Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Black Panther + Moon Elf

How well does this team play together?

Solid team combination

Team rank #299 of 703Relative partner fit #3 of 37 (Moon Elf)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • consistency and tempo sits 0.53 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Cursed Pirate + Gunslinger

Favorable matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Pyromancer + Shadow Thief

Even matchup

This matchup is closest to a neutral outcome.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • A large share of your damage runs through routes that bypass defense (pure, undefendable, collateral) – exactly where this opponent's prevention and avoidance barely apply.
Analyze against this opponent

This is your plan

  1. 1

    Black Panther: Keep 5× Panther and reroll all dice not needed, aiming at Wakanda Forever! (5 dice).

    If after roll 1 5× Panther for Wakanda Forever! are reachable.

    Wakanda Forever! deals a documented 11 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Meteoric Punch.

  2. 2

    Moon Elf: Keep 5× Moon and reroll all dice not needed, aiming at Lunar Eclipse! (5 dice).

    If after roll 1 5× Moon for Lunar Eclipse! are reachable.

    Lunar Eclipse! deals a documented 12 damage and applies Blind/Entangle/Targeted, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Eclipse.

Watch this when rolling

Black Panther

  • Keep 5× Panther and reroll all dice not needed, aiming at Wakanda Forever! (5 dice).

    If after roll 1 5× Panther for Wakanda Forever! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Meteoric Punch.

  • Keep a small straight and reroll all dice not needed, aiming at Meteoric Punch (4 dice).

    If after roll 1 a small straight for Meteoric Punch are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Wakanda Forever!.

  • Keep 2× Slash + 2× Vibranium + 1× Panther and reroll all dice not needed, aiming at Triple Threat (5 dice).

    If after roll 1 2× Slash + 2× Vibranium + 1× Panther for Triple Threat are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Wakanda Forever!.

Moon Elf

  • Keep 5× Moon and reroll all dice not needed, aiming at Lunar Eclipse! (5 dice).

    If after roll 1 5× Moon for Lunar Eclipse! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Eclipse.

  • Keep 4× Moon and reroll all dice not needed, aiming at Eclipse (4 dice).

    If after roll 1 4× Moon for Eclipse are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Lunar Eclipse!.

  • Keep 1× Bow + 3× Moon and reroll all dice not needed, aiming at Exploding Arrow (4 dice).

    If after roll 1 1× Bow + 3× Moon for Exploding Arrow are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Lunar Eclipse!.

Watch out for this

  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Multiple fragile figures in the team.
  • Bashenga's Honor prevents ~1.5.
  • Demising Shot can weaken opposing attacks.

Partners and alternatives

Black Panther: Relative partner fit #3 of 37 (Moon Elf)

Moon Elf applies Blind (Blind), Evasive (Evasive); their recorded effects add pressure and control windows to Black Panther's existing routes.

Moon Elf adds Longbow (7 damage, normal), Demising Shot (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Black Panther.

These partners fit better

  • Cursed Pirate · #1 of 37 · Very good choice

    Cursed Pirate applies Cursed Doubloon (Cursed Doubloon, Cursed Form), Powder Keg (Powder Keg, Powder Keg); their recorded effects add pressure and control windows to Black Panther's existing routes.

    Cursed Pirate adds Cutlass Strike (7 damage, normal), X Marks the Spot (6 damage, undefendable) as an attack route; this concrete damage line attacks through a different route alongside Black Panther.

  • Shadow Thief · #2 of 37 · Very good choice

    Shadow Thief applies Shadows (Shadows), Sneak Attack (Sneak Attack); their recorded effects add pressure and control windows to Black Panther's existing routes.

    Shadow Thief adds Dagger Strike (8 damage, normal), Shifty Strike (4 damage, normal) as an attack route; this concrete damage line attacks through a different route alongside Black Panther.