Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Paladin + Huntress

How well does this team play together?

Very good team combination

Team rank #130 of 703Relative partner fit #17 of 37 (Huntress)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • consistency and tempo sits 0.75 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    similar
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Doctor Strange + Shadow Thief

Even matchup

This matchup is closest to a neutral outcome.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Strongest opponent

Doctor Strange + Iceman

Even matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

This is your plan

  1. 1

    Paladin: Keep 5× Hand and reroll all dice not needed, aiming at Resolute Faith! (5 dice).

    If after roll 1 5× Hand for Resolute Faith! are reachable.

    Resolute Faith! deals a documented 10 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Righteous Prayer.

  2. 2

    Huntress: Keep 5× Tiger and reroll all dice not needed, aiming at Jungle Fury! (5 dice).

    If after roll 1 5× Tiger for Jungle Fury! are reachable.

    Jungle Fury! deals a documented 12 damage and applies Bleed/Nyra's Bond, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Feral.

Watch this when rolling

Paladin

  • Keep 5× Hand and reroll all dice not needed, aiming at Resolute Faith! (5 dice).

    If after roll 1 5× Hand for Resolute Faith! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Righteous Prayer.

  • Keep 4× Hand and reroll all dice not needed, aiming at Righteous Prayer (4 dice).

    If after roll 1 4× Hand for Righteous Prayer are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Resolute Faith!.

  • Keep 3× Sword + 2× Helmet and reroll all dice not needed, aiming at Righteous Combat (5 dice).

    If after roll 1 3× Sword + 2× Helmet for Righteous Combat are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Resolute Faith!.

Huntress

  • Keep 5× Tiger and reroll all dice not needed, aiming at Jungle Fury! (5 dice).

    If after roll 1 5× Tiger for Jungle Fury! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Feral.

  • Keep 4× Tiger and reroll all dice not needed, aiming at Feral (4 dice).

    If after roll 1 4× Tiger for Feral are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Jungle Fury!.

  • Keep 3× Claw + 1× Tiger and reroll all dice not needed, aiming at Savage (4 dice).

    If after roll 1 3× Claw + 1× Tiger for Savage are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Jungle Fury!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Divine Defense prevents ~2.
  • Holy Attack is the documented healing option.
  • Resuscitate is the documented healing option.

Partners and alternatives

Paladin: Relative partner fit #17 of 37 (Huntress)

Huntress applies Nyra's Bond (Nyra's Bond, Nyra's Bond), Bleed (Bleed); their recorded effects add pressure and control windows to Paladin's existing routes.

Huntress adds Animalistic (5 damage, normal), Savage (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

These partners fit better

  • Cursed Pirate · #1 of 37 · Very good choice

    Parlay disrupts the opposing response to Crit.

    Parlay disrupts the opposing response to Retribution.

  • Moon Elf · #2 of 37 · Very good choice

    Blind disrupts the opposing response to Crit.

    Blind disrupts the opposing response to Retribution.

  • Treant · #3 of 37 · Very good choice

    Treant applies Barbed Vine (Barbed Vine), Wellspring (Wellspring); their recorded effects add pressure and control windows to Paladin's existing routes.

    Treant adds Splinter (7 damage, normal), Overgrowth (8 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Shadow Thief · #4 of 37 · Very good choice

    Shadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Paladin's existing routes.

    Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Monk · #5 of 37 · Very good choice

    Monk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Paladin's existing routes.

    Monk adds Fist Strike (8 damage, normal), Combo Strike (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Barbarian · #6 of 37 · Very good choice

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Paladin's existing routes.

    Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Seraph · #7 of 37 · Very good choice

    Seraph applies flight, blinding-light; their recorded effects add pressure and control windows to Paladin's existing routes.

    Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Iceman · #8 of 37 · Very good choice

    Iceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Paladin's existing routes.

    Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Doctor Strange · #9 of 37 · Very good choice

    Doctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Paladin's existing routes.

    Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Raveness · #10 of 37 · Very good choice

    Raveness applies feather, hex; their recorded effects add pressure and control windows to Paladin's existing routes.

    Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Scarlet Witch · #11 of 37 · Very good choice

    Scarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Paladin's existing routes.

    Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Pyromancer · #12 of 37 · Very good choice

    Knockdown disrupts the opposing response to Crit.

    Stun disrupts the opposing response to Crit.

  • Samurai · #13 of 37 · Very good choice

    Samurai applies shame, honor; their recorded effects add pressure and control windows to Paladin's existing routes.

    Samurai adds Katana Slice (7 damage, normal), Wakizashi (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Pale Lady · #14 of 37 · Very good choice

    Pale Lady applies moonShard, bleed; their recorded effects add pressure and control windows to Paladin's existing routes.

    Pale Lady adds Scratch (6 damage, normal), The Hunt (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Wolverine · #15 of 37 · Solid choice

    Wolverine applies rage, alpha; their recorded effects add pressure and control windows to Paladin's existing routes.

    Wolverine adds Adamantium Claws (6 damage, normal), Regenerate (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Spider-Man (Miles Morales) · #16 of 37 · Solid choice

    Spider-Man (Miles Morales) applies combo, webbed; their recorded effects add pressure and control windows to Paladin's existing routes.

    Spider-Man (Miles Morales) adds Punch (6 damage, normal), C-C-C-Combo (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.