Game mode

Dice Throne Team Analyzer

Pick a mode, pick your heroes – and see right away what to do.

Game mode

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Shadow Thief + Seraph

How well does this team play together?

Poorly matched team combination

Team rank #121 of 703Relative partner fit #5 of 37 (Seraph)

Recommended playstyle: Offensive

  • consistency and tempo scores strongly for this selection (63 of 100) and this playstyle weights it higher.
  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse
  • Control

    Impact on team synergy

    similar

This is your plan

  1. 1

    Shadow Thief: Keep 5× Shadow and reroll all dice not needed, aiming at Shadow Shank! (5 dice).

    If after roll 1 5× Shadow for Shadow Shank! are reachable.

    Shadow Shank! deals a documented 12 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Insidious Strike.

  2. 2

    Seraph: Keep 5× Pendant and reroll all dice not needed, aiming at Split the Heavens! (5 dice).

    If after roll 1 5× Pendant for Split the Heavens! are reachable.

    Split the Heavens! deals a documented 13 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Highest Power.

  3. 3

    Shadow Thief + Seraph: Coordinate Shadow Thief und Seraph: each character follows their documented contribution; no direct combo between them is documented.

    Order the contributions around the available roll and the current threat.

    This task allocation combines the documented individual contributions without claiming an undocumented synergy.

Watch this when rolling

Shadow Thief

Shadow Thief looks for reliable damage.

  • Keep 5× Shadow and reroll all dice not needed, aiming at Shadow Shank! (5 dice).

    If after roll 1 5× Shadow for Shadow Shank! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Insidious Strike.

  • Keep a large straight and reroll all dice not needed, aiming at Insidious Strike (5 dice).

    If after roll 1 a large straight for Insidious Strike are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Shadow Shank!.

  • Keep 3× Dagger and reroll all dice not needed, aiming at Dagger Strike (3 dice).

    If after roll 1 3× Dagger for Dagger Strike are reachable.

    If fewer than 3 matching dice remain after roll 1, switch to Shadow Shank!.

Seraph

Seraph looks for reliable damage.

  • Keep 5× Pendant and reroll all dice not needed, aiming at Split the Heavens! (5 dice).

    If after roll 1 5× Pendant for Split the Heavens! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Highest Power.

  • Keep 4× Pendant and reroll all dice not needed, aiming at Highest Power (4 dice).

    If after roll 1 4× Pendant for Highest Power are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Split the Heavens!.

  • Keep 1× Blade + 1× Wings + 1× Cross + 1× Pendant and reroll all dice not needed, aiming at Holy Smite (4 dice).

    If after roll 1 1× Blade + 1× Wings + 1× Cross + 1× Pendant for Holy Smite are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Split the Heavens!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 0/4.
  • Survival coverage 0/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Highest Power can weaken opposing attacks.

Partners and alternatives

Shadow Thief: Relative partner fit #5 of 37 (Seraph)

Adds new roles: damage.

Adds extra damage pressure (49 versus 44).

These partners fit better