Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Gunslinger + Artificer

How well does this team play together?

Solid team combination

Team rank #184 of 703Relative partner fit #33 of 37 (Artificer)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    similar
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Vampire Lord

Even matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Cursed Pirate + Moon Elf

Even matchup

This matchup is closest to a neutral outcome.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Their area and collateral attacks reach several of your characters at once in this mode.
Analyze against this opponent

This is your plan

  1. 1

    Gunslinger: Keep 5× Bullseye and reroll all dice not needed, aiming at Fill 'Em With Lead! (5 dice).

    If after roll 1 5× Bullseye for Fill 'Em With Lead! are reachable.

    Fill 'Em With Lead! deals a documented 10 damage and applies Bounty/Knockdown/Bounty/Knockdown, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Deadeye.

  2. 2

    Artificer: Keep 5× Bolt and reroll all dice not needed, aiming at Maximum Power! (5 dice).

    If after roll 1 5× Bolt for Maximum Power! are reachable.

    Maximum Power! deals a documented 10 damage and applies Nanite/Nanite, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Spanner Strike.

  3. 3

    Gunslinger + Artificer: First Gunslinger, then Artificer: Knockdown disrupts the opposing response to Nanobot.

    Both documented effects are available for the same game situation.

    This coordination is documented as an interaction between both characters.

Watch this when rolling

Gunslinger

  • Keep 5× Bullseye and reroll all dice not needed, aiming at Fill 'Em With Lead! (5 dice).

    If after roll 1 5× Bullseye for Fill 'Em With Lead! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Deadeye.

  • Keep 4× Bullseye and reroll all dice not needed, aiming at Deadeye (4 dice).

    If after roll 1 4× Bullseye for Deadeye are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fill 'Em With Lead!.

  • Keep a small straight and reroll all dice not needed, aiming at Showdown (4 dice).

    If after roll 1 a small straight for Showdown are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Fill 'Em With Lead!.

Artificer

  • Keep 5× Bolt and reroll all dice not needed, aiming at Maximum Power! (5 dice).

    If after roll 1 5× Bolt for Maximum Power! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Spanner Strike.

  • Keep 3× Wrench and reroll all dice not needed, aiming at Spanner Strike (3 dice).

    If after roll 1 3× Wrench for Spanner Strike are reachable.

    If fewer than 3 matching dice remain after roll 1, switch to Maximum Power!.

  • Keep a small straight and reroll all dice not needed, aiming at Jolt (4 dice).

    If after roll 1 a small straight for Jolt are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Maximum Power!.

These effects work together

  • Knockdown disrupts the opposing response to Nanobot.
  • Knockdown disrupts the opposing response to Shock Bot.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Duel prevents ~2.
  • Bounty Hunter can weaken opposing attacks.
  • Schematics is the documented healing option.

Partners and alternatives

Gunslinger: Relative partner fit #33 of 37 (Artificer)

Knockdown disrupts the opposing response to Nanobot.

Knockdown disrupts the opposing response to Shock Bot.

These partners fit better

  • Treant · #1 of 37 · Solid choice

    Knockdown disrupts the opposing response to Barbed Vine.

    Knockdown disrupts the opposing response to Dryad.

  • Barbarian · #2 of 37 · Solid choice

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Doctor Strange · #3 of 37 · Solid choice

    Doctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Monk · #4 of 37 · Solid choice

    Both effects apply the same status – the benefit overlaps.

    Knockdown disrupts the opposing response to Serenity.

  • Scarlet Witch · #5 of 37 · Solid choice

    Scarlet Witch applies probability manipulation, reality warp; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Scarlet Witch adds Hex Bolt (8 damage, normal), Jinx (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Cursed Pirate · #6 of 37 · Solid choice

    Knockdown disrupts the opposing response to Cutlass.

    Knockdown disrupts the opposing response to Cursed Doubloon.

  • Samurai · #7 of 37 · Solid choice

    Samurai applies shame, honor; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Samurai adds Katana Slice (7 damage, normal), Wakizashi (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Iceman · #8 of 37 · Solid choice

    Iceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Seraph · #9 of 37 · Solid choice

    Seraph applies flight, blinding-light; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Raveness · #10 of 37 · Solid choice

    Raveness applies feather, hex; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Shadow Thief · #11 of 37 · Solid choice

    Knockdown disrupts the opposing response to Counter Strike.

    Knockdown disrupts the opposing response to Sneak Attack.

  • Huntress · #12 of 37 · Solid choice

    Knockdown disrupts the opposing response to Nyra.

    Knockdown disrupts the opposing response to Bleed.

  • Pale Lady · #13 of 37 · Solid choice

    Pale Lady applies moonShard, bleed; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Pale Lady adds Scratch (6 damage, normal), The Hunt (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Moon Elf · #14 of 37 · Solid choice

    Blind disrupts the opposing response to Reload.

    Entangle disrupts the opposing response to Reload.

  • Wolverine · #15 of 37 · Solid choice

    Wolverine applies rage, alpha; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Wolverine adds Adamantium Claws (6 damage, normal), Regenerate (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Pyromancer · #16 of 37 · Solid choice

    Knockdown disrupts the opposing response to Reload.

    Stun disrupts the opposing response to Reload.

  • Spider-Man (Miles Morales) · #17 of 37 · Solid choice

    Spider-Man (Miles Morales) applies combo, webbed; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Spider-Man (Miles Morales) adds Punch (6 damage, normal), C-C-C-Combo (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Ninja · #18 of 37 · Solid choice

    Knockdown disrupts the opposing response to Shade Shift.

    Knockdown disrupts the opposing response to Delayed Poison.

  • Headless Horseman · #19 of 37 · Solid choice

    Headless Horseman applies dreadful, grim-pursuit; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Headless Horseman adds Cleave (7 damage, normal), Reap (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Paladin · #20 of 37 · Poor fit

    Knockdown disrupts the opposing response to Crit.

    Knockdown disrupts the opposing response to Retribution.

  • Thor · #21 of 37 · Poor fit

    Thor applies guard break, electrokinesis; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Thor adds Hammered (7 damage, undefendable), Odinforce (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Santa · #22 of 37 · Poor fit

    Santa applies cheer, egg-nog; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Santa adds Trim Your Tree (8 damage, normal), Festivities (9 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Cyclops · #23 of 37 · Poor fit

    Cyclops applies battle-plan, support; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Rogue · #24 of 37 · Poor fit

    Rogue applies influence, ionic energy; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Captain Marvel · #25 of 37 · Poor fit

    Captain Marvel applies cosmic-ray, cosmic-flare; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Captain Marvel adds Photon Punch (7 damage, normal), Inner Light (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Psylocke · #26 of 37 · Poor fit

    Psylocke applies paralyze, agility; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Psylocke adds Lunge (7 damage, normal), Devise (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Gambit · #27 of 37 · Poor fit

    Gambit applies molecular-acceleration, dissolution; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Gambit adds Bo Staff (7 damage, normal), Bojutsu (2 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Tactician · #28 of 37 · Poor fit

    Tactician applies tactical advantage, constrict; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Tactician adds Saber Strike (6 damage, normal), Carpet Bomb (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Black Widow · #29 of 37 · Poor fit

    Black Widow applies covert ops, agility; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Black Widow adds Baton Strike (7 damage, normal), Widows Gauntlets (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Loki · #30 of 37 · Poor fit

    Loki applies illusion, bag of tricks; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Loki adds Mockery (8 damage, normal), Confuddle (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Krampus · #31 of 37 · Poor fit

    Krampus applies coal, gift; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Krampus adds Swat (7 damage, normal), Bad Tidings (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.

  • Deadpool · #32 of 37 · Poor fit

    Deadpool applies donut, onomatopoeia; their recorded effects add pressure and control windows to Gunslinger's existing routes.

    Deadpool adds Finger Guns (7 damage, normal), Donut Hole (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gunslinger.