Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Pale Lady + Huntress

How well does this team play together?

Very good team combination

Team rank #40 of 703Relative partner fit #2 of 37 (Huntress)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • consistency and tempo sits 0.75 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Monk + Treant

Even matchup

This matchup is closest to a neutral outcome.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Strongest opponent

Doctor Strange + Thor

Even matchup

This setup is expected to be the biggest challenge for your selection.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

This is your plan

  1. 1

    Pale Lady: Keep 5× Full Moon and reroll all dice not needed, aiming at Unleash the Beast! (5 dice).

    If after roll 1 5× Full Moon for Unleash the Beast! are reachable.

    Unleash the Beast! deals a documented 13 damage and applies prey/bleed, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Full Moon.

  2. 2

    Huntress: Keep 5× Tiger and reroll all dice not needed, aiming at Jungle Fury! (5 dice).

    If after roll 1 5× Tiger for Jungle Fury! are reachable.

    Jungle Fury! deals a documented 12 damage and applies Bleed/Nyra's Bond, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Feral.

  3. 3

    Huntress + Pale Lady: First Huntress, then Pale Lady: Both effects apply the same status – the benefit overlaps.

    Both documented effects are available for the same game situation.

    This coordination is documented as an interaction between both characters.

Watch this when rolling

Pale Lady

  • Keep 5× Full Moon and reroll all dice not needed, aiming at Unleash the Beast! (5 dice).

    If after roll 1 5× Full Moon for Unleash the Beast! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Full Moon.

  • Keep 4× Crescent and reroll all dice not needed, aiming at Full Moon (4 dice).

    If after roll 1 4× Crescent for Full Moon are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Unleash the Beast!.

  • Keep 2× Slash + 2× Full Moon and reroll all dice not needed, aiming at The Hunt (4 dice).

    If after roll 1 2× Slash + 2× Full Moon for The Hunt are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Unleash the Beast!.

Huntress

  • Keep 5× Tiger and reroll all dice not needed, aiming at Jungle Fury! (5 dice).

    If after roll 1 5× Tiger for Jungle Fury! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Feral.

  • Keep 4× Tiger and reroll all dice not needed, aiming at Feral (4 dice).

    If after roll 1 4× Tiger for Feral are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Jungle Fury!.

  • Keep 3× Claw + 1× Tiger and reroll all dice not needed, aiming at Savage (4 dice).

    If after roll 1 3× Claw + 1× Tiger for Savage are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Jungle Fury!.

These effects work together

  • Both effects apply the same status – the benefit overlaps.
  • Both effects apply the same status – the benefit overlaps.
  • Both effects apply the same status – the benefit overlaps.
  • Both effects apply the same status – the benefit overlaps.
  • Both effects apply the same status – the benefit overlaps.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • The Cure is the documented healing option.
  • Resuscitate is the documented healing option.

Partners and alternatives

Pale Lady: Relative partner fit #2 of 37 (Huntress)

Both effects apply the same status – the benefit overlaps.

Huntress applies Nyra's Bond (Nyra's Bond, Nyra's Bond), Bleed (Bleed); their recorded effects add pressure and control windows to Pale Lady's existing routes.

These partners fit better

  • Shadow Thief · #1 of 37 · Very good choice

    Shadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Pale Lady's existing routes.

    Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Pale Lady.