Game mode
Dice Throne Team Analyzer
Pick a mode, pick your heroes – and see right away what to do.
Game mode
2 vs 2
Without opponents we analyze your team on its own: fit, best partners and survival.
Team A
Playstyle: Balanced
Scarlet Witch + Iceman
How well does this team play together?
Recommended playstyle: Offensive
Balanced(current)
Impact on team synergy
similarOffensive
Impact on team synergy
Defensive
Impact on team synergy
slightly worseControl
Impact on team synergy
slightly worse
This is your plan
- 1
Scarlet Witch: Keep 5× Crown and reroll all dice not needed, aiming at Sealed Your Fate! (5 dice).
If after roll 1 5× Crown for Sealed Your Fate! are reachable.
Sealed Your Fate! deals a documented 12 damage, so the 5 committed dice stay on the table.
If fewer than 5 matching dice remain after roll 1, switch to Bewitch.
- 2
Iceman: Keep 5× Frost and reroll all dice not needed, aiming at Ice Storm! (5 dice).
If after roll 1 5× Frost for Ice Storm! are reachable.
Ice Storm! deals a documented 13 damage and applies dice-cube, so the 5 committed dice stay on the table.
If fewer than 5 matching dice remain after roll 1, switch to Cold Treat.
- 3
Scarlet Witch + Iceman: Coordinate Scarlet Witch und Iceman: each character follows their documented contribution; no direct combo between them is documented.
Order the contributions around the available roll and the current threat.
This task allocation combines the documented individual contributions without claiming an undocumented synergy.
Watch this when rolling
Scarlet Witch
Scarlet Witch looks for reliable damage.
Keep 5× Crown and reroll all dice not needed, aiming at Sealed Your Fate! (5 dice).
If after roll 1 5× Crown for Sealed Your Fate! are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Bewitch.
Keep 1× Warp + 3× Crown and reroll all dice not needed, aiming at Bewitch (4 dice).
If after roll 1 1× Warp + 3× Crown for Bewitch are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Sealed Your Fate!.
Keep 2× Warp + 2× Chaos and reroll all dice not needed, aiming at Jinx (4 dice).
If after roll 1 2× Warp + 2× Chaos for Jinx are reachable.
If fewer than 4 matching dice remain after roll 1, switch to Sealed Your Fate!.
Iceman
Iceman looks for reliable damage.
Keep 5× Frost and reroll all dice not needed, aiming at Ice Storm! (5 dice).
If after roll 1 5× Frost for Ice Storm! are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Cold Treat.
Keep 2× Ice + 3× Slide and reroll all dice not needed, aiming at Cold Treat (5 dice).
If after roll 1 2× Ice + 3× Slide for Cold Treat are reachable.
If fewer than 5 matching dice remain after roll 1, switch to Ice Storm!.
Keep 3× Ice and reroll all dice not needed, aiming at Frostbite (3 dice).
If after roll 1 3× Ice for Frostbite are reachable.
If fewer than 3 matching dice remain after roll 1, switch to Ice Storm!.
Watch out for this
- Role overlap within the team.
- Survival coverage 1/4.
- Survival coverage 1/4 (prevention, avoidance, healing, attack denial).
- Vulnerability when rolls fail.
- Pure Chaos can weaken opposing attacks.
- Rime prevents ~4.5.
- Ice to Meet You can weaken opposing attacks.
Partners and alternatives
Scarlet Witch: Relative partner fit #3 of 37 (Iceman)
Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).
No documented direct interaction – the rating relies solely on role and survival balance.
These partners fit better
- Ninja · #1 of 37 · Poor fit
Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).
No documented direct interaction – the rating relies solely on role and survival balance.
- Raveness · #2 of 37 · Poor fit
Closes missing survival areas: damage prevention (coverage 0/4 → 1/4).
No documented direct interaction – the rating relies solely on role and survival balance.