Game mode

Dice Throne Team Analyzer

Pick a mode, pick your heroes – and see right away what to do.

Game mode

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Scarlet Witch + Ninja

How well does this team play together?

Poorly matched team combination

Team rank #183 of 703Relative partner fit #1 of 37 (Ninja)

Recommended playstyle: Offensive

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse
  • Control

    Impact on team synergy

    similar

This is your plan

  1. 1

    Scarlet Witch: Keep 5× Crown and reroll all dice not needed, aiming at Sealed Your Fate! (5 dice).

    If after roll 1 5× Crown for Sealed Your Fate! are reachable.

    Sealed Your Fate! deals a documented 12 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Bewitch.

  2. 2

    Ninja: Keep 4× Shuriken and reroll all dice not needed, aiming at Walk the Line (4 dice).

    If after roll 1 4× Shuriken for Walk the Line are reachable.

    Walk the Line deals a documented 12 damage and bypasses the defence roll, so the 4 committed dice stay on the table.

    If fewer than 4 matching dice remain after roll 1, switch to Assassinate!.

  3. 3

    Scarlet Witch + Ninja: Coordinate Scarlet Witch und Ninja: each character follows their documented contribution; no direct combo between them is documented.

    Order the contributions around the available roll and the current threat.

    This task allocation combines the documented individual contributions without claiming an undocumented synergy.

Watch this when rolling

Scarlet Witch

Scarlet Witch looks for reliable damage.

  • Keep 5× Crown and reroll all dice not needed, aiming at Sealed Your Fate! (5 dice).

    If after roll 1 5× Crown for Sealed Your Fate! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Bewitch.

  • Keep 1× Warp + 3× Crown and reroll all dice not needed, aiming at Bewitch (4 dice).

    If after roll 1 1× Warp + 3× Crown for Bewitch are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Sealed Your Fate!.

  • Keep 2× Warp + 2× Chaos and reroll all dice not needed, aiming at Jinx (4 dice).

    If after roll 1 2× Warp + 2× Chaos for Jinx are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Sealed Your Fate!.

Ninja

Ninja looks for reliable damage.

  • Keep 4× Shuriken and reroll all dice not needed, aiming at Walk the Line (4 dice).

    If after roll 1 4× Shuriken for Walk the Line are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Assassinate!.

  • Keep 5× Mask and reroll all dice not needed, aiming at Assassinate! (5 dice).

    If after roll 1 5× Mask for Assassinate! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Walk the Line.

  • Keep 4× Mask and reroll all dice not needed, aiming at Shadewalk (4 dice).

    If after roll 1 4× Mask for Shadewalk are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Walk the Line.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Pure Chaos can weaken opposing attacks.

Partners and alternatives

Scarlet Witch: Relative partner fit #1 of 37 (Ninja)

Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).

No documented direct interaction – the rating relies solely on role and survival balance.

This is already the best partner choice for Ninja.