Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Paladin + Gunslinger

How well does this team play together?

Solid team combination

Team rank #166 of 703Relative partner fit #19 of 37 (Gunslinger)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    similar
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Jean Grey

Even matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Cursed Pirate + Shadow Thief

Even matchup

This matchup is closest to a neutral outcome.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Their area and collateral attacks reach several of your characters at once in this mode.
Analyze against this opponent

This is your plan

  1. 1

    Paladin: Keep 5× Hand and reroll all dice not needed, aiming at Resolute Faith! (5 dice).

    If after roll 1 5× Hand for Resolute Faith! are reachable.

    Resolute Faith! deals a documented 10 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Righteous Prayer.

  2. 2

    Gunslinger: Keep 5× Bullseye and reroll all dice not needed, aiming at Fill 'Em With Lead! (5 dice).

    If after roll 1 5× Bullseye for Fill 'Em With Lead! are reachable.

    Fill 'Em With Lead! deals a documented 10 damage and applies Bounty/Knockdown/Bounty/Knockdown, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Deadeye.

  3. 3

    Gunslinger + Paladin: First Gunslinger, then Paladin: Knockdown disrupts the opposing response to Crit.

    Both documented effects are available for the same game situation.

    This coordination is documented as an interaction between both characters.

Watch this when rolling

Paladin

  • Keep 5× Hand and reroll all dice not needed, aiming at Resolute Faith! (5 dice).

    If after roll 1 5× Hand for Resolute Faith! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Righteous Prayer.

  • Keep 4× Hand and reroll all dice not needed, aiming at Righteous Prayer (4 dice).

    If after roll 1 4× Hand for Righteous Prayer are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Resolute Faith!.

  • Keep 3× Sword + 2× Helmet and reroll all dice not needed, aiming at Righteous Combat (5 dice).

    If after roll 1 3× Sword + 2× Helmet for Righteous Combat are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Resolute Faith!.

Gunslinger

  • Keep 5× Bullseye and reroll all dice not needed, aiming at Fill 'Em With Lead! (5 dice).

    If after roll 1 5× Bullseye for Fill 'Em With Lead! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Deadeye.

  • Keep 4× Bullseye and reroll all dice not needed, aiming at Deadeye (4 dice).

    If after roll 1 4× Bullseye for Deadeye are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fill 'Em With Lead!.

  • Keep a small straight and reroll all dice not needed, aiming at Showdown (4 dice).

    If after roll 1 a small straight for Showdown are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fill 'Em With Lead!.

These effects work together

  • Knockdown disrupts the opposing response to Crit.
  • Knockdown disrupts the opposing response to Retribution.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Divine Defense prevents ~2.
  • Holy Attack is the documented healing option.
  • Duel prevents ~2.

Partners and alternatives

Paladin: Relative partner fit #19 of 37 (Gunslinger)

Knockdown disrupts the opposing response to Crit.

Knockdown disrupts the opposing response to Retribution.

These partners fit better

  • Cursed Pirate · #1 of 37 · Very good choice

    Parlay disrupts the opposing response to Crit.

    Parlay disrupts the opposing response to Retribution.

  • Moon Elf · #2 of 37 · Very good choice

    Blind disrupts the opposing response to Crit.

    Blind disrupts the opposing response to Retribution.

  • Treant · #3 of 37 · Very good choice

    Treant applies Barbed Vine (Barbed Vine), Wellspring (Wellspring); their recorded effects add pressure and control windows to Paladin's existing routes.

    Treant adds Splinter (7 damage, normal), Overgrowth (8 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Shadow Thief · #4 of 37 · Very good choice

    Shadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Paladin's existing routes.

    Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Monk · #5 of 37 · Very good choice

    Monk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Paladin's existing routes.

    Monk adds Fist Strike (8 damage, normal), Combo Strike (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Barbarian · #6 of 37 · Very good choice

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Paladin's existing routes.

    Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Seraph · #7 of 37 · Very good choice

    Seraph applies flight, blinding-light; their recorded effects add pressure and control windows to Paladin's existing routes.

    Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Iceman · #8 of 37 · Very good choice

    Iceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Paladin's existing routes.

    Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Doctor Strange · #9 of 37 · Very good choice

    Doctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Paladin's existing routes.

    Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Raveness · #10 of 37 · Very good choice

    Raveness applies feather, hex; their recorded effects add pressure and control windows to Paladin's existing routes.

    Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Scarlet Witch · #11 of 37 · Very good choice

    Scarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Paladin's existing routes.

    Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Pyromancer · #12 of 37 · Very good choice

    Knockdown disrupts the opposing response to Crit.

    Stun disrupts the opposing response to Crit.

  • Samurai · #13 of 37 · Very good choice

    Samurai applies shame, honor; their recorded effects add pressure and control windows to Paladin's existing routes.

    Samurai adds Katana Slice (7 damage, normal), Wakizashi (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Pale Lady · #14 of 37 · Very good choice

    Pale Lady applies moonShard, bleed; their recorded effects add pressure and control windows to Paladin's existing routes.

    Pale Lady adds Scratch (6 damage, normal), The Hunt (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Wolverine · #15 of 37 · Solid choice

    Wolverine applies rage, alpha; their recorded effects add pressure and control windows to Paladin's existing routes.

    Wolverine adds Adamantium Claws (6 damage, normal), Regenerate (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Spider-Man (Miles Morales) · #16 of 37 · Solid choice

    Spider-Man (Miles Morales) applies combo, webbed; their recorded effects add pressure and control windows to Paladin's existing routes.

    Spider-Man (Miles Morales) adds Punch (6 damage, normal), C-C-C-Combo (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Huntress · #17 of 37 · Solid choice

    Huntress applies Nyra's Bond (Nyra's Bond, Nyra's Bond), Bleed (Bleed); their recorded effects add pressure and control windows to Paladin's existing routes.

    Huntress adds Animalistic (5 damage, normal), Savage (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Paladin.

  • Ninja · #18 of 37 · Solid choice

    Ninja applies Delayed Poison (Delayed Poison, Delayed Poison), Smoke Bomb (Smoke Bomb); their recorded effects add pressure and control windows to Paladin's existing routes.

    Ninja adds Slash (7 damage, normal), Walk the Line (12 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Paladin.