Game mode
Dice Throne Team Analyzer
Pick a mode, pick your heroes – and see right away what to do.
Game mode
2 vs 2
Without opponents we analyze your team on its own: fit, best partners and survival.
Team A
Playstyle: Balanced
Shadow Thief + Iceman
How well does this team play together?
Recommended playstyle: Offensive
- consistency and tempo scores strongly for this selection (60 of 100) and this playstyle weights it higher.
Balanced(current)
Impact on team synergy
similarOffensive
Impact on team synergy
Defensive
Impact on team synergy
slightly worseControl
Impact on team synergy
similar
This is your plan
- 1
Shadow Thief: Keep 5× Shadow and reroll all dice not needed, aiming at Shadow Shank! (5 dice).
If after roll 1 5× Shadow for Shadow Shank! are reachable.
Shadow Shank! deals a documented 12 damage, so the 5 committed dice stay on the table.
If fewer than 5 matching dice remain after roll 1, switch to Insidious Strike.
- 2
Iceman: Keep 5× Frost and reroll all dice not needed, aiming at Ice Storm! (5 dice).
If after roll 1 5× Frost for Ice Storm! are reachable.
Ice Storm! deals a documented 13 damage and applies dice-cube, so the 5 committed dice stay on the table.
If fewer than 5 matching dice remain after roll 1, switch to Cold Treat.
- 3
Shadow Thief + Iceman: Coordinate Shadow Thief und Iceman: each character follows their documented contribution; no direct combo between them is documented.
Order the contributions around the available roll and the current threat.
This task allocation combines the documented individual contributions without claiming an undocumented synergy.
Watch this when rolling
Shadow Thief
Shadow Thief looks for reliable damage.
Keep 5× Shadow and reroll all dice not needed, aiming at Shadow Shank! (5 dice).
If after roll 1 5× Shadow for Shadow Shank! are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Insidious Strike.
Keep a large straight and reroll all dice not needed, aiming at Insidious Strike (5 dice).
If after roll 1 a large straight for Insidious Strike are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Shadow Shank!.
Keep 3× Dagger and reroll all dice not needed, aiming at Dagger Strike (3 dice).
If after roll 1 3× Dagger for Dagger Strike are reachable.
If fewer than 3 matching dice remain after roll 1, switch to Shadow Shank!.
Iceman
Iceman looks for reliable damage.
Keep 5× Frost and reroll all dice not needed, aiming at Ice Storm! (5 dice).
If after roll 1 5× Frost for Ice Storm! are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Cold Treat.
Keep 2× Ice + 3× Slide and reroll all dice not needed, aiming at Cold Treat (5 dice).
If after roll 1 2× Ice + 3× Slide for Cold Treat are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Ice Storm!.
Keep 3× Ice and reroll all dice not needed, aiming at Frostbite (3 dice).
If after roll 1 3× Ice for Frostbite are reachable.
If fewer than 3 matching dice remain after roll 1, switch to Ice Storm!.
Watch out for this
- Role overlap within the team.
- Survival coverage 1/4.
- Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
- Vulnerability when rolls fail.
- Rime prevents ~4.5.
- Ice to Meet You can weaken opposing attacks.
Partners and alternatives
Shadow Thief: Relative partner fit #2 of 37 (Iceman)
Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).
Adds new roles: damage.
These partners fit better
- Ninja · #1 of 37 · Very good choice
Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).
Adds new roles: damage.