Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Paladin + Pyromancer

How well does this team play together?

Very good team combination

Team rank #51 of 703Relative partner fit #12 of 37 (Pyromancer)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • consistency and tempo sits 0.75 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Scarlet Witch + Shadow Thief

Even matchup

This matchup is closest to a neutral outcome.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

This is your plan

  1. 1

    Paladin: Keep 5× Hand and reroll all dice not needed, aiming at Resolute Faith! (5 dice).

    If after roll 1 5× Hand for Resolute Faith! are reachable.

    Resolute Faith! deals a documented 10 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Righteous Prayer.

  2. 2

    Pyromancer: Switch to Scorch the Earth! instead of a single-target route.

    After roll 2 the 5 dice for Scorch the Earth! are reachable and several opponents remain in play.

    Scorch the Earth! hits all opponents for a documented 12 damage each.

    If only one opponent is available, take the single-target route with the higher documented damage.

  3. 3

    Pyromancer + Paladin: First Pyromancer, then Paladin: Knockdown disrupts the opposing response to Crit.

    Both documented effects are available for the same game situation.

    This coordination is documented as an interaction between both characters.

Watch this when rolling

Paladin

  • Keep 5× Hand and reroll all dice not needed, aiming at Resolute Faith! (5 dice).

    If after roll 1 5× Hand for Resolute Faith! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Righteous Prayer.

  • Keep 4× Hand and reroll all dice not needed, aiming at Righteous Prayer (4 dice).

    If after roll 1 4× Hand for Righteous Prayer are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Resolute Faith!.

  • Keep 3× Sword + 2× Helmet and reroll all dice not needed, aiming at Righteous Combat (5 dice).

    If after roll 1 3× Sword + 2× Helmet for Righteous Combat are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Resolute Faith!.

Pyromancer

  • Switch to Scorch the Earth! instead of a single-target route.

    After roll 2 the 5 dice for Scorch the Earth! are reachable and several opponents remain in play.

    If only one opponent is available, take the single-target route with the higher documented damage.

  • Keep a large straight and reroll all dice not needed, aiming at Ignite (5 dice).

    If after roll 1 a large straight for Ignite are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Scorch the Earth!.

  • Keep a small straight and reroll all dice not needed, aiming at Hot Streak (4 dice).

    If after roll 1 a small straight for Hot Streak are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Scorch the Earth!.

These effects work together

  • Knockdown disrupts the opposing response to Crit.
  • Stun disrupts the opposing response to Crit.
  • Knockdown disrupts the opposing response to Retribution.
  • Stun disrupts the opposing response to Retribution.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Divine Defense prevents ~2.
  • Holy Attack is the documented healing option.
  • Meteorite can weaken opposing attacks.

Partners and alternatives

Paladin: Relative partner fit #12 of 37 (Pyromancer)

Knockdown disrupts the opposing response to Crit.

Stun disrupts the opposing response to Crit.

These partners fit better

  • Cursed Pirate · #1 of 37 · Very good choice

    Parlay disrupts the opposing response to Crit.

    Parlay disrupts the opposing response to Retribution.

  • Moon Elf · #2 of 37 · Very good choice

    Blind disrupts the opposing response to Crit.

    Blind disrupts the opposing response to Retribution.

  • Treant · #3 of 37 · Very good choice

    Treant applies Barbed Vine (Barbed Vine), Wellspring (Wellspring); their recorded effects add pressure and control windows to Paladin's existing routes.

    Treant adds Splinter (7 damage, normal), Overgrowth (8 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Shadow Thief · #4 of 37 · Very good choice

    Shadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Paladin's existing routes.

    Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Monk · #5 of 37 · Very good choice

    Monk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Paladin's existing routes.

    Monk adds Fist Strike (8 damage, normal), Combo Strike (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Barbarian · #6 of 37 · Very good choice

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Paladin's existing routes.

    Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Seraph · #7 of 37 · Very good choice

    Seraph applies flight, blinding-light; their recorded effects add pressure and control windows to Paladin's existing routes.

    Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Iceman · #8 of 37 · Very good choice

    Iceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Paladin's existing routes.

    Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Doctor Strange · #9 of 37 · Very good choice

    Doctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Paladin's existing routes.

    Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Raveness · #10 of 37 · Very good choice

    Raveness applies feather, hex; their recorded effects add pressure and control windows to Paladin's existing routes.

    Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Scarlet Witch · #11 of 37 · Very good choice

    Scarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Paladin's existing routes.

    Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.