Matchup analyzer

Set mode, playstyle and characters to get a reasoned recommendation.

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Artificer + Cursed Pirate

How well does this team play together?

Very good team combination

Team rank #89 of 703Relative partner fit #1 of 37 (Cursed Pirate)

Recommended playstyle: Offensive

Decision basis: team quality without opponents

  • consistency and tempo sits 0.15 standard deviations above the field average and supports this playstyle.

Change versus the comparison baseline

currently selected playstyle: Balanced

Impact on team synergy

Comparison inside your own team, independent of the opposing team.

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    similar
  • Defensive

    Impact on team synergy

    slightly worse

Opponent recommendations

Weakest opponent

Gunslinger + Jean Grey

Even matchup

This setup is expected to give your selection the biggest advantage.

  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
Analyze against this opponent

Most even opponent

Gunslinger + Pyromancer

Even matchup

This matchup is closest to a neutral outcome.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

Strongest opponent

Huntress + Iceman

Challenging matchup

This setup is expected to be the biggest challenge for your selection.

  • The opponent's damage pressure per turn is higher than your defense and healing can offset.
  • Your expected damage pressure per turn exceeds what this opponent can recover through defensive rolls and healing.
Analyze against this opponent

This is your plan

  1. 1

    Artificer: Keep 5× Bolt and reroll all dice not needed, aiming at Maximum Power! (5 dice).

    If after roll 1 5× Bolt for Maximum Power! are reachable.

    Maximum Power! deals a documented 10 damage and applies Nanite/Nanite, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Spanner Strike.

  2. 2

    Cursed Pirate: Keep 5× Skull and reroll all dice not needed, aiming at Pirate's Touch! (5 dice).

    If after roll 1 5× Skull for Pirate's Touch! are reachable.

    Pirate's Touch! deals a documented 12 damage and applies Parlay/Parlay/Powder Keg, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Black Spot.

  3. 3

    Cursed Pirate + Artificer: First Cursed Pirate, then Artificer: Parlay disrupts the opposing response to Nanobot.

    Both documented effects are available for the same game situation.

    This coordination is documented as an interaction between both characters.

Watch this when rolling

Artificer

  • Keep 5× Bolt and reroll all dice not needed, aiming at Maximum Power! (5 dice).

    If after roll 1 5× Bolt for Maximum Power! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Spanner Strike.

  • Keep 3× Wrench and reroll all dice not needed, aiming at Spanner Strike (3 dice).

    If after roll 1 3× Wrench for Spanner Strike are reachable.

    If fewer than 3 matching dice remain after roll 1, switch to Maximum Power!.

  • Keep a small straight and reroll all dice not needed, aiming at Jolt (4 dice).

    If after roll 1 a small straight for Jolt are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Maximum Power!.

Cursed Pirate

  • Keep 5× Skull and reroll all dice not needed, aiming at Pirate's Touch! (5 dice).

    If after roll 1 5× Skull for Pirate's Touch! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Black Spot.

  • Keep 4× Skull and reroll all dice not needed, aiming at Black Spot (4 dice).

    If after roll 1 4× Skull for Black Spot are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Pirate's Touch!.

  • Keep 3× Chest and reroll all dice not needed, aiming at X Marks the Spot (3 dice).

    If after roll 1 3× Chest for X Marks the Spot are reachable.

    If fewer than 3 matching dice remain after roll 1, switch to Pirate's Touch!.

These effects work together

  • Parlay disrupts the opposing response to Nanobot.
  • Parlay disrupts the opposing response to Shock Bot.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Schematics is the documented healing option.
  • Light the Fuse can weaken opposing attacks.

Partners and alternatives

Artificer: Relative partner fit #1 of 37 (Cursed Pirate)

Parlay disrupts the opposing response to Nanobot.

Parlay disrupts the opposing response to Shock Bot.

This is already the best partner choice for Cursed Pirate.