Game mode
Dice Throne Team Analyzer
Pick a mode, pick your heroes – and see right away what to do.
Game mode
2 vs 2
Without opponents we analyze your team on its own: fit, best partners and survival.
Team A
Playstyle: Balanced
Scarlet Witch + Raveness
How well does this team play together?
Recommended playstyle: Offensive
Balanced(current)
Impact on team synergy
similarOffensive
Impact on team synergy
Defensive
Impact on team synergy
slightly worseControl
Impact on team synergy
slightly worse
This is your plan
- 1
Scarlet Witch: Keep 5× Crown and reroll all dice not needed, aiming at Sealed Your Fate! (5 dice).
If after roll 1 5× Crown for Sealed Your Fate! are reachable.
Sealed Your Fate! deals a documented 12 damage, so the 5 committed dice stay on the table.
If fewer than 5 matching dice remain after roll 1, switch to Bewitch.
- 2
Raveness: Keep 5× Raven Eye and reroll all dice not needed, aiming at Fantastic Terrors! (5 dice).
If after roll 1 5× Raven Eye for Fantastic Terrors! are reachable.
Fantastic Terrors! deals a documented 13 damage and applies hex, so the 5 committed dice stay on the table.
If fewer than 5 matching dice remain after roll 1, switch to Craven.
- 3
Scarlet Witch + Raveness: Coordinate Scarlet Witch und Raveness: each character follows their documented contribution; no direct combo between them is documented.
Order the contributions around the available roll and the current threat.
This task allocation combines the documented individual contributions without claiming an undocumented synergy.
Watch this when rolling
Scarlet Witch
Scarlet Witch looks for reliable damage.
Keep 5× Crown and reroll all dice not needed, aiming at Sealed Your Fate! (5 dice).
If after roll 1 5× Crown for Sealed Your Fate! are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Bewitch.
Keep 1× Warp + 3× Crown and reroll all dice not needed, aiming at Bewitch (4 dice).
If after roll 1 1× Warp + 3× Crown for Bewitch are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Sealed Your Fate!.
Keep 2× Warp + 2× Chaos and reroll all dice not needed, aiming at Jinx (4 dice).
If after roll 1 2× Warp + 2× Chaos for Jinx are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Sealed Your Fate!.
Raveness
Raveness looks for reliable damage.
Keep 5× Raven Eye and reroll all dice not needed, aiming at Fantastic Terrors! (5 dice).
If after roll 1 5× Raven Eye for Fantastic Terrors! are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Craven.
Keep a small straight and reroll all dice not needed, aiming at Craven (4 dice).
If after roll 1 a small straight for Craven are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Fantastic Terrors!.
Keep 4× Raven Eye and reroll all dice not needed, aiming at Chamber (4 dice).
If after roll 1 4× Raven Eye for Chamber are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Fantastic Terrors!.
Watch out for this
- Role overlap within the team.
- Survival coverage 1/4.
- Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
- Vulnerability when rolls fail.
- Pure Chaos can weaken opposing attacks.
- Nothing More prevents ~2.
- Fantastic Terrors! can weaken opposing attacks.
Partners and alternatives
Scarlet Witch: Relative partner fit #2 of 37 (Raveness)
Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).
No documented direct interaction – the rating relies solely on role and survival balance.
These partners fit better
- Ninja · #1 of 37 · Poor fit
Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).
No documented direct interaction – the rating relies solely on role and survival balance.