Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Moon Elf + Krampus

How well does this team play together?

Solid team combination

Team rank #235 of 703Relative partner fit #16 of 37 (Krampus)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • consistency and tempo sits 0.53 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Most even opponent

Monk + Shadow Thief

Even matchup

This matchup is closest to a neutral outcome.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Even matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • A large share of your damage runs through routes that bypass defense (pure, undefendable, collateral) – exactly where this opponent's prevention and avoidance barely apply.
Analyze against this opponent

This is your plan

  1. 1

    Moon Elf: Keep 5× Moon and reroll all dice not needed, aiming at Lunar Eclipse! (5 dice).

    If after roll 1 5× Moon for Lunar Eclipse! are reachable.

    Lunar Eclipse! deals a documented 12 damage and applies Blind/Entangle/Targeted, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Eclipse.

  2. 2

    Krampus: Keep 4× Horns and reroll all dice not needed, aiming at Spoils (4 dice).

    If after roll 1 4× Horns for Spoils are reachable.

    Spoils deals a documented 9 damage and applies coal, so the 4 committed dice stay on the table.

    If fewer than 4 matching dice remain after roll 1, switch to Discomfort and Pain!.

Watch this when rolling

Moon Elf

  • Keep 5× Moon and reroll all dice not needed, aiming at Lunar Eclipse! (5 dice).

    If after roll 1 5× Moon for Lunar Eclipse! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Eclipse.

  • Keep 4× Moon and reroll all dice not needed, aiming at Eclipse (4 dice).

    If after roll 1 4× Moon for Eclipse are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Lunar Eclipse!.

  • Keep 1× Bow + 3× Moon and reroll all dice not needed, aiming at Exploding Arrow (4 dice).

    If after roll 1 1× Bow + 3× Moon for Exploding Arrow are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Lunar Eclipse!.

Krampus

  • Keep 4× Horns and reroll all dice not needed, aiming at Spoils (4 dice).

    If after roll 1 4× Horns for Spoils are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Discomfort and Pain!.

  • Keep 5× Horns and reroll all dice not needed, aiming at Discomfort and Pain! (5 dice).

    If after roll 1 5× Horns for Discomfort and Pain! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Spoils.

  • Keep 2× Switch + 2× Jingle and reroll all dice not needed, aiming at Rotter (4 dice).

    If after roll 1 2× Switch + 2× Jingle for Rotter are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Spoils.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Demising Shot can weaken opposing attacks.

Partners and alternatives

Moon Elf: Relative partner fit #16 of 37 (Krampus)

Krampus applies coal, gift; their recorded effects add pressure and control windows to Moon Elf's existing routes.

Krampus adds Swat (7 damage, normal), Bad Tidings (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.

These partners fit better

  • Shadow Thief · #1 of 37 · Solid choice

    Blind disrupts the opposing response to Counter Strike.

    Blind disrupts the opposing response to Sneak Attack.

  • Huntress · #2 of 37 · Solid choice

    Blind disrupts the opposing response to Nyra.

    Entangle disrupts the opposing response to Nyra.

  • Treant · #3 of 37 · Solid choice

    Blind disrupts the opposing response to Barbed Vine.

    Blind disrupts the opposing response to Dryad.

  • Paladin · #4 of 37 · Solid choice

    Blind disrupts the opposing response to Crit.

    Blind disrupts the opposing response to Retribution.

  • Barbarian · #5 of 37 · Solid choice

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.

  • Rogue · #6 of 37 · Solid choice

    Rogue applies influence, ionic energy; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.

  • Cursed Pirate · #7 of 37 · Solid choice

    Blind disrupts the opposing response to Cutlass.

    Entangle disrupts the opposing response to Cutlass.

  • Monk · #8 of 37 · Solid choice

    Blind disrupts the opposing response to Serenity.

    Entangle disrupts the opposing response to Serenity.

  • Doctor Strange · #9 of 37 · Solid choice

    Doctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.

  • Cyclops · #10 of 37 · Solid choice

    Cyclops applies battle-plan, support; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.

  • Gambit · #11 of 37 · Solid choice

    Gambit applies molecular-acceleration, dissolution; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Gambit adds Bo Staff (7 damage, normal), Bojutsu (2 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.

  • Loki · #12 of 37 · Solid choice

    Loki applies illusion, bag of tricks; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Loki adds Mockery (8 damage, normal), Confuddle (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.

  • Iceman · #13 of 37 · Solid choice

    Iceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.

  • Tactician · #14 of 37 · Solid choice

    Both effects apply the same status – the benefit overlaps.

    Tactician applies tactical advantage, constrict; their recorded effects add pressure and control windows to Moon Elf's existing routes.

  • Scarlet Witch · #15 of 37 · Solid choice

    Scarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.