Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Moon Elf + Cursed Pirate

How well does this team play together?

Very good team combination

Team rank #66 of 703Relative partner fit #7 of 37 (Cursed Pirate)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • consistency and tempo sits 0.81 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Gunslinger + Ninja

Even matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Psylocke + Pyromancer

Even matchup

This matchup is closest to a neutral outcome.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Strongest opponent

Doctor Strange + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

This is your plan

  1. 1

    Moon Elf: Keep 5× Moon and reroll all dice not needed, aiming at Lunar Eclipse! (5 dice).

    If after roll 1 5× Moon for Lunar Eclipse! are reachable.

    Lunar Eclipse! deals a documented 12 damage and applies Blind/Entangle/Targeted, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Eclipse.

  2. 2

    Cursed Pirate: Keep 5× Skull and reroll all dice not needed, aiming at Pirate's Touch! (5 dice).

    If after roll 1 5× Skull for Pirate's Touch! are reachable.

    Pirate's Touch! deals a documented 12 damage and applies Parlay/Parlay/Powder Keg, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Black Spot.

  3. 3

    Moon Elf + Cursed Pirate: First Moon Elf, then Cursed Pirate: Blind disrupts the opposing response to Cutlass.

    Both documented effects are available for the same game situation.

    This coordination is documented as an interaction between both characters.

Watch this when rolling

Moon Elf

  • Keep 5× Moon and reroll all dice not needed, aiming at Lunar Eclipse! (5 dice).

    If after roll 1 5× Moon for Lunar Eclipse! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Eclipse.

  • Keep 4× Moon and reroll all dice not needed, aiming at Eclipse (4 dice).

    If after roll 1 4× Moon for Eclipse are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Lunar Eclipse!.

  • Keep 1× Bow + 3× Moon and reroll all dice not needed, aiming at Exploding Arrow (4 dice).

    If after roll 1 1× Bow + 3× Moon for Exploding Arrow are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Lunar Eclipse!.

Cursed Pirate

  • Keep 5× Skull and reroll all dice not needed, aiming at Pirate's Touch! (5 dice).

    If after roll 1 5× Skull for Pirate's Touch! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Black Spot.

  • Keep 4× Skull and reroll all dice not needed, aiming at Black Spot (4 dice).

    If after roll 1 4× Skull for Black Spot are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Pirate's Touch!.

  • Keep 3× Chest and reroll all dice not needed, aiming at X Marks the Spot (3 dice).

    If after roll 1 3× Chest for X Marks the Spot are reachable.

    If fewer than 3 matching dice remain after roll 1, switch to Pirate's Touch!.

These effects work together

  • Blind disrupts the opposing response to Cutlass.
  • Targeted sets up a window that Cutlass cashes in.
  • Entangle disrupts the opposing response to Cutlass.
  • Blind disrupts the opposing response to Cursed Doubloon.
  • Targeted sets up a window that Cursed Doubloon cashes in.

Watch out for this

  • Chain needs the same enemy figure but the mode rolls the target.
  • Chain needs the same enemy figure but the mode rolls the target.
  • Chain needs the same enemy figure but the mode rolls the target.
  • Role overlap within the team.
  • Demising Shot can weaken opposing attacks.
  • Light the Fuse can weaken opposing attacks.

Partners and alternatives

Moon Elf: Relative partner fit #7 of 37 (Cursed Pirate)

Blind disrupts the opposing response to Cutlass.

Entangle disrupts the opposing response to Cutlass.

These partners fit better

  • Shadow Thief · #1 of 37 · Solid choice

    Blind disrupts the opposing response to Counter Strike.

    Blind disrupts the opposing response to Sneak Attack.

  • Huntress · #2 of 37 · Solid choice

    Blind disrupts the opposing response to Nyra.

    Entangle disrupts the opposing response to Nyra.

  • Treant · #3 of 37 · Solid choice

    Blind disrupts the opposing response to Barbed Vine.

    Blind disrupts the opposing response to Dryad.

  • Paladin · #4 of 37 · Solid choice

    Blind disrupts the opposing response to Crit.

    Blind disrupts the opposing response to Retribution.

  • Barbarian · #5 of 37 · Solid choice

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.

  • Rogue · #6 of 37 · Solid choice

    Rogue applies influence, ionic energy; their recorded effects add pressure and control windows to Moon Elf's existing routes.

    Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Moon Elf.