Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Moon Elf + Gunslinger

How well does this team play together?

Very good team combination

Team rank #77 of 703Relative partner fit #18 of 37 (Gunslinger)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    similar
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Jean Grey

Even matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Cursed Pirate + Treant

Even matchup

This matchup is closest to a neutral outcome.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • A large share of your damage runs through routes that bypass defense (pure, undefendable, collateral) – exactly where this opponent's prevention and avoidance barely apply.
Analyze against this opponent

This is your plan

  1. 1

    Moon Elf: Keep 5× Moon and reroll all dice not needed, aiming at Lunar Eclipse! (5 dice).

    If after roll 1 5× Moon for Lunar Eclipse! are reachable.

    Lunar Eclipse! deals a documented 12 damage and applies Blind/Entangle/Targeted, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Eclipse.

  2. 2

    Gunslinger: Keep 5× Bullseye and reroll all dice not needed, aiming at Fill 'Em With Lead! (5 dice).

    If after roll 1 5× Bullseye for Fill 'Em With Lead! are reachable.

    Fill 'Em With Lead! deals a documented 10 damage and applies Bounty/Knockdown/Bounty/Knockdown, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Deadeye.

  3. 3

    Moon Elf + Gunslinger: First Moon Elf, then Gunslinger: Blind disrupts the opposing response to Reload.

    Both documented effects are available for the same game situation.

    This coordination is documented as an interaction between both characters.

Watch this when rolling

Moon Elf

  • Keep 5× Moon and reroll all dice not needed, aiming at Lunar Eclipse! (5 dice).

    If after roll 1 5× Moon for Lunar Eclipse! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Eclipse.

  • Keep 4× Moon and reroll all dice not needed, aiming at Eclipse (4 dice).

    If after roll 1 4× Moon for Eclipse are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Lunar Eclipse!.

  • Keep 1× Bow + 3× Moon and reroll all dice not needed, aiming at Exploding Arrow (4 dice).

    If after roll 1 1× Bow + 3× Moon for Exploding Arrow are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Lunar Eclipse!.

Gunslinger

  • Keep 5× Bullseye and reroll all dice not needed, aiming at Fill 'Em With Lead! (5 dice).

    If after roll 1 5× Bullseye for Fill 'Em With Lead! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Deadeye.

  • Keep 4× Bullseye and reroll all dice not needed, aiming at Deadeye (4 dice).

    If after roll 1 4× Bullseye for Deadeye are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fill 'Em With Lead!.

  • Keep a small straight and reroll all dice not needed, aiming at Showdown (4 dice).

    If after roll 1 a small straight for Showdown are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fill 'Em With Lead!.

These effects work together

  • Blind disrupts the opposing response to Reload.
  • Entangle disrupts the opposing response to Reload.
  • Blind disrupts the opposing response to Bounty.
  • Targeted sets up a window that Bounty cashes in.
  • Entangle disrupts the opposing response to Bounty.

Watch out for this

  • Chain needs the same enemy figure but the mode rolls the target.
  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Demising Shot can weaken opposing attacks.
  • Duel prevents ~2.
  • Bounty Hunter can weaken opposing attacks.

Partners and alternatives

Moon Elf: Relative partner fit #18 of 37 (Gunslinger)

Blind disrupts the opposing response to Reload.

Entangle disrupts the opposing response to Reload.

These partners fit better

  • Shadow Thief · #1 of 37 · Solid choice

    Blind disrupts the opposing response to Counter Strike.

    Blind disrupts the opposing response to Sneak Attack.

  • Huntress · #2 of 37 · Solid choice

    Blind disrupts the opposing response to Nyra.

    Entangle disrupts the opposing response to Nyra.

  • Treant · #3 of 37 · Solid choice

    Blind disrupts the opposing response to Barbed Vine.

    Blind disrupts the opposing response to Dryad.

  • Paladin · #4 of 37 · Solid choice

    Blind disrupts the opposing response to Crit.

    Blind disrupts the opposing response to Retribution.

  • Barbarian · #5 of 37 · Solid choice

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.

  • Rogue · #6 of 37 · Solid choice

    Rogue applies influence, ionic energy; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.

  • Cursed Pirate · #7 of 37 · Solid choice

    Blind disrupts the opposing response to Cutlass.

    Entangle disrupts the opposing response to Cutlass.

  • Monk · #8 of 37 · Solid choice

    Blind disrupts the opposing response to Serenity.

    Entangle disrupts the opposing response to Serenity.

  • Doctor Strange · #9 of 37 · Solid choice

    Doctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.

  • Cyclops · #10 of 37 · Solid choice

    Cyclops applies battle-plan, support; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.

  • Gambit · #11 of 37 · Solid choice

    Gambit applies molecular-acceleration, dissolution; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Gambit adds Bo Staff (7 damage, normal), Bojutsu (2 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.

  • Loki · #12 of 37 · Solid choice

    Loki applies illusion, bag of tricks; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Loki adds Mockery (8 damage, normal), Confuddle (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.

  • Iceman · #13 of 37 · Solid choice

    Iceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.

  • Tactician · #14 of 37 · Solid choice

    Both effects apply the same status – the benefit overlaps.

    Tactician applies tactical advantage, constrict; their recorded effects add pressure and control windows to Moon Elf's existing routes.

  • Scarlet Witch · #15 of 37 · Solid choice

    Scarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.

  • Krampus · #16 of 37 · Solid choice

    Krampus applies coal, gift; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Krampus adds Swat (7 damage, normal), Bad Tidings (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.

  • Seraph · #17 of 37 · Solid choice

    Seraph applies flight, blinding-light; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.