Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Headless Horseman + Pyromancer

How well does this team play together?

Solid team combination

Team rank #303 of 703Relative partner fit #7 of 37 (Pyromancer)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • offensive pressure sits 0.60 standard deviations above the field average and supports this playstyle.
  • consistency and tempo sits 0.11 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Scarlet Witch + Shadow Thief

Even matchup

This matchup is closest to a neutral outcome.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

This is your plan

  1. 1

    Headless Horseman: Keep 5× Scare and reroll all dice not needed, aiming at Dreadful Charge! (5 dice).

    If after roll 1 5× Scare for Dreadful Charge! are reachable.

    Dreadful Charge! deals a documented 14 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Spectral Assault.

  2. 2

    Pyromancer: Switch to Scorch the Earth! instead of a single-target route.

    After roll 2 the 5 dice for Scorch the Earth! are reachable and several opponents remain in play.

    Scorch the Earth! hits all opponents for a documented 12 damage each.

    If only one opponent is available, take the single-target route with the higher documented damage.

Watch this when rolling

Headless Horseman

  • Keep 5× Scare and reroll all dice not needed, aiming at Dreadful Charge! (5 dice).

    If after roll 1 5× Scare for Dreadful Charge! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Spectral Assault.

  • Keep 3× Axe + 2× Scare and reroll all dice not needed, aiming at Spectral Assault (5 dice).

    If after roll 1 3× Axe + 2× Scare for Spectral Assault are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Dreadful Charge!.

  • Keep a small straight and reroll all dice not needed, aiming at Sow Despair (4 dice).

    If after roll 1 a small straight for Sow Despair are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Dreadful Charge!.

Pyromancer

  • Switch to Scorch the Earth! instead of a single-target route.

    After roll 2 the 5 dice for Scorch the Earth! are reachable and several opponents remain in play.

    If only one opponent is available, take the single-target route with the higher documented damage.

  • Keep a large straight and reroll all dice not needed, aiming at Ignite (5 dice).

    If after roll 1 a large straight for Ignite are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Scorch the Earth!.

  • Keep a small straight and reroll all dice not needed, aiming at Hot Streak (4 dice).

    If after roll 1 a small straight for Hot Streak are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Scorch the Earth!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Meteorite can weaken opposing attacks.

Partners and alternatives

Headless Horseman: Relative partner fit #7 of 37 (Pyromancer)

Pyromancer applies Burn (Burn, Burn), Fire Mastery (Fire Mastery, Fire Mastery); their recorded effects add pressure and control windows to Headless Horseman's existing routes.

Pyromancer adds Fireball (8 damage, normal), Burning Soul (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.

These partners fit better

  • Shadow Thief · #1 of 37 · Very good choice

    Shadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Headless Horseman's existing routes.

    Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.

  • Huntress · #2 of 37 · Very good choice

    Huntress applies Nyra's Bond (Nyra's Bond, Nyra's Bond), Bleed (Bleed); their recorded effects add pressure and control windows to Headless Horseman's existing routes.

    Huntress adds Animalistic (5 damage, normal), Savage (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.

  • Cursed Pirate · #3 of 37 · Very good choice

    Cursed Pirate applies Cursed Doubloon (Cursed Doubloon, Cursed Form), Powder Keg (Powder Keg, Powder Keg); their recorded effects add pressure and control windows to Headless Horseman's existing routes.

    Cursed Pirate adds Cutlass Strike (7 damage, normal), X Marks the Spot (6 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.

  • Gunslinger · #4 of 37 · Solid choice

    Gunslinger applies Reload (Reload), Bounty (Bounty); their recorded effects add pressure and control windows to Headless Horseman's existing routes.

    Gunslinger adds Revolver (5 damage, normal), Bounty Hunter (1 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.

  • Moon Elf · #5 of 37 · Solid choice

    Moon Elf applies Blind (Blind), Evasive (Evasive); their recorded effects add pressure and control windows to Headless Horseman's existing routes.

    Moon Elf adds Longbow (7 damage, normal), Demising Shot (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.

  • Iceman · #6 of 37 · Solid choice

    Iceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Headless Horseman's existing routes.

    Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Headless Horseman.