Game mode

Dice Throne Team Analyzer

Pick a mode, pick your heroes – and see right away what to do.

Game mode

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Tactician + Iceman

How well does this team play together?

Poorly matched team combination

Team rank #88 of 703Relative partner fit #3 of 37 (Iceman)

Recommended playstyle: Offensive

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse
  • Control

    Impact on team synergy

    similar

This is your plan

  1. 1

    Tactician: Keep 5× Star and reroll all dice not needed, aiming at Higher Ground! (5 dice).

    If after roll 1 5× Star for Higher Ground! are reachable.

    Higher Ground! deals a documented 12 damage and applies targeted/constrict, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Exploit.

  2. 2

    Iceman: Keep 5× Frost and reroll all dice not needed, aiming at Ice Storm! (5 dice).

    If after roll 1 5× Frost for Ice Storm! are reachable.

    Ice Storm! deals a documented 13 damage and applies dice-cube, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Cold Treat.

  3. 3

    Tactician + Iceman: Coordinate Tactician und Iceman: each character follows their documented contribution; no direct combo between them is documented.

    Order the contributions around the available roll and the current threat.

    This task allocation combines the documented individual contributions without claiming an undocumented synergy.

Watch this when rolling

Tactician

Tactician looks for reliable damage.

  • Keep 5× Star and reroll all dice not needed, aiming at Higher Ground! (5 dice).

    If after roll 1 5× Star for Higher Ground! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Exploit.

  • Keep a large straight and reroll all dice not needed, aiming at Exploit (5 dice).

    If after roll 1 a large straight for Exploit are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Higher Ground!.

  • Keep 3× Sword + 2× Star and reroll all dice not needed, aiming at Strategic Approach (5 dice).

    If after roll 1 3× Sword + 2× Star for Strategic Approach are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Higher Ground!.

Iceman

Iceman looks for reliable damage.

  • Keep 5× Frost and reroll all dice not needed, aiming at Ice Storm! (5 dice).

    If after roll 1 5× Frost for Ice Storm! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Cold Treat.

  • Keep 2× Ice + 3× Slide and reroll all dice not needed, aiming at Cold Treat (5 dice).

    If after roll 1 2× Ice + 3× Slide for Cold Treat are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Ice Storm!.

  • Keep 3× Ice and reroll all dice not needed, aiming at Frostbite (3 dice).

    If after roll 1 3× Ice for Frostbite are reachable.

    If fewer than 3 matching dice remain after roll 1, switch to Ice Storm!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Rime prevents ~4.5.
  • Ice to Meet You can weaken opposing attacks.

Partners and alternatives

Tactician: Relative partner fit #3 of 37 (Iceman)

Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).

Adds new roles: damage.

These partners fit better