Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Gunslinger + Shadow Thief

How well does this team play together?

Very good team combination

Team rank #95 of 703Relative partner fit #11 of 37 (Shadow Thief)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • consistency and tempo sits 1.11 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    similar
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gambit

Even matchup

This setup is expected to give your selection the biggest advantage.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Most even opponent

Cursed Pirate + Pyromancer

Even matchup

This matchup is closest to a neutral outcome.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Their area and collateral attacks reach several of your characters at once in this mode.
Analyze against this opponent

This is your plan

  1. 1

    Gunslinger: Keep 5× Bullseye and reroll all dice not needed, aiming at Fill 'Em With Lead! (5 dice).

    If after roll 1 5× Bullseye for Fill 'Em With Lead! are reachable.

    Fill 'Em With Lead! deals a documented 10 damage and applies Bounty/Knockdown/Bounty/Knockdown, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Deadeye.

  2. 2

    Shadow Thief: Keep 5× Shadow and reroll all dice not needed, aiming at Shadow Shank! (5 dice).

    If after roll 1 5× Shadow for Shadow Shank! are reachable.

    Shadow Shank! deals a documented 12 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Insidious Strike.

  3. 3

    Gunslinger + Shadow Thief: First Gunslinger, then Shadow Thief: Knockdown disrupts the opposing response to Counter Strike.

    Both documented effects are available for the same game situation.

    This coordination is documented as an interaction between both characters.

Watch this when rolling

Gunslinger

  • Keep 5× Bullseye and reroll all dice not needed, aiming at Fill 'Em With Lead! (5 dice).

    If after roll 1 5× Bullseye for Fill 'Em With Lead! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Deadeye.

  • Keep 4× Bullseye and reroll all dice not needed, aiming at Deadeye (4 dice).

    If after roll 1 4× Bullseye for Deadeye are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fill 'Em With Lead!.

  • Keep a small straight and reroll all dice not needed, aiming at Showdown (4 dice).

    If after roll 1 a small straight for Showdown are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fill 'Em With Lead!.

Shadow Thief

  • Keep 5× Shadow and reroll all dice not needed, aiming at Shadow Shank! (5 dice).

    If after roll 1 5× Shadow for Shadow Shank! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Insidious Strike.

  • Keep a large straight and reroll all dice not needed, aiming at Insidious Strike (5 dice).

    If after roll 1 a large straight for Insidious Strike are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Shadow Shank!.

  • Keep 3× Dagger and reroll all dice not needed, aiming at Dagger Strike (3 dice).

    If after roll 1 3× Dagger for Dagger Strike are reachable.

    If fewer than 3 matching dice remain after roll 1, switch to Shadow Shank!.

These effects work together

  • Knockdown disrupts the opposing response to Counter Strike.
  • Knockdown disrupts the opposing response to Sneak Attack.
  • Knockdown disrupts the opposing response to Poison.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 2/4.
  • Survival coverage 2/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Duel prevents ~2.
  • Bounty Hunter can weaken opposing attacks.

Partners and alternatives

Gunslinger: Relative partner fit #11 of 37 (Shadow Thief)

Knockdown disrupts the opposing response to Counter Strike.

Knockdown disrupts the opposing response to Sneak Attack.

These partners fit better

  • Treant · #1 of 37 · Solid choice

    Knockdown disrupts the opposing response to Barbed Vine.

    Knockdown disrupts the opposing response to Dryad.

  • Barbarian · #2 of 37 · Solid choice

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Doctor Strange · #3 of 37 · Solid choice

    Doctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Monk · #4 of 37 · Solid choice

    Both effects apply the same status – the benefit overlaps.

    Knockdown disrupts the opposing response to Serenity.

  • Scarlet Witch · #5 of 37 · Solid choice

    Scarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Cursed Pirate · #6 of 37 · Solid choice

    Knockdown disrupts the opposing response to Cutlass.

    Knockdown disrupts the opposing response to Cursed Doubloon.

  • Samurai · #7 of 37 · Solid choice

    Samurai applies shame, honor; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Samurai adds Katana Slice (7 damage, normal), Wakizashi (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Iceman · #8 of 37 · Solid choice

    Iceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Seraph · #9 of 37 · Solid choice

    Seraph applies flight, blinding-light; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Raveness · #10 of 37 · Solid choice

    Raveness applies feather, hex; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.