Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Cursed Pirate + Monk

How well does this team play together?

Very good team combination

Team rank #51 of 703Relative partner fit #18 of 37 (Monk)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • offensive pressure sits 1.21 standard deviations above the field average and supports this playstyle.
  • consistency and tempo sits 1.07 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Gunslinger + Ninja

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Seraph + Shadow Thief

Even matchup

This matchup is closest to a neutral outcome.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

This is your plan

  1. 1

    Cursed Pirate: Keep 5× Skull and reroll all dice not needed, aiming at Pirate's Touch! (5 dice).

    If after roll 1 5× Skull for Pirate's Touch! are reachable.

    Pirate's Touch! deals a documented 12 damage and applies Parlay/Parlay/Powder Keg, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Black Spot.

  2. 2

    Monk: Keep 3× Palm and reroll all dice not needed, aiming at Tempest Rush (3 dice).

    If after roll 1 3× Palm for Tempest Rush are reachable.

    Tempest Rush deals a documented 18 damage and applies Knockdown, so the 3 committed dice stay on the table.

    If fewer than 3 matching dice remain after roll 1, switch to Transcendence!.

  3. 3

    Cursed Pirate + Monk: First Cursed Pirate, then Monk: Parlay disrupts the opposing response to Serenity.

    Both documented effects are available for the same game situation.

    This coordination is documented as an interaction between both characters.

Watch this when rolling

Cursed Pirate

  • Keep 5× Skull and reroll all dice not needed, aiming at Pirate's Touch! (5 dice).

    If after roll 1 5× Skull for Pirate's Touch! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Black Spot.

  • Keep 4× Skull and reroll all dice not needed, aiming at Black Spot (4 dice).

    If after roll 1 4× Skull for Black Spot are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Pirate's Touch!.

  • Keep 3× Chest and reroll all dice not needed, aiming at X Marks the Spot (3 dice).

    If after roll 1 3× Chest for X Marks the Spot are reachable.

    If fewer than 3 matching dice remain after roll 1, switch to Pirate's Touch!.

Monk

  • Keep 3× Palm and reroll all dice not needed, aiming at Tempest Rush (3 dice).

    If after roll 1 3× Palm for Tempest Rush are reachable.

    If fewer than 3 matching dice remain after roll 1, switch to Transcendence!.

  • Keep 5× Lotus and reroll all dice not needed, aiming at Transcendence! (5 dice).

    If after roll 1 5× Lotus for Transcendence! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Tempest Rush.

  • Keep 3× Fist and reroll all dice not needed, aiming at Fist Strike (3 dice).

    If after roll 1 3× Fist for Fist Strike are reachable.

    If fewer than 3 matching dice remain after roll 1, switch to Tempest Rush.

These effects work together

  • Parlay disrupts the opposing response to Serenity.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Light the Fuse can weaken opposing attacks.
  • Transcendence! can weaken opposing attacks.

Partners and alternatives

Cursed Pirate: Relative partner fit #18 of 37 (Monk)

Parlay disrupts the opposing response to Serenity.

Monk applies Chi (Chi, Chi), Evasive; their recorded effects add pressure and control windows to Cursed Pirate's existing routes.

These partners fit better

  • Shadow Thief · #1 of 37 · Very good choice

    Parlay disrupts the opposing response to Counter Strike.

    Parlay disrupts the opposing response to Sneak Attack.

  • Treant · #2 of 37 · Solid choice

    Parlay disrupts the opposing response to Barbed Vine.

    Parlay disrupts the opposing response to Dryad.

  • Huntress · #3 of 37 · Solid choice

    Parlay disrupts the opposing response to Nyra.

    Parlay disrupts the opposing response to Bleed.

  • Paladin · #4 of 37 · Solid choice

    Parlay disrupts the opposing response to Crit.

    Parlay disrupts the opposing response to Retribution.

  • Rogue · #5 of 37 · Solid choice

    Rogue applies influence, ionic energy; their recorded effects add pressure and control windows to Cursed Pirate's existing routes.

    Rogue adds Brawl (6 damage, normal), Sass (3 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Cursed Pirate.

  • Cyclops · #6 of 37 · Solid choice

    Cyclops applies battle-plan, support; their recorded effects add pressure and control windows to Cursed Pirate's existing routes.

    Cyclops adds Hand to Hand (7 damage, normal), Target Acquired (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Cursed Pirate.

  • Doctor Strange · #7 of 37 · Solid choice

    Doctor Strange applies crimson bands, premonition; their recorded effects add pressure and control windows to Cursed Pirate's existing routes.

    Doctor Strange adds Augury (8 damage, normal), Astral Incursion (8 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Cursed Pirate.

  • Gambit · #8 of 37 · Solid choice

    Gambit applies molecular-acceleration, dissolution; their recorded effects add pressure and control windows to Cursed Pirate's existing routes.

    Gambit adds Bo Staff (7 damage, normal), Bojutsu (2 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Cursed Pirate.

  • Loki · #9 of 37 · Solid choice

    Loki applies illusion, bag of tricks; their recorded effects add pressure and control windows to Cursed Pirate's existing routes.

    Loki adds Mockery (8 damage, normal), Confuddle (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Cursed Pirate.

  • Raveness · #10 of 37 · Solid choice

    Raveness applies feather, hex; their recorded effects add pressure and control windows to Cursed Pirate's existing routes.

    Raveness adds Peck (7 damage, normal), Murder of Crows (7 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Cursed Pirate.

  • Moon Elf · #11 of 37 · Solid choice

    Blind disrupts the opposing response to Cutlass.

    Entangle disrupts the opposing response to Cutlass.

  • Iceman · #12 of 37 · Solid choice

    Iceman applies dice-cube, ice-shard; their recorded effects add pressure and control windows to Cursed Pirate's existing routes.

    Iceman adds Frostbite (7 damage, normal), Ice to Meet You (2.5 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Cursed Pirate.

  • Tactician · #13 of 37 · Solid choice

    Tactician applies tactical advantage, constrict; their recorded effects add pressure and control windows to Cursed Pirate's existing routes.

    Tactician adds Saber Strike (6 damage, normal), Carpet Bomb (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Cursed Pirate.

  • Krampus · #14 of 37 · Solid choice

    Krampus applies coal, gift; their recorded effects add pressure and control windows to Cursed Pirate's existing routes.

    Krampus adds Swat (7 damage, normal), Bad Tidings (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Cursed Pirate.

  • Barbarian · #15 of 37 · Solid choice

    Barbarian applies concussion, stun; their recorded effects add pressure and control windows to Cursed Pirate's existing routes.

    Barbarian adds Smack (8 damage, normal), Sturdy Blow (4 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Cursed Pirate.

  • Necromancer · #16 of 37 · Solid choice

    Necromancer applies decrep-ify, resurrect; their recorded effects add pressure and control windows to Cursed Pirate's existing routes.

    Necromancer adds Shear (5 damage, normal), Harvest (2 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Cursed Pirate.

  • Seraph · #17 of 37 · Solid choice

    Seraph applies flight, blinding-light; their recorded effects add pressure and control windows to Cursed Pirate's existing routes.

    Seraph adds Holy Blade (7 damage, normal), Glorious (6 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Cursed Pirate.