Game mode

Dice Throne Team Analyzer

Pick a mode, pick your heroes – and see right away what to do.

Game mode

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Tactician + Moon Elf

How well does this team play together?

Poorly matched team combination

Team rank #7 of 703Relative partner fit #1 of 37 (Moon Elf)

Recommended playstyle: Offensive

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse
  • Control

    Impact on team synergy

    similar

This is your plan

  1. 1

    Tactician: Keep 5× Star and reroll all dice not needed, aiming at Higher Ground! (5 dice).

    If after roll 1 5× Star for Higher Ground! are reachable.

    Higher Ground! deals a documented 12 damage and applies targeted/constrict, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Exploit.

  2. 2

    Moon Elf: Keep 5× Moon and reroll all dice not needed, aiming at Lunar Eclipse! (5 dice).

    If after roll 1 5× Moon for Lunar Eclipse! are reachable.

    Lunar Eclipse! deals a documented 12 damage and applies blind/entangle/targeted, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Eclipse.

  3. 3

    Moon Elf + Tactician: First Moon Elf, then Tactician: Both effects apply the same status – the benefit overlaps.

    Both documented effects are available for the same game situation.

    This coordination is documented as an interaction between both characters.

Watch this when rolling

Tactician

Tactician looks for reliable damage.

  • Keep 5× Star and reroll all dice not needed, aiming at Higher Ground! (5 dice).

    If after roll 1 5× Star for Higher Ground! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Exploit.

  • Keep a large straight and reroll all dice not needed, aiming at Exploit (5 dice).

    If after roll 1 a large straight for Exploit are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Higher Ground!.

  • Keep 3× Sword + 2× Star and reroll all dice not needed, aiming at Strategic Approach (5 dice).

    If after roll 1 3× Sword + 2× Star for Strategic Approach are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Higher Ground!.

Moon Elf

Moon Elf looks for reliable damage.

  • Keep 5× Moon and reroll all dice not needed, aiming at Lunar Eclipse! (5 dice).

    If after roll 1 5× Moon for Lunar Eclipse! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Eclipse.

  • Keep 4× Moon and reroll all dice not needed, aiming at Eclipse (4 dice).

    If after roll 1 4× Moon for Eclipse are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Lunar Eclipse!.

  • Keep 1× Bow + 3× Moon and reroll all dice not needed, aiming at Exploding Arrow (4 dice).

    If after roll 1 1× Bow + 3× Moon for Exploding Arrow are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Lunar Eclipse!.

These effects work together

  • Both effects apply the same status – the benefit overlaps.
  • Both effects apply the same status – the benefit overlaps.
  • Both effects apply the same status – the benefit overlaps.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 0/4.
  • Survival coverage 0/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Missed Me prevents ~2.
  • Demising Shot can weaken opposing attacks.

Partners and alternatives

Tactician: Relative partner fit #1 of 37 (Moon Elf)

3 documented interactions between both effect sets (direct synergy 54).

Adds new roles: damage.

This is already the best partner choice for Moon Elf.