Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Captain Marvel + Huntress

How well does this team play together?

Solid team combination

Team rank #294 of 703Relative partner fit #2 of 37 (Huntress)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • consistency and tempo sits 0.18 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Barbarian + Shadow Thief

Even matchup

This matchup is closest to a neutral outcome.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Strongest opponent

Doctor Strange + Thor

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

This is your plan

  1. 1

    Captain Marvel: Keep 5× Hala Star and reroll all dice not needed, aiming at Binary Blast! (5 dice).

    If after roll 1 5× Hala Star for Binary Blast! are reachable.

    Binary Blast! deals a documented 12 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Aurora Wave.

  2. 2

    Huntress: Keep 5× Tiger and reroll all dice not needed, aiming at Jungle Fury! (5 dice).

    If after roll 1 5× Tiger for Jungle Fury! are reachable.

    Jungle Fury! deals a documented 12 damage and applies Bleed/Nyra's Bond, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Feral.

Watch this when rolling

Captain Marvel

  • Keep 5× Hala Star and reroll all dice not needed, aiming at Binary Blast! (5 dice).

    If after roll 1 5× Hala Star for Binary Blast! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Aurora Wave.

  • Keep 2× Photon + 1× Ascend + 2× Hala Star and reroll all dice not needed, aiming at Aurora Wave (5 dice).

    If after roll 1 2× Photon + 1× Ascend + 2× Hala Star for Aurora Wave are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Binary Blast!.

  • Keep 1× Photon + 3× Ascend and reroll all dice not needed, aiming at Barrel Roll (4 dice).

    If after roll 1 1× Photon + 3× Ascend for Barrel Roll are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Binary Blast!.

Huntress

  • Keep 5× Tiger and reroll all dice not needed, aiming at Jungle Fury! (5 dice).

    If after roll 1 5× Tiger for Jungle Fury! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Feral.

  • Keep 4× Tiger and reroll all dice not needed, aiming at Feral (4 dice).

    If after roll 1 4× Tiger for Feral are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Jungle Fury!.

  • Keep 3× Claw + 1× Tiger and reroll all dice not needed, aiming at Savage (4 dice).

    If after roll 1 3× Claw + 1× Tiger for Savage are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Jungle Fury!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Resuscitate is the documented healing option.

Partners and alternatives

Captain Marvel: Relative partner fit #2 of 37 (Huntress)

Huntress applies Nyra's Bond (Nyra's Bond, Nyra's Bond), Bleed (Bleed); their recorded effects add pressure and control windows to Captain Marvel's existing routes.

Huntress adds Animalistic (5 damage, normal), Savage (5 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.

These partners fit better

  • Shadow Thief · #1 of 37 · Very good choice

    Shadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Captain Marvel's existing routes.

    Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Captain Marvel.