Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Moon Elf + Huntress

How well does this team play together?

Very good team combination

Team rank #9 of 703Relative partner fit #2 of 37 (Huntress)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    similar
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Monk + Shadow Thief

Even matchup

This matchup is closest to a neutral outcome.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Strongest opponent

Doctor Strange + Thor

Even matchup

This setup is expected to be the biggest challenge for your selection.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

This is your plan

  1. 1

    Moon Elf: Keep 5× Moon and reroll all dice not needed, aiming at Lunar Eclipse! (5 dice).

    If after roll 1 5× Moon for Lunar Eclipse! are reachable.

    Lunar Eclipse! deals a documented 12 damage and applies Blind/Entangle/Targeted, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Eclipse.

  2. 2

    Huntress: Keep 5× Tiger and reroll all dice not needed, aiming at Jungle Fury! (5 dice).

    If after roll 1 5× Tiger for Jungle Fury! are reachable.

    Jungle Fury! deals a documented 12 damage and applies Bleed/Nyra's Bond, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Feral.

  3. 3

    Moon Elf + Huntress: First Moon Elf, then Huntress: Blind disrupts the opposing response to Nyra.

    Both documented effects are available for the same game situation.

    This coordination is documented as an interaction between both characters.

Watch this when rolling

Moon Elf

  • Keep 5× Moon and reroll all dice not needed, aiming at Lunar Eclipse! (5 dice).

    If after roll 1 5× Moon for Lunar Eclipse! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Eclipse.

  • Keep 4× Moon and reroll all dice not needed, aiming at Eclipse (4 dice).

    If after roll 1 4× Moon for Eclipse are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Lunar Eclipse!.

  • Keep 1× Bow + 3× Moon and reroll all dice not needed, aiming at Exploding Arrow (4 dice).

    If after roll 1 1× Bow + 3× Moon for Exploding Arrow are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Lunar Eclipse!.

Huntress

  • Keep 5× Tiger and reroll all dice not needed, aiming at Jungle Fury! (5 dice).

    If after roll 1 5× Tiger for Jungle Fury! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Feral.

  • Keep 4× Tiger and reroll all dice not needed, aiming at Feral (4 dice).

    If after roll 1 4× Tiger for Feral are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Jungle Fury!.

  • Keep 3× Claw + 1× Tiger and reroll all dice not needed, aiming at Savage (4 dice).

    If after roll 1 3× Claw + 1× Tiger for Savage are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Jungle Fury!.

These effects work together

  • Blind disrupts the opposing response to Nyra.
  • Entangle disrupts the opposing response to Nyra.
  • Blind disrupts the opposing response to Bleed.
  • Targeted sets up a window that Bleed cashes in.
  • Entangle disrupts the opposing response to Bleed.

Watch out for this

  • Chain needs the same enemy figure but the mode rolls the target.
  • Role overlap within the team.
  • Survival coverage 2/4.
  • Survival coverage 2/4 (prevention, avoidance, healing, attack denial).
  • Demising Shot can weaken opposing attacks.
  • Resuscitate is the documented healing option.

Partners and alternatives

Moon Elf: Relative partner fit #2 of 37 (Huntress)

Blind disrupts the opposing response to Nyra.

Entangle disrupts the opposing response to Nyra.

These partners fit better