Game mode

Dice Throne Team Analyzer

Pick a mode, pick your heroes – and see right away what to do.

Game mode

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Shadow Thief + Ninja

How well does this team play together?

Poorly matched team combination

Team rank #88 of 703Relative partner fit #1 of 37 (Ninja)

Recommended playstyle: Offensive

  • consistency and tempo scores strongly for this selection (60 of 100) and this playstyle weights it higher.
  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse
  • Control

    Impact on team synergy

    similar

This is your plan

  1. 1

    Shadow Thief: Keep 5× Shadow and reroll all dice not needed, aiming at Shadow Shank! (5 dice).

    If after roll 1 5× Shadow for Shadow Shank! are reachable.

    Shadow Shank! deals a documented 12 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Insidious Strike.

  2. 2

    Ninja: Keep 4× Shuriken and reroll all dice not needed, aiming at Walk the Line (4 dice).

    If after roll 1 4× Shuriken for Walk the Line are reachable.

    Walk the Line deals a documented 12 damage and bypasses the defence roll, so the 4 committed dice stay on the table.

    If fewer than 4 matching dice remain after roll 1, switch to Assassinate!.

  3. 3

    Shadow Thief + Ninja: Coordinate Shadow Thief und Ninja: each character follows their documented contribution; no direct combo between them is documented.

    Order the contributions around the available roll and the current threat.

    This task allocation combines the documented individual contributions without claiming an undocumented synergy.

Watch this when rolling

Shadow Thief

Shadow Thief looks for reliable damage.

  • Keep 5× Shadow and reroll all dice not needed, aiming at Shadow Shank! (5 dice).

    If after roll 1 5× Shadow for Shadow Shank! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Insidious Strike.

  • Keep a large straight and reroll all dice not needed, aiming at Insidious Strike (5 dice).

    If after roll 1 a large straight for Insidious Strike are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Shadow Shank!.

  • Keep 3× Dagger and reroll all dice not needed, aiming at Dagger Strike (3 dice).

    If after roll 1 3× Dagger for Dagger Strike are reachable.

    If fewer than 3 matching dice remain after roll 1, switch to Shadow Shank!.

Ninja

Ninja looks for reliable damage.

  • Keep 4× Shuriken and reroll all dice not needed, aiming at Walk the Line (4 dice).

    If after roll 1 4× Shuriken for Walk the Line are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Assassinate!.

  • Keep 5× Mask and reroll all dice not needed, aiming at Assassinate! (5 dice).

    If after roll 1 5× Mask for Assassinate! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Walk the Line.

  • Keep 4× Mask and reroll all dice not needed, aiming at Shadewalk (4 dice).

    If after roll 1 4× Mask for Shadewalk are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Walk the Line.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.

Partners and alternatives

Shadow Thief: Relative partner fit #1 of 37 (Ninja)

Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).

Adds new roles: damage.

This is already the best partner choice for Ninja.