocke

  • Keep 5× Starlight and reroll all dice not needed, aiming at Otherworlder! (5 dice).

    If after roll 1 5× Starlight for Otherworlder! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Blade Dance.

  • Keep 4× Starlight and reroll all dice not needed, aiming at Blade Dance (4 dice).

    If after roll 1 4× Starlight for Blade Dance are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Otherworlder!.

  • Keep 2× Blade + 2× Mind and reroll all dice not needed, aiming at Paralysis (4 dice).

    If after roll 1 2× Blade + 2× Mind for Paralysis are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Otherworlder!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Meteorite can weaken opposing attacks.
  • Parry can weaken opposing attacks.

Partners and alternatives

Pyromancer: Relative partner fit #21 of 37 (Psylocke)

Psylocke applies paralyze, agility; their recorded effects add pressure and control windows to Pyromancer's existing routes.

Psylocke adds Lunge (7 damage, normal), Devise (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

These partners fit better

  • Shadow Thief · #1 of 37 · Solid choice

    Knockdown disrupts the opposing response to Counter Strike.

    Knockdown disrupts the opposing response to Sneak Attack.

  • Huntress · #2 of 37 · Solid choice

    Knockdown disrupts the opposing response to Nyra.

    Stun disrupts the opposing response to Nyra.

  • Treant · #3 of 37 · Solid choice

    Knockdown disrupts the opposing response to Barbed Vine.

    Knockdown disrupts the opposing response to Dryad.

  • Paladin · #4 of 37 · Solid choice

    Knockdown disrupts the opposing response to Crit.

    Stun disrupts the opposing response to Crit.

  • Cyclops · #5 of 37 · Solid choice

    Cyclops applies battle-plan, support; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Rogue · #6 of 37 · Solid choice

    Rogue applies influence, ionic energy; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Barbarian · #7 of 37 · Solid choice

    Both effects apply the same status – the benefit overlaps.

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Pyromancer's existing routes.

  • Raveness · #8 of 37 · Solid choice

    Raveness applies feather, hex; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Doctor Strange · #9 of 37 · Solid choice

    Doctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Iceman · #10 of 37 · Solid choice

    Iceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Cursed Pirate · #11 of 37 · Solid choice

    Knockdown disrupts the opposing response to Cutlass.

    Stun disrupts the opposing response to Cutlass.

  • Seraph · #12 of 37 · Solid choice

    Seraph applies flight, blinding-light; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Monk · #13 of 37 · Solid choice

    Both effects apply the same status – the benefit overlaps.

    Knockdown disrupts the opposing response to Serenity.

  • Gunslinger · #14 of 37 · Solid choice

    Knockdown disrupts the opposing response to Reload.

    Stun disrupts the opposing response to Reload.

  • Samurai · #15 of 37 · Solid choice

    Samurai applies shame, honor; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Samurai adds Katana Slice (7 damage, normal), Wakizashi (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Tactician · #16 of 37 · Solid choice

    Tactician applies tactical advantage, constrict; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Tactician adds Saber Strike (6 damage, normal), Carpet Bomb (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Gambit · #17 of 37 · Solid choice

    Gambit applies molecular-acceleration, dissolution; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Gambit adds Bo Staff (7 damage, normal), Bojutsu (2 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Krampus · #18 of 37 · Solid choice

    Krampus applies coal, gift; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Krampus adds Swat (7 damage, normal), Bad Tidings (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Loki · #18 of 37 · Solid choice

    Loki applies illusion, bag of tricks; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Loki adds Mockery (8 damage, normal), Confuddle (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Black Widow · #20 of 37 · Solid choice

    Black Widow applies covert ops, agility; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Black Widow adds Baton Strike (7 damage, normal), Widows Gauntlets (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.