Game mode

Dice Throne Team Analyzer

Pick a mode, pick your heroes – and see right away what to do.

Game mode

2 vs 2

Playstyle
Opponents known?

Without opponents we analyze your team on its own: fit, best partners and survival.

Team A

Team A · Slot 1
Team A · Slot 2

Playstyle: Balanced

Scarlet Witch + Iceman

How well does this team play together?

Poorly matched team combination

Team rank #121 of 703Relative partner fit #3 of 37 (Iceman)

Recommended playstyle: Offensive

  • Balanced(current)

    Impact on team synergy

    similar
  • Offensive

    Impact on team synergy

    slightly better
  • Defensive

    Impact on team synergy

    slightly worse
  • Control

    Impact on team synergy

    slightly worse

This is your plan

  1. 1

    Scarlet Witch: Keep 5× Crown and reroll all dice not needed, aiming at Sealed Your Fate! (5 dice).

    If after roll 1 5× Crown for Sealed Your Fate! are reachable.

    Sealed Your Fate! deals a documented 12 damage, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Bewitch.

  2. 2

    Iceman: Keep 5× Frost and reroll all dice not needed, aiming at Ice Storm! (5 dice).

    If after roll 1 5× Frost for Ice Storm! are reachable.

    Ice Storm! deals a documented 13 damage and applies dice-cube, so the 5 committed dice stay on the table.

    If fewer than 5 matching dice remain after roll 1, switch to Cold Treat.

  3. 3

    Scarlet Witch + Iceman: Coordinate Scarlet Witch und Iceman: each character follows their documented contribution; no direct combo between them is documented.

    Order the contributions around the available roll and the current threat.

    This task allocation combines the documented individual contributions without claiming an undocumented synergy.

Watch this when rolling

Scarlet Witch

Scarlet Witch looks for reliable damage.

  • Keep 5× Crown and reroll all dice not needed, aiming at Sealed Your Fate! (5 dice).

    If after roll 1 5× Crown for Sealed Your Fate! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Bewitch.

  • Keep 1× Warp + 3× Crown and reroll all dice not needed, aiming at Bewitch (4 dice).

    If after roll 1 1× Warp + 3× Crown for Bewitch are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Sealed Your Fate!.

  • Keep 2× Warp + 2× Chaos and reroll all dice not needed, aiming at Jinx (4 dice).

    If after roll 1 2× Warp + 2× Chaos for Jinx are reachable.

    If fewer than 4 matching dice remain after roll 1, switch to Sealed Your Fate!.

Iceman

Iceman looks for reliable damage.

  • Keep 5× Frost and reroll all dice not needed, aiming at Ice Storm! (5 dice).

    If after roll 1 5× Frost for Ice Storm! are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Cold Treat.

  • Keep 2× Ice + 3× Slide and reroll all dice not needed, aiming at Cold Treat (5 dice).

    If after roll 1 2× Ice + 3× Slide for Cold Treat are reachable.

    If fewer than 5 matching dice remain after roll 1, switch to Ice Storm!.

  • Keep 3× Ice and reroll all dice not needed, aiming at Frostbite (3 dice).

    If after roll 1 3× Ice for Frostbite are reachable.

    If fewer than 3 matching dice remain after roll 1, switch to Ice Storm!.

Watch out for this

  • Role overlap within the team.
  • Survival coverage 1/4.
  • Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
  • Vulnerability when rolls fail.
  • Pure Chaos can weaken opposing attacks.
  • Rime prevents ~4.5.
  • Ice to Meet You can weaken opposing attacks.

Partners and alternatives

Scarlet Witch: Relative partner fit #3 of 37 (Iceman)

Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).

No documented direct interaction – the rating relies solely on role and survival balance.

These partners fit better

  • Ninja · #1 of 37 · Poor fit

    Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).

    No documented direct interaction – the rating relies solely on role and survival balance.

  • Raveness · #2 of 37 · Poor fit

    Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).

    No documented direct interaction – the rating relies solely on role and survival balance.