Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Ninja + Vampire Lord

How well does this team play together?

Solid team combination

Team rank #228 of 703Relative partner fit #25 of 37 (Vampire Lord)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Even matchup

This setup is expected to give your selection the biggest advantage.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Most even opponent

Cursed Pirate + Loki

Even matchup

This matchup is closest to a neutral outcome.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Their area and collateral attacks reach several of your characters at once in this mode.
Analyze against this opponent

This is your plan

  1. 1

    Ninja: Keep 4× Shuriken and reroll all dice not needed, aiming at Walk the Line (4 dice).

    If after roll 1 4× Shuriken for Walk the Line are reachable.

    Walk the Line deals a documented 12 damage and bypasses the defence roll, so the 4 committed dice stay on the table.

    If fewer than 4 matching dice remain after roll 1, switch to Assassinate!.

  2. 2

    Vampire Lord: Keep 5× Droplet and reroll all dice not needed, aiming at Exsanguinate! (5 dice).

    If after roll 1 5× Droplet for Exsanguinate! are reachable.

    Exsanguinate! deals a documented 10 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Rend.

Watch this when rolling

Ninja

  • Keep 4× Shuriken and reroll all dice not needed, aiming at Walk the Line (4 dice).

    If after roll 1 4× Shuriken for Walk the Line are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Assassinate!.

  • Keep 5× Mask and reroll all dice not needed, aiming at Assassinate! (5 dice).

    If after roll 1 5× Mask for Assassinate! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Walk the Line.

  • Keep 4× Mask and reroll all dice not needed, aiming at Shadewalk (4 dice).

    If after roll 1 4× Mask for Shadewalk are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Walk the Line.

Vampire Lord

  • Keep 5× Droplet and reroll all dice not needed, aiming at Exsanguinate! (5 dice).

    If after roll 1 5× Droplet for Exsanguinate! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Rend.

  • Keep 3× Claw + 2× Droplet and reroll all dice not needed, aiming at Rend (5 dice).

    If after roll 1 3× Claw + 2× Droplet for Rend are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Exsanguinate!.

  • Keep a small straight and reroll all dice not needed, aiming at Possess (4 dice).

    If after roll 1 a small straight for Possess are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Exsanguinate!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 0/4.
  • Survival coverage 0/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Sanguimancy is the documented healing option.

Partners and alternatives

Ninja: Relative partner fit #25 of 37 (Vampire Lord)

Vampire Lord applies blood-power, mesmerize; their recorded effects add pressure and control windows to Ninja's existing routes.

Vampire Lord adds Gouge (7 damage, normal), Glamour (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

These partners fit better

  • Shadow Thief · #1 of 37 · Solid choice

    Shadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Ninja's existing routes.

    Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

  • Huntress · #2 of 37 · Solid choice

    Huntress applies Nyra's Bond (Nyra's Bond, Nyra's Bond), Bleed (Bleed); their recorded effects add pressure and control windows to Ninja's existing routes.

    Huntress adds Animalistic (5 damage, normal), Savage (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

  • Treant · #3 of 37 · Solid choice

    Treant applies Barbed Vine (Barbed Vine), Wellspring (Wellspring); their recorded effects add pressure and control windows to Ninja's existing routes.

    Treant adds Splinter (7 damage, normal), Overgrowth (8 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

  • Paladin · #4 of 37 · Solid choice

    Paladin applies Crit (Crit), Protect (Protect); their recorded effects add pressure and control windows to Ninja's existing routes.

    Paladin adds Righteous Combat (7 damage, normal), Mighty Prayer (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

  • Cursed Pirate · #5 of 37 · Solid choice

    Parlay disrupts the opposing response to Shade Shift.

    Parlay disrupts the opposing response to Delayed Poison.

  • Cyclops · #6 of 37 · Solid choice

    Cyclops applies battle-plan, support; their recorded effects add pressure and control windows to Ninja's existing routes.

    Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

  • Moon Elf · #7 of 37 · Solid choice

    Blind disrupts the opposing response to Shade Shift.

    Blind disrupts the opposing response to Delayed Poison.

  • Gunslinger · #8 of 37 · Solid choice

    Knockdown disrupts the opposing response to Shade Shift.

    Knockdown disrupts the opposing response to Delayed Poison.

  • Iceman · #9 of 37 · Solid choice

    Iceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Ninja's existing routes.

    Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

  • Raveness · #10 of 37 · Solid choice

    Raveness applies feather, hex; their recorded effects add pressure and control windows to Ninja's existing routes.

    Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

  • Rogue · #11 of 37 · Solid choice

    Rogue applies influence, ionic energy; their recorded effects add pressure and control windows to Ninja's existing routes.

    Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

  • Pyromancer · #12 of 37 · Solid choice

    Knockdown disrupts the opposing response to Shade Shift.

    Stun disrupts the opposing response to Shade Shift.

  • Doctor Strange · #13 of 37 · Solid choice

    Doctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Ninja's existing routes.

    Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

  • Seraph · #14 of 37 · Solid choice

    Seraph applies flight, blinding-light; their recorded effects add pressure and control windows to Ninja's existing routes.

    Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

  • Samurai · #15 of 37 · Solid choice

    Samurai applies shame, honor; their recorded effects add pressure and control windows to Ninja's existing routes.

    Samurai adds Katana Slice (7 damage, normal), Wakizashi (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

  • Psylocke · #16 of 37 · Poor fit

    Psylocke applies paralyze, agility; their recorded effects add pressure and control windows to Ninja's existing routes.

    Psylocke adds Lunge (7 damage, normal), Devise (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

  • Monk · #17 of 37 · Poor fit

    Monk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Ninja's existing routes.

    Monk adds Fist Strike (8 damage, normal), Combo Strike (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

  • Gambit · #18 of 37 · Poor fit

    Gambit applies molecular-acceleration, dissolution; their recorded effects add pressure and control windows to Ninja's existing routes.

    Gambit adds Bo Staff (7 damage, normal), Bojutsu (2 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

  • Tactician · #19 of 37 · Poor fit

    Tactician applies tactical advantage, constrict; their recorded effects add pressure and control windows to Ninja's existing routes.

    Tactician adds Saber Strike (6 damage, normal), Carpet Bomb (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

  • Barbarian · #20 of 37 · Poor fit

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Ninja's existing routes.

    Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

  • Black Widow · #21 of 37 · Poor fit

    Black Widow applies covert ops, agility; their recorded effects add pressure and control windows to Ninja's existing routes.

    Black Widow adds Baton Strike (7 damage, normal), Widows Gauntlets (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

  • Loki · #22 of 37 · Poor fit

    Loki applies illusion, bag of tricks; their recorded effects add pressure and control windows to Ninja's existing routes.

    Loki adds Mockery (8 damage, normal), Confuddle (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

  • Artificer · #23 of 37 · Poor fit

    Artificer applies Synth (Synth, Synth), Nanite (Nanite, Nanobot); their recorded effects add pressure and control windows to Ninja's existing routes.

    Artificer adds Spanner Strike (6 damage, normal), Eureka (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Ninja.

  • Krampus · #24 of 37 · Poor fit

    Krampus applies coal, gift; their recorded effects add pressure and control windows to Ninja's existing routes.

    Krampus adds Swat (7 damage, normal), Bad Tidings (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Ninja.