Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Iceman + Shadow Thief

How well does this team play together?

Very good team combination

Team rank #9 of 703Relative partner fit #1 of 37 (Shadow Thief)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • consistency and tempo sits 1.18 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    similar
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Huntress + Monk

Even matchup

This matchup is closest to a neutral outcome.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Strongest opponent

Huntress + Thor

Even matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

This is your plan

  1. 1

    Iceman: Keep 5× Frost and reroll all dice not needed, aiming at Ice Storm! (5 dice).

    If after roll 1 5× Frost for Ice Storm! are reachable.

    Ice Storm! deals a documented 13 damage and applies dice-cube, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Cold Treat.

  2. 2

    Shadow Thief: Keep 5× Shadow and reroll all dice not needed, aiming at Shadow Shank! (5 dice).

    If after roll 1 5× Shadow for Shadow Shank! are reachable.

    Shadow Shank! deals a documented 12 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Insidious Strike.

Watch this when rolling

Iceman

  • Keep 5× Frost and reroll all dice not needed, aiming at Ice Storm! (5 dice).

    If after roll 1 5× Frost for Ice Storm! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Cold Treat.

  • Keep 2× Ice + 3× Slide and reroll all dice not needed, aiming at Cold Treat (5 dice).

    If after roll 1 2× Ice + 3× Slide for Cold Treat are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Ice Storm!.

  • Keep 3× Ice and reroll all dice not needed, aiming at Frostbite (3 dice).

    If after roll 1 3× Ice for Frostbite are reachable.

    If fewer than 3 matching dice remain after roll 1, switch to Ice Storm!.

Shadow Thief

  • Keep 5× Shadow and reroll all dice not needed, aiming at Shadow Shank! (5 dice).

    If after roll 1 5× Shadow for Shadow Shank! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Insidious Strike.

  • Keep a large straight and reroll all dice not needed, aiming at Insidious Strike (5 dice).

    If after roll 1 a large straight for Insidious Strike are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Shadow Shank!.

  • Keep 3× Dagger and reroll all dice not needed, aiming at Dagger Strike (3 dice).

    If after roll 1 3× Dagger for Dagger Strike are reachable.

    If fewer than 3 matching dice remain after roll 1, switch to Shadow Shank!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 2/4.
  • Survival coverage 2/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Rime prevents ~4.5.
  • Ice to Meet You can weaken opposing attacks.

Partners and alternatives

Iceman: Relative partner fit #1 of 37 (Shadow Thief)

Shadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Iceman's existing routes.

Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Iceman.

This is already the best partner choice for Shadow Thief.