Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Gambit + Moon Elf

How well does this team play together?

Very good team combination

Team rank #138 of 703Relative partner fit #4 of 37 (Moon Elf)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • consistency and tempo sits 0.53 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Most even opponent

Cursed Pirate + Huntress

Even matchup

This matchup is closest to a neutral outcome.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • A large share of your damage runs through routes that bypass defense (pure, undefendable, collateral) – exactly where this opponent's prevention and avoidance barely apply.
Analyze against this opponent

This is your plan

  1. 1

    Gambit: Keep 5× Supercharge and reroll all dice not needed, aiming at Le Diable Blanc! (5 dice).

    If after roll 1 5× Supercharge for Le Diable Blanc! are reachable.

    Le Diable Blanc! deals a documented 11 damage and applies disruption, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Card Shark.

  2. 2

    Moon Elf: Keep 5× Moon and reroll all dice not needed, aiming at Lunar Eclipse! (5 dice).

    If after roll 1 5× Moon for Lunar Eclipse! are reachable.

    Lunar Eclipse! deals a documented 12 damage and applies Blind/Entangle/Targeted, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Eclipse.

Watch this when rolling

Gambit

  • Keep 5× Supercharge and reroll all dice not needed, aiming at Le Diable Blanc! (5 dice).

    If after roll 1 5× Supercharge for Le Diable Blanc! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Card Shark.

  • Keep a small straight and reroll all dice not needed, aiming at Card Shark (4 dice).

    If after roll 1 a small straight for Card Shark are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Le Diable Blanc!.

  • Keep 2× Staff + 1× Heart Diamond + 1× Supercharge and reroll all dice not needed, aiming at Sleight of Hand (4 dice).

    If after roll 1 2× Staff + 1× Heart Diamond + 1× Supercharge for Sleight of Hand are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Le Diable Blanc!.

Moon Elf

  • Keep 5× Moon and reroll all dice not needed, aiming at Lunar Eclipse! (5 dice).

    If after roll 1 5× Moon for Lunar Eclipse! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Eclipse.

  • Keep 4× Moon and reroll all dice not needed, aiming at Eclipse (4 dice).

    If after roll 1 4× Moon for Eclipse are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Lunar Eclipse!.

  • Keep 1× Bow + 3× Moon and reroll all dice not needed, aiming at Exploding Arrow (4 dice).

    If after roll 1 1× Bow + 3× Moon for Exploding Arrow are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Lunar Eclipse!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Creole Crusader is the documented healing option.
  • Demising Shot can weaken opposing attacks.

Partners and alternatives

Gambit: Relative partner fit #4 of 37 (Moon Elf)

Moon Elf applies Blind (Blind), Evasive (Evasive); their recorded effects add pressure and control windows to Gambit's existing routes.

Moon Elf adds Longbow (7 damage, normal), Demising Shot (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gambit.

These partners fit better

  • Cursed Pirate · #1 of 37 · Very good choice

    Cursed Pirate applies Cursed Doubloon (Cursed Doubloon, Cursed Form), Powder Keg (Powder Keg, Powder Keg); their recorded effects add pressure and control windows to Gambit's existing routes.

    Cursed Pirate adds Cutlass Strike (7 damage, normal), X Marks the Spot (6 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Gambit.

  • Monk · #2 of 37 · Very good choice

    Monk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Gambit's existing routes.

    Monk adds Fist Strike (8 damage, normal), Combo Strike (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Gambit.

  • Treant · #3 of 37 · Solid choice

    Treant applies Barbed Vine (Barbed Vine), Wellspring (Wellspring); their recorded effects add pressure and control windows to Gambit's existing routes.

    Treant adds Splinter (7 damage, normal), Overgrowth (8 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Gambit.