Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Pyromancer + Artificer

How well does this team play together?

Very good team combination

Team rank #95 of 703Relative partner fit #25 of 37 (Artificer)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • consistency and tempo sits 0.11 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Cursed Pirate + Huntress

Even matchup

This matchup is closest to a neutral outcome.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

This is your plan

  1. 1

    Pyromancer: Switch to Scorch the Earth! instead of a single-target route.

    After roll 2 the 5 dice for Scorch the Earth! are reachable and several opponents remain in play.

    Scorch the Earth! hits all opponents for a documented 12 damage each.

    If only one opponent is available, take the single-target route with the higher documented damage.

  2. 2

    Artificer: Keep 5× Bolt and reroll all dice not needed, aiming at Maximum Power! (5 dice).

    If after roll 1 5× Bolt for Maximum Power! are reachable.

    Maximum Power! deals a documented 10 damage and applies Nanite/Nanite, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Spanner Strike.

  3. 3

    Pyromancer + Artificer: First Pyromancer, then Artificer: Knockdown disrupts the opposing response to Nanobot.

    Both documented effects are available for the same game situation.

    This coordination is documented as an interaction between both characters.

Watch this when rolling

Pyromancer

  • Switch to Scorch the Earth! instead of a single-target route.

    After roll 2 the 5 dice for Scorch the Earth! are reachable and several opponents remain in play.

    If only one opponent is available, take the single-target route with the higher documented damage.

  • Keep a large straight and reroll all dice not needed, aiming at Ignite (5 dice).

    If after roll 1 a large straight for Ignite are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Scorch the Earth!.

  • Keep a small straight and reroll all dice not needed, aiming at Hot Streak (4 dice).

    If after roll 1 a small straight for Hot Streak are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Scorch the Earth!.

Artificer

  • Keep 5× Bolt and reroll all dice not needed, aiming at Maximum Power! (5 dice).

    If after roll 1 5× Bolt for Maximum Power! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Spanner Strike.

  • Keep 3× Wrench and reroll all dice not needed, aiming at Spanner Strike (3 dice).

    If after roll 1 3× Wrench for Spanner Strike are reachable.

    If fewer than 3 matching dice remain after roll 1, switch to Maximum Power!.

  • Keep a small straight and reroll all dice not needed, aiming at Jolt (4 dice).

    If after roll 1 a small straight for Jolt are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Maximum Power!.

These effects work together

  • Knockdown disrupts the opposing response to Nanobot.
  • Stun disrupts the opposing response to Nanobot.
  • Knockdown disrupts the opposing response to Shock Bot.
  • Stun disrupts the opposing response to Shock Bot.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Meteorite can weaken opposing attacks.
  • Schematics is the documented healing option.

Partners and alternatives

Pyromancer: Relative partner fit #25 of 37 (Artificer)

Knockdown disrupts the opposing response to Nanobot.

Stun disrupts the opposing response to Nanobot.

These partners fit better

  • Shadow Thief · #1 of 37 · Solid choice

    Knockdown disrupts the opposing response to Counter Strike.

    Knockdown disrupts the opposing response to Sneak Attack.

  • Huntress · #2 of 37 · Solid choice

    Knockdown disrupts the opposing response to Nyra.

    Stun disrupts the opposing response to Nyra.

  • Treant · #3 of 37 · Solid choice

    Knockdown disrupts the opposing response to Barbed Vine.

    Knockdown disrupts the opposing response to Dryad.

  • Paladin · #4 of 37 · Solid choice

    Knockdown disrupts the opposing response to Crit.

    Stun disrupts the opposing response to Crit.

  • Cyclops · #5 of 37 · Solid choice

    Cyclops applies battle-plan, support; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Rogue · #6 of 37 · Solid choice

    Rogue applies influence, ionic energy; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Barbarian · #7 of 37 · Solid choice

    Both effects apply the same status – the benefit overlaps.

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Pyromancer's existing routes.

  • Raveness · #8 of 37 · Solid choice

    Raveness applies feather, hex; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Doctor Strange · #9 of 37 · Solid choice

    Doctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Iceman · #10 of 37 · Solid choice

    Iceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Cursed Pirate · #11 of 37 · Solid choice

    Knockdown disrupts the opposing response to Cutlass.

    Stun disrupts the opposing response to Cutlass.

  • Seraph · #12 of 37 · Solid choice

    Seraph applies flight, blinding-light; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Monk · #13 of 37 · Solid choice

    Both effects apply the same status – the benefit overlaps.

    Knockdown disrupts the opposing response to Serenity.

  • Gunslinger · #14 of 37 · Solid choice

    Knockdown disrupts the opposing response to Reload.

    Stun disrupts the opposing response to Reload.

  • Samurai · #15 of 37 · Solid choice

    Samurai applies shame, honor; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Samurai adds Katana Slice (7 damage, normal), Wakizashi (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Tactician · #16 of 37 · Solid choice

    Tactician applies tactical advantage, constrict; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Tactician adds Saber Strike (6 damage, normal), Carpet Bomb (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Gambit · #17 of 37 · Solid choice

    Gambit applies molecular-acceleration, dissolution; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Gambit adds Bo Staff (7 damage, normal), Bojutsu (2 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Krampus · #18 of 37 · Solid choice

    Krampus applies coal, gift; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Krampus adds Swat (7 damage, normal), Bad Tidings (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Loki · #18 of 37 · Solid choice

    Loki applies illusion, bag of tricks; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Loki adds Mockery (8 damage, normal), Confuddle (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Black Widow · #20 of 37 · Solid choice

    Black Widow applies covert ops, agility; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Black Widow adds Baton Strike (7 damage, normal), Widows Gauntlets (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Psylocke · #21 of 37 · Solid choice

    Psylocke applies paralyze, agility; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Psylocke adds Lunge (7 damage, normal), Devise (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Vampire Lord · #22 of 37 · Solid choice

    Vampire Lord applies blood-power, mesmerize; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Vampire Lord adds Gouge (7 damage, normal), Glamour (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Necromancer · #23 of 37 · Poor fit

    Necromancer applies decrep-ify, resurrect; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Necromancer adds Shear (5 damage, normal), Harvest (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.

  • Scarlet Witch · #24 of 37 · Poor fit

    Scarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Pyromancer's existing routes.

    Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pyromancer.