Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Gunslinger + Scarlet Witch

How well does this team play together?

Solid team combination

Team rank #199 of 703Relative partner fit #5 of 37 (Scarlet Witch)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • consistency and tempo sits 0.38 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Psylocke

Even matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Cursed Pirate + Pyromancer

Even matchup

This matchup is closest to a neutral outcome.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Their area and collateral attacks reach several of your characters at once in this mode.
Analyze against this opponent

This is your plan

  1. 1

    Gunslinger: Keep 5× Bullseye and reroll all dice not needed, aiming at Fill 'Em With Lead! (5 dice).

    If after roll 1 5× Bullseye for Fill 'Em With Lead! are reachable.

    Fill 'Em With Lead! deals a documented 10 damage and applies Bounty/Knockdown/Bounty/Knockdown, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Deadeye.

  2. 2

    Scarlet Witch: Keep 5× Crown and reroll all dice not needed, aiming at Sealed Your Fate! (5 dice).

    If after roll 1 5× Crown for Sealed Your Fate! are reachable.

    Sealed Your Fate! deals a documented 12 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Bewitch.

Watch this when rolling

Gunslinger

  • Keep 5× Bullseye and reroll all dice not needed, aiming at Fill 'Em With Lead! (5 dice).

    If after roll 1 5× Bullseye for Fill 'Em With Lead! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Deadeye.

  • Keep 4× Bullseye and reroll all dice not needed, aiming at Deadeye (4 dice).

    If after roll 1 4× Bullseye for Deadeye are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fill 'Em With Lead!.

  • Keep a small straight and reroll all dice not needed, aiming at Showdown (4 dice).

    If after roll 1 a small straight for Showdown are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fill 'Em With Lead!.

Scarlet Witch

  • Keep 5× Crown and reroll all dice not needed, aiming at Sealed Your Fate! (5 dice).

    If after roll 1 5× Crown for Sealed Your Fate! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Bewitch.

  • Keep 1× Warp + 3× Crown and reroll all dice not needed, aiming at Bewitch (4 dice).

    If after roll 1 1× Warp + 3× Crown for Bewitch are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Sealed Your Fate!.

  • Keep 2× Warp + 2× Chaos and reroll all dice not needed, aiming at Jinx (4 dice).

    If after roll 1 2× Warp + 2× Chaos for Jinx are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Sealed Your Fate!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Duel prevents ~2.
  • Bounty Hunter can weaken opposing attacks.
  • Pure Chaos can weaken opposing attacks.

Partners and alternatives

Gunslinger: Relative partner fit #5 of 37 (Scarlet Witch)

Scarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Gunslinger's existing routes.

Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

These partners fit better

  • Treant · #1 of 37 · Solid choice

    Knockdown disrupts the opposing response to Barbed Vine.

    Knockdown disrupts the opposing response to Dryad.

  • Barbarian · #2 of 37 · Solid choice

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Doctor Strange · #3 of 37 · Solid choice

    Doctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Monk · #4 of 37 · Solid choice

    Both effects apply the same status – the benefit overlaps.

    Knockdown disrupts the opposing response to Serenity.