Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Krampus + Huntress

How well does this team play together?

Solid team combination

Team rank #252 of 703Relative partner fit #7 of 37 (Huntress)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • consistency and tempo sits 0.75 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Iceman + Monk

Even matchup

This matchup is closest to a neutral outcome.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Strongest opponent

Doctor Strange + Iceman

Even matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

This is your plan

  1. 1

    Krampus: Keep 4× Horns and reroll all dice not needed, aiming at Spoils (4 dice).

    If after roll 1 4× Horns for Spoils are reachable.

    Spoils deals a documented 9 damage and applies coal, so the 4 committed dice stay on the table.

    If fewer than 4 matching dice remain after roll 1, switch to Discomfort and Pain!.

  2. 2

    Huntress: Keep 5× Tiger and reroll all dice not needed, aiming at Jungle Fury! (5 dice).

    If after roll 1 5× Tiger for Jungle Fury! are reachable.

    Jungle Fury! deals a documented 12 damage and applies Bleed/Nyra's Bond, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Feral.

Watch this when rolling

Krampus

  • Keep 4× Horns and reroll all dice not needed, aiming at Spoils (4 dice).

    If after roll 1 4× Horns for Spoils are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Discomfort and Pain!.

  • Keep 5× Horns and reroll all dice not needed, aiming at Discomfort and Pain! (5 dice).

    If after roll 1 5× Horns for Discomfort and Pain! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Spoils.

  • Keep 2× Switch + 2× Jingle and reroll all dice not needed, aiming at Rotter (4 dice).

    If after roll 1 2× Switch + 2× Jingle for Rotter are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Spoils.

Huntress

  • Keep 5× Tiger and reroll all dice not needed, aiming at Jungle Fury! (5 dice).

    If after roll 1 5× Tiger for Jungle Fury! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Feral.

  • Keep 4× Tiger and reroll all dice not needed, aiming at Feral (4 dice).

    If after roll 1 4× Tiger for Feral are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Jungle Fury!.

  • Keep 3× Claw + 1× Tiger and reroll all dice not needed, aiming at Savage (4 dice).

    If after roll 1 3× Claw + 1× Tiger for Savage are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Jungle Fury!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Resuscitate is the documented healing option.

Partners and alternatives

Krampus: Relative partner fit #7 of 37 (Huntress)

Huntress applies Nyra's Bond (Nyra's Bond, Nyra's Bond), Bleed (Bleed); their recorded effects add pressure and control windows to Krampus's existing routes.

Huntress adds Animalistic (5 damage, normal), Savage (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

These partners fit better

  • Cursed Pirate · #1 of 37 · Very good choice

    Cursed Pirate applies Cursed Doubloon (Cursed Doubloon, Cursed Form), Powder Keg (Powder Keg, Powder Keg); their recorded effects add pressure and control windows to Krampus's existing routes.

    Cursed Pirate adds Cutlass Strike (7 damage, normal), X Marks the Spot (6 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Monk · #2 of 37 · Very good choice

    Monk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Krampus's existing routes.

    Monk adds Fist Strike (8 damage, normal), Combo Strike (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Moon Elf · #3 of 37 · Very good choice

    Moon Elf applies Blind (Blind), Evasive (Evasive); their recorded effects add pressure and control windows to Krampus's existing routes.

    Moon Elf adds Longbow (7 damage, normal), Demising Shot (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Treant · #4 of 37 · Very good choice

    Treant applies Barbed Vine (Barbed Vine), Wellspring (Wellspring); their recorded effects add pressure and control windows to Krampus's existing routes.

    Treant adds Splinter (7 damage, normal), Overgrowth (8 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Shadow Thief · #5 of 37 · Very good choice

    Shadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Krampus's existing routes.

    Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Pyromancer · #6 of 37 · Very good choice

    Pyromancer applies Burn (Burn, Burn), Fire Mastery (Fire Mastery, Fire Mastery); their recorded effects add pressure and control windows to Krampus's existing routes.

    Pyromancer adds Fireball (8 damage, normal), Burning Soul (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Krampus.