Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Krampus + Artificer

How well does this team play together?

Solid team combination

Team rank #188 of 703Relative partner fit #19 of 37 (Artificer)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Most even opponent

Huntress + Moon Elf

Even matchup

This matchup is closest to a neutral outcome.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Even matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • A large share of your damage runs through routes that bypass defense (pure, undefendable, collateral) – exactly where this opponent's prevention and avoidance barely apply.
Analyze against this opponent

This is your plan

  1. 1

    Krampus: Keep 4× Horns and reroll all dice not needed, aiming at Spoils (4 dice).

    If after roll 1 4× Horns for Spoils are reachable.

    Spoils deals a documented 9 damage and applies coal, so the 4 committed dice stay on the table.

    If fewer than 4 matching dice remain after roll 1, switch to Discomfort and Pain!.

  2. 2

    Artificer: Keep 5× Bolt and reroll all dice not needed, aiming at Maximum Power! (5 dice).

    If after roll 1 5× Bolt for Maximum Power! are reachable.

    Maximum Power! deals a documented 10 damage and applies Nanite/Nanite, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Spanner Strike.

Watch this when rolling

Krampus

  • Keep 4× Horns and reroll all dice not needed, aiming at Spoils (4 dice).

    If after roll 1 4× Horns for Spoils are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Discomfort and Pain!.

  • Keep 5× Horns and reroll all dice not needed, aiming at Discomfort and Pain! (5 dice).

    If after roll 1 5× Horns for Discomfort and Pain! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Spoils.

  • Keep 2× Switch + 2× Jingle and reroll all dice not needed, aiming at Rotter (4 dice).

    If after roll 1 2× Switch + 2× Jingle for Rotter are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Spoils.

Artificer

  • Keep 5× Bolt and reroll all dice not needed, aiming at Maximum Power! (5 dice).

    If after roll 1 5× Bolt for Maximum Power! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Spanner Strike.

  • Keep 3× Wrench and reroll all dice not needed, aiming at Spanner Strike (3 dice).

    If after roll 1 3× Wrench for Spanner Strike are reachable.

    If fewer than 3 matching dice remain after roll 1, switch to Maximum Power!.

  • Keep a small straight and reroll all dice not needed, aiming at Jolt (4 dice).

    If after roll 1 a small straight for Jolt are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Maximum Power!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 0/4.
  • Survival coverage 0/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Schematics is the documented healing option.

Partners and alternatives

Krampus: Relative partner fit #19 of 37 (Artificer)

Artificer applies Synth (Synth, Synth), Nanite (Nanite, Nanobot); their recorded effects add pressure and control windows to Krampus's existing routes.

Artificer adds Spanner Strike (6 damage, normal), Eureka (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

These partners fit better

  • Cursed Pirate · #1 of 37 · Very good choice

    Cursed Pirate applies Cursed Doubloon (Cursed Doubloon, Cursed Form), Powder Keg (Powder Keg, Powder Keg); their recorded effects add pressure and control windows to Krampus's existing routes.

    Cursed Pirate adds Cutlass Strike (7 damage, normal), X Marks the Spot (6 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Monk · #2 of 37 · Very good choice

    Monk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Krampus's existing routes.

    Monk adds Fist Strike (8 damage, normal), Combo Strike (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Moon Elf · #3 of 37 · Very good choice

    Moon Elf applies Blind (Blind), Evasive (Evasive); their recorded effects add pressure and control windows to Krampus's existing routes.

    Moon Elf adds Longbow (7 damage, normal), Demising Shot (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Treant · #4 of 37 · Very good choice

    Treant applies Barbed Vine (Barbed Vine), Wellspring (Wellspring); their recorded effects add pressure and control windows to Krampus's existing routes.

    Treant adds Splinter (7 damage, normal), Overgrowth (8 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Shadow Thief · #5 of 37 · Very good choice

    Shadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Krampus's existing routes.

    Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Pyromancer · #6 of 37 · Very good choice

    Pyromancer applies Burn (Burn, Burn), Fire Mastery (Fire Mastery, Fire Mastery); their recorded effects add pressure and control windows to Krampus's existing routes.

    Pyromancer adds Fireball (8 damage, normal), Burning Soul (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Huntress · #7 of 37 · Solid choice

    Huntress applies Nyra's Bond (Nyra's Bond, Nyra's Bond), Bleed (Bleed); their recorded effects add pressure and control windows to Krampus's existing routes.

    Huntress adds Animalistic (5 damage, normal), Savage (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Ninja · #8 of 37 · Solid choice

    Ninja applies Delayed Poison (Delayed Poison, Delayed Poison), Smoke Bomb (Smoke Bomb); their recorded effects add pressure and control windows to Krampus's existing routes.

    Ninja adds Slash (7 damage, normal), Walk the Line (12 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Iceman · #9 of 37 · Solid choice

    Iceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Krampus's existing routes.

    Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Raveness · #10 of 37 · Solid choice

    Raveness applies feather, hex; their recorded effects add pressure and control windows to Krampus's existing routes.

    Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Paladin · #11 of 37 · Solid choice

    Paladin applies Crit (Crit), Protect (Protect); their recorded effects add pressure and control windows to Krampus's existing routes.

    Paladin adds Righteous Combat (7 damage, normal), Mighty Prayer (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Gunslinger · #12 of 37 · Solid choice

    Gunslinger applies Reload (Reload), Bounty (Bounty); their recorded effects add pressure and control windows to Krampus's existing routes.

    Gunslinger adds Revolver (5 damage, normal), Bounty Hunter (1 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Seraph · #13 of 37 · Solid choice

    Seraph applies flight, blinding-light; their recorded effects add pressure and control windows to Krampus's existing routes.

    Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Headless Horseman · #14 of 37 · Solid choice

    Headless Horseman applies dreadful, grim-pursuit; their recorded effects add pressure and control windows to Krampus's existing routes.

    Headless Horseman adds Cleave (7 damage, normal), Reap (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Scarlet Witch · #15 of 37 · Solid choice

    Scarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Krampus's existing routes.

    Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Barbarian · #16 of 37 · Solid choice

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Krampus's existing routes.

    Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Doctor Strange · #17 of 37 · Solid choice

    Doctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Krampus's existing routes.

    Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Krampus.

  • Samurai · #18 of 37 · Solid choice

    Samurai applies shame, honor; their recorded effects add pressure and control windows to Krampus's existing routes.

    Samurai adds Katana Slice (7 damage, normal), Wakizashi (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Krampus.