Game mode

Dice Throne Team Analyzer

Pick a mode, pick your heroes – and see right away what to do.

Game mode

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Tactician + Headless Horseman

How well does this team play together?

Poorly matched team combination

Team rank #100 of 703Relative partner fit #5 of 37 (Headless Horseman)

Recommended playstyle: Offensive

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse
  • Control

    Impact on team synergy

    similar

This is your plan

  1. 1

    Tactician: Keep 5× Star and reroll all dice not needed, aiming at Higher Ground! (5 dice).

    If after roll 1 5× Star for Higher Ground! are reachable.

    Higher Ground! deals a documented 12 damage and applies targeted/constrict, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Exploit.

  2. 2

    Headless Horseman: Keep 5× Scare and reroll all dice not needed, aiming at Dreadful Charge! (5 dice).

    If after roll 1 5× Scare for Dreadful Charge! are reachable.

    Dreadful Charge! deals a documented 14 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Spectral Assault.

  3. 3

    Tactician + Headless Horseman: Coordinate Tactician und Headless Horseman: each character follows their documented contribution; no direct combo between them is documented.

    Order the contributions around the available roll and the current threat.

    This task allocation combines the documented individual contributions without claiming an undocumented synergy.

Watch this when rolling

Tactician

Tactician looks for reliable damage.

  • Keep 5× Star and reroll all dice not needed, aiming at Higher Ground! (5 dice).

    If after roll 1 5× Star for Higher Ground! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Exploit.

  • Keep a large straight and reroll all dice not needed, aiming at Exploit (5 dice).

    If after roll 1 a large straight for Exploit are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Higher Ground!.

  • Keep 3× Sword + 2× Star and reroll all dice not needed, aiming at Strategic Approach (5 dice).

    If after roll 1 3× Sword + 2× Star for Strategic Approach are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Higher Ground!.

Headless Horseman

Headless Horseman looks for reliable damage.

  • Keep 5× Scare and reroll all dice not needed, aiming at Dreadful Charge! (5 dice).

    If after roll 1 5× Scare for Dreadful Charge! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Spectral Assault.

  • Keep 3× Axe + 2× Scare and reroll all dice not needed, aiming at Spectral Assault (5 dice).

    If after roll 1 3× Axe + 2× Scare for Spectral Assault are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Dreadful Charge!.

  • Keep a small straight and reroll all dice not needed, aiming at Sow Despair (4 dice).

    If after roll 1 a small straight for Sow Despair are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Dreadful Charge!.

Watch out for this

  • Survival coverage 0/4.
  • Survival coverage 0/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Multiple fragile figures in the team.

Partners and alternatives

Tactician: Relative partner fit #5 of 37 (Headless Horseman)

Adds new roles: damage.

No documented direct interaction – the rating relies solely on role and survival balance.

These partners fit better