Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Paladin + Krampus

How well does this team play together?

Solid team combination

Team rank #170 of 703Relative partner fit #29 of 37 (Krampus)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • consistency and tempo sits 0.53 standard deviations above the field average and supports this playstyle.
  • consistency and tempo sits 0.46 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Doctor Strange + Shadow Thief

Even matchup

This matchup is closest to a neutral outcome.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Even matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • A large share of your damage runs through routes that bypass defense (pure, undefendable, collateral) – exactly where this opponent's prevention and avoidance barely apply.
Analyze against this opponent

This is your plan

  1. 1

    Paladin: Keep 5× Hand and reroll all dice not needed, aiming at Resolute Faith! (5 dice).

    If after roll 1 5× Hand for Resolute Faith! are reachable.

    Resolute Faith! deals a documented 10 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Righteous Prayer.

  2. 2

    Krampus: Keep 4× Horns and reroll all dice not needed, aiming at Spoils (4 dice).

    If after roll 1 4× Horns for Spoils are reachable.

    Spoils deals a documented 9 damage and applies coal, so the 4 committed dice stay on the table.

    If fewer than 4 matching dice remain after roll 1, switch to Discomfort and Pain!.

Watch this when rolling

Paladin

  • Keep 5× Hand and reroll all dice not needed, aiming at Resolute Faith! (5 dice).

    If after roll 1 5× Hand for Resolute Faith! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Righteous Prayer.

  • Keep 4× Hand and reroll all dice not needed, aiming at Righteous Prayer (4 dice).

    If after roll 1 4× Hand for Righteous Prayer are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Resolute Faith!.

  • Keep 3× Sword + 2× Helmet and reroll all dice not needed, aiming at Righteous Combat (5 dice).

    If after roll 1 3× Sword + 2× Helmet for Righteous Combat are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Resolute Faith!.

Krampus

  • Keep 4× Horns and reroll all dice not needed, aiming at Spoils (4 dice).

    If after roll 1 4× Horns for Spoils are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Discomfort and Pain!.

  • Keep 5× Horns and reroll all dice not needed, aiming at Discomfort and Pain! (5 dice).

    If after roll 1 5× Horns for Discomfort and Pain! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Spoils.

  • Keep 2× Switch + 2× Jingle and reroll all dice not needed, aiming at Rotter (4 dice).

    If after roll 1 2× Switch + 2× Jingle for Rotter are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Spoils.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 0/4.
  • Survival coverage 0/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Divine Defense prevents ~2.
  • Holy Attack is the documented healing option.

Partners and alternatives

Paladin: Relative partner fit #29 of 37 (Krampus)

Krampus applies coal, gift; their recorded effects add pressure and control windows to Paladin's existing routes.

Krampus adds Swat (7 damage, normal), Bad Tidings (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

These partners fit better

  • Cursed Pirate · #1 of 37 · Very good choice

    Parlay disrupts the opposing response to Crit.

    Parlay disrupts the opposing response to Retribution.

  • Moon Elf · #2 of 37 · Very good choice

    Blind disrupts the opposing response to Crit.

    Blind disrupts the opposing response to Retribution.

  • Treant · #3 of 37 · Very good choice

    Treant applies Barbed Vine (Barbed Vine), Wellspring (Wellspring); their recorded effects add pressure and control windows to Paladin's existing routes.

    Treant adds Splinter (7 damage, normal), Overgrowth (8 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Shadow Thief · #4 of 37 · Very good choice

    Shadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Paladin's existing routes.

    Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Monk · #5 of 37 · Very good choice

    Monk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Paladin's existing routes.

    Monk adds Fist Strike (8 damage, normal), Combo Strike (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Barbarian · #6 of 37 · Very good choice

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Paladin's existing routes.

    Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Seraph · #7 of 37 · Very good choice

    Seraph applies flight, blinding-light; their recorded effects add pressure and control windows to Paladin's existing routes.

    Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Iceman · #8 of 37 · Very good choice

    Iceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Paladin's existing routes.

    Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Doctor Strange · #9 of 37 · Very good choice

    Doctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Paladin's existing routes.

    Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Raveness · #10 of 37 · Very good choice

    Raveness applies feather, hex; their recorded effects add pressure and control windows to Paladin's existing routes.

    Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Scarlet Witch · #11 of 37 · Very good choice

    Scarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Paladin's existing routes.

    Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Pyromancer · #12 of 37 · Very good choice

    Knockdown disrupts the opposing response to Crit.

    Stun disrupts the opposing response to Crit.

  • Samurai · #13 of 37 · Very good choice

    Samurai applies shame, honor; their recorded effects add pressure and control windows to Paladin's existing routes.

    Samurai adds Katana Slice (7 damage, normal), Wakizashi (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Pale Lady · #14 of 37 · Very good choice

    Pale Lady applies moonShard, bleed; their recorded effects add pressure and control windows to Paladin's existing routes.

    Pale Lady adds Scratch (6 damage, normal), The Hunt (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Wolverine · #15 of 37 · Solid choice

    Wolverine applies rage, alpha; their recorded effects add pressure and control windows to Paladin's existing routes.

    Wolverine adds Adamantium Claws (6 damage, normal), Regenerate (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Spider-Man (Miles Morales) · #16 of 37 · Solid choice

    Spider-Man (Miles Morales) applies combo, webbed; their recorded effects add pressure and control windows to Paladin's existing routes.

    Spider-Man (Miles Morales) adds Punch (6 damage, normal), C-C-C-Combo (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Huntress · #17 of 37 · Solid choice

    Huntress applies Nyra's Bond (Nyra's Bond, Nyra's Bond), Bleed (Bleed); their recorded effects add pressure and control windows to Paladin's existing routes.

    Huntress adds Animalistic (5 damage, normal), Savage (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Ninja · #18 of 37 · Solid choice

    Ninja applies Delayed Poison (Delayed Poison, Delayed Poison), Smoke Bomb (Smoke Bomb); their recorded effects add pressure and control windows to Paladin's existing routes.

    Ninja adds Slash (7 damage, normal), Walk the Line (12 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Gunslinger · #19 of 37 · Solid choice

    Knockdown disrupts the opposing response to Crit.

    Knockdown disrupts the opposing response to Retribution.

  • Headless Horseman · #20 of 37 · Solid choice

    Headless Horseman applies dreadful, grim-pursuit; their recorded effects add pressure and control windows to Paladin's existing routes.

    Headless Horseman adds Cleave (7 damage, normal), Reap (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Rogue · #21 of 37 · Solid choice

    Rogue applies influence, ionic energy; their recorded effects add pressure and control windows to Paladin's existing routes.

    Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Cyclops · #22 of 37 · Solid choice

    Cyclops applies battle-plan, support; their recorded effects add pressure and control windows to Paladin's existing routes.

    Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Gambit · #23 of 37 · Solid choice

    Gambit applies molecular-acceleration, dissolution; their recorded effects add pressure and control windows to Paladin's existing routes.

    Gambit adds Bo Staff (7 damage, normal), Bojutsu (2 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Loki · #24 of 37 · Solid choice

    Loki applies illusion, bag of tricks; their recorded effects add pressure and control windows to Paladin's existing routes.

    Loki adds Mockery (8 damage, normal), Confuddle (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Tactician · #25 of 37 · Solid choice

    Tactician applies tactical advantage, constrict; their recorded effects add pressure and control windows to Paladin's existing routes.

    Tactician adds Saber Strike (6 damage, normal), Carpet Bomb (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Psylocke · #26 of 37 · Solid choice

    Psylocke applies paralyze, agility; their recorded effects add pressure and control windows to Paladin's existing routes.

    Psylocke adds Lunge (7 damage, normal), Devise (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Thor · #27 of 37 · Solid choice

    Thor applies guard break, electrokinesis; their recorded effects add pressure and control windows to Paladin's existing routes.

    Thor adds Hammered (7 damage, undefendable), Odinforce (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Santa · #28 of 37 · Solid choice

    Santa applies cheer, egg-nog; their recorded effects add pressure and control windows to Paladin's existing routes.

    Santa adds Trim Your Tree (8 damage, normal), Festivities (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.