Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Gunslinger + Headless Horseman

How well does this team play together?

Solid team combination

Team rank #306 of 703Relative partner fit #19 of 37 (Headless Horseman)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    similar

Opponent recommendations

Weakest opponent

Cursed Pirate + Vampire Lord

Even matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Cursed Pirate + Shadow Thief

Even matchup

This matchup is closest to a neutral outcome.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Their area and collateral attacks reach several of your characters at once in this mode.
Analyze against this opponent

This is your plan

  1. 1

    Gunslinger: Keep 5× Bullseye and reroll all dice not needed, aiming at Fill 'Em With Lead! (5 dice).

    If after roll 1 5× Bullseye for Fill 'Em With Lead! are reachable.

    Fill 'Em With Lead! deals a documented 10 damage and applies Bounty/Knockdown/Bounty/Knockdown, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Deadeye.

  2. 2

    Headless Horseman: Keep 5× Scare and reroll all dice not needed, aiming at Dreadful Charge! (5 dice).

    If after roll 1 5× Scare for Dreadful Charge! are reachable.

    Dreadful Charge! deals a documented 14 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Spectral Assault.

Watch this when rolling

Gunslinger

  • Keep 5× Bullseye and reroll all dice not needed, aiming at Fill 'Em With Lead! (5 dice).

    If after roll 1 5× Bullseye for Fill 'Em With Lead! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Deadeye.

  • Keep 4× Bullseye and reroll all dice not needed, aiming at Deadeye (4 dice).

    If after roll 1 4× Bullseye for Deadeye are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fill 'Em With Lead!.

  • Keep a small straight and reroll all dice not needed, aiming at Showdown (4 dice).

    If after roll 1 a small straight for Showdown are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fill 'Em With Lead!.

Headless Horseman

  • Keep 5× Scare and reroll all dice not needed, aiming at Dreadful Charge! (5 dice).

    If after roll 1 5× Scare for Dreadful Charge! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Spectral Assault.

  • Keep 3× Axe + 2× Scare and reroll all dice not needed, aiming at Spectral Assault (5 dice).

    If after roll 1 3× Axe + 2× Scare for Spectral Assault are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Dreadful Charge!.

  • Keep a small straight and reroll all dice not needed, aiming at Sow Despair (4 dice).

    If after roll 1 a small straight for Sow Despair are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Dreadful Charge!.

Watch out for this

  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Multiple fragile figures in the team.
  • Duel prevents ~2.
  • Bounty Hunter can weaken opposing attacks.

Partners and alternatives

Gunslinger: Relative partner fit #19 of 37 (Headless Horseman)

Headless Horseman applies dreadful, grim-pursuit; their recorded effects add pressure and control windows to Gunslinger's existing routes.

Headless Horseman adds Cleave (7 damage, normal), Reap (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

These partners fit better

  • Treant · #1 of 37 · Solid choice

    Knockdown disrupts the opposing response to Barbed Vine.

    Knockdown disrupts the opposing response to Dryad.

  • Barbarian · #2 of 37 · Solid choice

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Doctor Strange · #3 of 37 · Solid choice

    Doctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Monk · #4 of 37 · Solid choice

    Both effects apply the same status – the benefit overlaps.

    Knockdown disrupts the opposing response to Serenity.

  • Scarlet Witch · #5 of 37 · Solid choice

    Scarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Cursed Pirate · #6 of 37 · Solid choice

    Knockdown disrupts the opposing response to Cutlass.

    Knockdown disrupts the opposing response to Cursed Doubloon.

  • Samurai · #7 of 37 · Solid choice

    Samurai applies shame, honor; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Samurai adds Katana Slice (7 damage, normal), Wakizashi (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Iceman · #8 of 37 · Solid choice

    Iceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Seraph · #9 of 37 · Solid choice

    Seraph applies flight, blinding-light; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Raveness · #10 of 37 · Solid choice

    Raveness applies feather, hex; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Shadow Thief · #11 of 37 · Solid choice

    Knockdown disrupts the opposing response to Counter Strike.

    Knockdown disrupts the opposing response to Sneak Attack.

  • Huntress · #12 of 37 · Solid choice

    Knockdown disrupts the opposing response to Nyra.

    Knockdown disrupts the opposing response to Bleed.

  • Pale Lady · #13 of 37 · Solid choice

    Pale Lady applies moonShard, bleed; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Pale Lady adds Scratch (6 damage, normal), The Hunt (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Moon Elf · #14 of 37 · Solid choice

    Blind disrupts the opposing response to Reload.

    Entangle disrupts the opposing response to Reload.

  • Wolverine · #15 of 37 · Solid choice

    Wolverine applies rage, alpha; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Wolverine adds Adamantium Claws (6 damage, normal), Regenerate (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Pyromancer · #16 of 37 · Solid choice

    Knockdown disrupts the opposing response to Reload.

    Stun disrupts the opposing response to Reload.

  • Spider-Man (Miles Morales) · #17 of 37 · Solid choice

    Spider-Man (Miles Morales) applies combo, webbed; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Spider-Man (Miles Morales) adds Punch (6 damage, normal), C-C-C-Combo (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Ninja · #18 of 37 · Solid choice

    Knockdown disrupts the opposing response to Shade Shift.

    Knockdown disrupts the opposing response to Delayed Poison.