Game mode
Dice Throne Team Analyzer
Pick a mode, pick your heroes – and see right away what to do.
Game mode
2 vs 2
Without opponents we analyze your team on its own: fit, best partners and survival.
Team A
Playstyle: Balanced
Tactician + Headless Horseman
How well does this team play together?
Recommended playstyle: Offensive
Balanced(current)
Impact on team synergy
similarOffensive
Impact on team synergy
Defensive
Impact on team synergy
slightly worseControl
Impact on team synergy
similar
This is your plan
- 1
Tactician: Keep 5× Star and reroll all dice not needed, aiming at Higher Ground! (5 dice).
If after roll 1 5× Star for Higher Ground! are reachable.
Higher Ground! deals a documented 12 damage and applies targeted/constrict, so the 5 committed dice stay on the table.
If fewer than 5 matching dice remain after roll 1, switch to Exploit.
- 2
Headless Horseman: Keep 5× Scare and reroll all dice not needed, aiming at Dreadful Charge! (5 dice).
If after roll 1 5× Scare for Dreadful Charge! are reachable.
Dreadful Charge! deals a documented 14 damage, so the 5 committed dice stay on the table.
If fewer than 5 matching dice remain after roll 1, switch to Spectral Assault.
- 3
Tactician + Headless Horseman: Coordinate Tactician und Headless Horseman: each character follows their documented contribution; no direct combo between them is documented.
Order the contributions around the available roll and the current threat.
This task allocation combines the documented individual contributions without claiming an undocumented synergy.
Watch this when rolling
Tactician
Tactician looks for reliable damage.
Keep 5× Star and reroll all dice not needed, aiming at Higher Ground! (5 dice).
If after roll 1 5× Star for Higher Ground! are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Exploit.
Keep a large straight and reroll all dice not needed, aiming at Exploit (5 dice).
If after roll 1 a large straight for Exploit are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Higher Ground!.
Keep 3× Sword + 2× Star and reroll all dice not needed, aiming at Strategic Approach (5 dice).
If after roll 1 3× Sword + 2× Star for Strategic Approach are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Higher Ground!.
Headless Horseman
Headless Horseman looks for reliable damage.
Keep 5× Scare and reroll all dice not needed, aiming at Dreadful Charge! (5 dice).
If after roll 1 5× Scare for Dreadful Charge! are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Spectral Assault.
Keep 3× Axe + 2× Scare and reroll all dice not needed, aiming at Spectral Assault (5 dice).
If after roll 1 3× Axe + 2× Scare for Spectral Assault are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Dreadful Charge!.
Keep a small straight and reroll all dice not needed, aiming at Sow Despair (4 dice).
If after roll 1 a small straight for Sow Despair are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Dreadful Charge!.
Watch out for this
- Survival coverage 0/4.
- Survival coverage 0/4 (prevention, avoidance, healing, attack denial).
- Vulnerability when rolls fail.
- Multiple fragile figures in the team.
Partners and alternatives
Tactician: Relative partner fit #5 of 37 (Headless Horseman)
Adds new roles: damage.
No documented direct interaction – the rating relies solely on role and survival balance.
These partners fit better
- Moon Elf · #1 of 37 · Solid choice
3 documented interactions between both effect sets (direct synergy 54).
Adds new roles: damage.
- Ninja · #2 of 37 · Solid choice
Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).
Adds new roles: damage.
- Iceman · #3 of 37 · Solid choice
Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).
Adds new roles: damage.
- Raveness · #4 of 37 · Solid choice
Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).
Adds new roles: damage.